First I would like to say that of all arguments here, the only one that is sh1t is about the nature of the Matador. Plz dont be a fagget.
With that aside, Matador is a class that has a good design, but for some reason the developers did not want to make the skills what they should be.
Muleta is a damn counter attack, so it should at least reduce/negate the damage, the most obvious would be a 100% dodge effect and then the counter.
Critical chance from Olé should be more significant, maybe creating a stacking mechanic with how much you dodge, I don’t know.
I don’t think Capote needs to taunt more targets or have better CD, it just needs to be authentic. A weaker version of something that already exists is the worst game design possible.
Backslide should have at least guaranteed dodge and not 50% (which was not even something that was there). The ideal was to have a damn invincibility during the animation. C’mon, it is rank 9, we are gods already.
Paena being a RNG is something that I don’t understand very well. I think it could increase the chance with critical rate, dunno… Nah, hit variation is the dumbest idea I have seen.
And there is something that is lacking SINCE the Fencer1 circles: a damn vital point/weak point exposer. Don’t know what that could be made of, but Fencing is about hitting a point that makes you win. Matador could do that with Capote or Ole, maybe a Pierce vulnerability would suffice.
It is like the developers think Rapier classes will be too broken, so they prefer the weaker end. I think there are better ways of balancing a high damage class than making a useless version of it.
Anyway, I will do Matador1 and 2 with my Fencers because I am a rapier player masochist. But my guides will surely recommend using Shinobi as rank9 for new players.
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