By using specific item with specific price (Banshee spirit matter for 5.432.101 silver) or named item.
if seller knows exact item and its price, then finding it is not a problem at all.
Then itās easy to detect, right?
I dunno really. People can also sell useless blue items and thereāll be many deals over 1m silver after a few months. But I think itās easy to track and check all deals of a banned RMT account.
Yes, like I said nothing can prevent RMT, the game can only devise a system that can detect sellers and ban them. Of course that needs players report and regular GM patrol.
Also a random appearance time of item on market would put a heavy toll on the trust between seller and buyer, since seller cannot give hand-to-hand transaction anymore, and I donāt think any buyer would be willing to hand cash first and wait for silver some random time later.
it is always done that way - you pay at some shady website and wait for silver to come in a certain timeframe. Random time would just increase that timeframe by maximum value of that delay RNG.
Then to be honest, I donāt think we should care about the buyer at all, thatās just stupid.
Limit the amount of silver trade by character level should be enough since if someone wanna sell high amount of silver they need to use high level character, and risk the ban of that account.
Donāt worry guys, thereās no siren but they ARE looking into it.
Trust me!
Well, if itās a one time deal, then thereās not much of a problem.
It is a problem if itās a consumable.
Korean / asian games are not known for 1 time purchases but continuous supply
GOOD NEWS.
Market has been changed to silver per use.
However, you are limited to 1 item unless you get the premium item āTokenā. Thereās no details on the functionality of Token yet. Also, removed trade stays and requires the token.
This is a good change, but I think thereās still many restrictions. It will ultimately depend on how they want to handle āTokenā. Letās hope they make it fair and accessible, and also some other ways of circumventing trade.
1 market slot for freemium scums ? sasuga Nexon
i rather them remove market than to remove trade. i want to play game where i can interact with people not a store
Lol, ok, 1 item slot - still better than no items at allā¦ but it was not the fcking main problem - where is my trade?
I totaly agree! In Lineage 2 there is no auction at all - only players own stores, and it was soooo great and so atmospheric and so alive!
And hereās where I say, F**K this game.
LMAO. I thought DNās money trap was worse but it looks like ToS might dethrone it.
Oh well, my real life/social life is spared!!
They didnāt actually fixed it mate.
Just made it a little bit harder.
Your quote is outdated anyway. Theyāve cut the majority of players from it. At least those who were like: āPut this string of code here and see if it worksā. IMC didnāt make it a ābitā harder, but alot harder.
And can you reproduce that exploit without XML? Can anyone else do it? How much time will it take? Why are you sure they didnāt fix it then?
Anyway now IMC have some time to implement proper server checks (IF they havenāt done this yet).
Still donāt like the changes. 1 item or 5 items thatās still so very little. 10 items at least makes more sense. It should be enough items where you want to be able to sell crafting items and not just expensive things. Are theyāre having trouble dealing with the amount of items on the market and not actually worrying about silver sinks or gold sellers?
Fix the market not punish the players!
Let us trade with each other so we can help our friends and let us trade with our selves!
Thats not good news thats the same ā ā ā ā system we have been complaining about since the start nothing has changed. Literally the only difference is it is a premium feature now rather then X coins per use its still the same problem -.-
itās still much better than no trades at all and market for icoins onlyā¦