Wait if i cant trade then i cant get Awakened item if i am not Alchemist?
so wait⌠theyâre heavily restricting the market as well as adding in even more taxes on it? Why even have a market at all at this point. wtf
This will kill huge part of social aspect of the game. This game wonât last long that way i assure you. Too bad - ToS was looking promising. Sometimes its funny how some silly decision can ruin whole game.
Sure, I get your point, I know playing with a game economy can be a lot of fun to seem people. Thatâs just not the kind of game I want to play because it induce a bias for PvP (for people buying stuff / selling for profit and using that to achieve god tiers gear).
Perhaps I was a bit too disappointed by some game I played self-found on my own volition and ended up with poor characters because having OP gear makes most of your build (thus rich people, and streamers with bro deals where kinda monopolizing most of the fun).
Thanks for keeping your answer civil by the way. Have a good day.
You can design a game that works without trading and without an easily usable market, but ToS is not designed that way. Tons of aspects of the game would need changes, and they have no time for that before open beta.
These changes are so crazy Iâm having a laugh at the mess and would be shocked if this setup went live as-is, but nevertheless, itâs helpful to send feedback. At the very least it can serve as market research to present to Nexon if they come up with more bad ideas. A bad monetization system like this could kill the game.
On imcâs side, it would be a good idea to put out more notes explaining these kinds of updates so players will understand whatâs going on and what is or isnât permanent or intended.
Having a timer and paying some type of currency to put your items in an auction is common among most games.
In IMHO, the timer should be atleast 24 hours and should cost silver.
My reason for saying this is because if we donât have some type of system to the auction house, then like in CBT itâs going to be over crowded with a bunch of items that no one will buy. Iâm not going to lie when my personal storage got full, I started putting things in the auction at maxed price. Pretty much using it as a second storage with no consequences. Also I think we all noticed that people were selling megaphones like crazy for NO REASON AT ALL. Imagine if we go into OBT with everyone doing that. Our market would have no control and On my server there were 20+ pages of Megaphones alone. About the timer, how many of you put things in the auction and left them there for days? Are we still wondering why it kept crashing?
Charging for market is a deal breaker in my book if that makes it to international this game will receive 0$ from me.
^ This.
- Having item listing duration reasonably limited.
- Limiting market slots by 10 for one account or so.
- Making item listing to consume currency that is re-fillable by ingame means.
would pretty much solve such problem.
But not
- Making market to consume premium currency for 3 hours listing duration.
- Setting 30% silver fees.
And what the hell with disabling 1:1 trading.
how can you call this a MMO when you put a such ridiculous restriction on one of the most important part of social system? its not even pay to trade. its more like pay to sell. because there is NO TRADE. its literally impossible to hand something that you have to a specific person of your desire. what is the point of making all those fancy system like item name crafting and item description when the most likely person that will see is only yourself.
to me that this is not even a problem that can be solved with money.
honestly i believe that many player/fan here including myself are even willing to pay money for this game. but definitely not for something that is SOOOO⌠dumb that i donât even have a word for it.
i never thought that iâll be along with one of the people to say this but " if this is how things will be, then i quit" gg tos it was nice knowing you.
Pretty much nailed it there. This type of system can work in games, but with how ToS is structured, it is a gigantic cripple to how the flow of the game works. People compare it to games like PSO2 which I actively play, but gaining drops and the market alone is vastly different in such. For this type of system, ToS would have to undergo a pretty deep change in how users recieve, craft, and farm drops.
The only thing I can figure is that theyâre experimenting, and thatâs fine to do. Itâs good to weed out the bad ideas in favor for whatâs left.
This is very disappointing. Part of the fun that comes with playing an MMO is interacting with the market and trading with other players. the RO-styled market was one of the major selling points for me, given how the rest of the game has proven to be a bit more linear and restricting than I was hoping for.
Please IMC, donât implement this change. Make money by making a good game that people will want to pay for.
Also @ the whole 'but Iâm a casual gamer!" argument. Just stop. Casual gamers have already destroyed the current state of gaming. The industry at large is terrified of creating games that require real investment for fear of not selling and as a result so many games are pushed out with a general lack of complexity, length, and care put into their design. There are thousands of casual-friendly games out there, so go play some of them and allow a small handful of games to release as hardcore-friendly. Yeah? (or just get good)
cash shop item listing + 30% tax - 1:1 trade = Tree of Savior dead on arrival.
If they continue with these types of changes I fear the good looks will not be enough to keep me around.
I was really looking forward to supporting this game too, what are they thinking I wonder??
(keeping these changes would make an economy feel almost non-existentâŚ)
exactly. come on IMC, you can do it better.
I see things opposite. If you wanna blame, blame the money seller that generates money inflation with free trade and free selling at market place.
It is a bad solution.
Card-based class will heavily impacted, and we wonât be able transfer items easily.
But, neither any developer has developed a perfect policy to protect from RMT and bots, without scrap the trading system / item bind. Because RMT always smarter in anti-policy.
However, I hope the Market is free, and only rare item like Purple/Red recipe untradeable.
Then make countermeasures about them !!! not Remove a damm thing you gonna remove a feature just because of some degenerates how about the innocent ones âFUDGEâ them cause of some degenerates ???
donât mind this rant iâm just frustrated cause you know iâve been monitoring this game for like 3 years nowâŚHave a good day
so the solution to eliminate the problem is to abolish trade? are you insane?
thats pretty much same thing as saying the archer class is buggy, lot of skills dont work like they should. so lets eliminate archer class. problem solved.
Am i the only one thinking removing trade is a good idea?
diablo3 also doesnt has a trading system and its really successful,
plus without a trading system it can perserve from bots company making money and destroying the game.
monster hunter doesnt have trading and still doing good and if you think that building a guild would need too much money without helpingâŚsimple just lower the cost of creating build
(sorry for bad english)
Game that does not have a trading system is designed and developed without a trading system. TOS is not like that. This is just a makeshift solution which solves nothing in the end, but create more problems for normal players.
[quote=âjinfin, post:198, topic:124971, full:trueâ]
I see things opposite. If you wanna blame, blame the money seller that generates money inflation with free trade and free selling at market place.
[/quote]Itâs like saying all citizens cannot buy any food because there are some smugglers smuggled some food into the city.
If you want to eliminate money sellers, make money not farm-able or better yet, not desirable. Make items cost something else other than money