Tree of Savior Forum

[MAJOR COMPLAINT] Market now requires cash to use + trading removed

The question on how it ruined the server?
If you look at those screenshots, they’re in Klaipeda.
Guess where the biggest crashes focused on?
Klaipeda.
If they can’t login to Klaipeda because all channels crashed, that’d prevent them from playing.

No, the analogy is you find a house on fire and hear no siren nearby.
In the case of people exploiting bugs - rather than calling fire department, or after calling fire department and not hearing siren in what they’d consider ‘fast enough’, they go and set more house on fire thinking that bigger fire = more attention.

Yes the fire got more attention, but also caused more damage and not to mention there’s no guarantee that the fire department wasn’t already on the way when the person decided to spread it.

I do suppose you’re right in relation to the type of game ToS is compared to those you also listed. I just hope that they do make the right decisions and act not only in their best interests but those of the community, Either way, I would like to think many of us here are in it for the longrun, even if we have to encourage change in situations like this :slight_smile:

“I tend to dislike games where the competitivity revolves around grinding and rich players getting richer, only logging to buy and sell stuff (I’m not even talking about gold farmers here).” This brings back old memories, from when I played ROSE Online. I went from 10 millions to 10 billions in less than two months just buying all alchemy items I could find and reselling them for higher prices. I guess I became the richest player in the entire server. Nobody would believe me when I said I was a low level player… and I actually had to create a new account every week because after a few days nobody wanted to sell me their items anymore since they knew I would just sell them for higher. It was fun. More like a “merchant capitalism simulator” than an mmorpg. (NOTE: I never sold anything in ROSE or any other mmorpg for real money)

But I doubt ToS could be like this, due to the fact you can only sell each item once before they become untradable… there are already many limitations to the economy expansion right now that are supposed to protect the economy (and I kinda believe they would work). I don’t see the need for this TP requirement. Selling/trading is becoming so hard nobody will actually bother doing that except for high level stuff. Looks like IMC is trying to finally kill the MMO part of the genre once and for all, even more than they did with the linear quest system.

I do agree that without this system the economy becomes more vulnerable against gold sellers. BUT, it doesn’t make sense to destroy the entire multiplayer thing to solve this “little” problem. Or, from another point-of-view, destroy the entire economy just so the players can’t do it themselves.

If there will be limitations like this, at least with the rules that PSO2 set, I would gladly approve, since I have no problem with it. ToS players should at least be able to buy things with their hard-earned currency. I don’t want buying to be limited at all cost.

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Pso2 trading house design or other item mechanics from pso2 for ToS is very bad just bad because 1. u need rng from gambling to get a shop permit 2. Only cash players can do face to face trading 3. Pso2 is superbly instance based felt like some single player game 4. I don’t think there is crafting recipes to even worry about in pso2 ppl just redeem stuffs from npc or buy em from cash players and lastly ToS is a Massive multiplayer online role playing game where player interactions matter the most…

It’s just that hassles such as recipes don’t exist in PSO2. A rare drop means you simply get the item and it’s all yours. Redeem stuff from NPC is only for certain weapons / armors. RNG to get a shop permit means that even though you’re not premium, there is a chance to get that shop pass and use shop for free. =w=

My point is why make use of rng to gamble for a permit or real life money on a very basic system of a game for player interaction it’s plain lazy

Well, yeah. ToS might have a different reaction to this. But still, we can only wait and see. :slight_smile:

Worst of all if they do this it will only encourage more solo play than party play rip combo classes with your friends lol

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If it turns out that TP still regenerates even on Full Release.
Then it is better than relying on RNG to get a “My Shop Pass” so you can sell things in the Market.
As for the Alchemists and other Classes like this one…
I think they should give Alchemists and the Like, the Ability to Open Shop and Vend like the Merchant Class of RO…
But they can only vend potions or things they created…

U forgot the most important stuff about alchemist (item awakening) lock trade = awaken only ur own item lol rip interaction with friends or guildmates as for the rng market permit that is just a lazy design heck even this tp regeneration thing smells fishy like archeage’s fatigue system

Oh yeah… I forgot about that…
Maybe they can make some special UI ?
So another person could give their Item for Awakening to the Alchemist ?

Heard there is an option to request awakening from party member. Probably they will have new UI for awakening. But no idea what happen if the alchemist decide to ditch it midway or maybe payment is only transferred after successful awakening?

Yeah the thing is there’s no point for this system lol. Thinking of so many ways just to circumvent it just goes to show how ■■■■■■■ unnecessary and pointless it is

Please no. No trade = dead game, AH for irl money = dead game. You just making ToS so shitty game for earning money - its fcking wrong. So many things to implement for IRL money in this game and you chose most shitty and fcked up thing…

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No, they are turning this into a Ragnarok Online sucessor, where each server have it’s pros and cons.

im not gonna tremble and s h i t my pants like a little kiddie in fear of hearing a hearsay…gonna hold my judgement till IMC releases their stance on this matter…i hope they know what they’re doing

Well, As I said on the other topic (The Ktest One), I will say the same thing here, by explaining my point of this patch.
I’ll use the same number as you to be more targetted on your message.

1: “The auction house is a basic feature of trading that many other games have. It rejuvenates the economy, makes sure that people are supplied with the items they demand and overall facilitates the enjoyment of the game. So many people felt unmotivated to play with iCBT marketplace kept going down/bugged. Furthermore, you would have a stronger argument if they didn’t limit personal trade, but the fact is that they did. The obvious intention is to make it so that people have no choice but to spend money if they want to participate in the economy in any serious manner. There is no other non-cash alternative offered at all.”

It doesn’t, at all, facilitates the enjoyment of a game. The marketplace is always here in game to “rush” the game by buying gears that you don’t have the time to get. (Or by being a lazy-ass)
Marketplace offer you a way to buy instantly the item you searched for a long time. But for me (That’s my opinion) it breaks the fun, it totaly breaks the fun.
I already explained this : What’s more enjoyable that to get a full gears by yourself ? Without buying it.
I don’t wanna see a Game full of people with Toy Hammer that they didn’t spent time. They didn’t deserved it at all.
People who felt unmotivated to play in the last CBT with a buggy Marketplace are stupid. Sorry to say this for them. But they wanted a feature useless during a CBT just to be wipe Few weeks later.

We still don’t know why they put off the trading option in the game, it might be due to : They wanna keep items rare as possible.
If week 4, we got already 100+ Toy Hammer. What will happen after 60+ Weeks? Toy hammer will become an item totaly useless. Making a reroll, insta buy the item, and here you go, POWERLEVELING just by buying an item cuz you was lazy to farm it.
The fact to farm your item is simply as this : You lose timeto farm it, so that => you don’t lose time while leveling.
Insta-buy an entire set, or a weapon, breaks the fun il a Hack’N’Slash (For me, Tos is a Hack’N’Slash, even if this is slower than a regular one, you can burn some 20+ mobs instantly)

There is no indication that’s the Regenrate TP is off too. That’s your speculation. I don’t think they’ll put it off.
With your item you got 2 choices : You get money for it, or you just sell it to the nearest NPC (There could be a 3rd Option, i’ll speak of this later).
1 TP each 2 hours isn’t that huge. You could seel about 10+ weapons per day. Depends the time you put on an object. (The best way would be to make the offer on the world chat, and then, put the offer at the lower time that could be possible, and the buyer take it.)
Well anyway, I don’t see anyway P2W option here.
Free user got there regenerate TP (For the moment, no patch said something else)
The game center more into a solo-farm to gear yourself => Then a multi farm to leveling with friends/guildies/peoples.
If you wanna be the best, juste spend the time on it.
We’ll spend already 9000+ hours into the leveling, that’s not few hours that we’ll make you cry anyway?

  • the gift is really cool, that’s the weapon you really want to have.
    (That’s call : SATISFACTION.)

2: ““There are plenty of other ways to make money in a scrupulous way that doesn’t piss off half your player base. Furthermore, even if you accept p2w, at the very least try not to use such an extreme form of p2w by limiting an essential feature to ONLY being a cash-only option.””

I’m Okay with that, nothing more to say, some F2P games are really cool with many costumes, and they gain a lot of money cuz of this. But that’s mainly because they’re already populated.

  • I’m afraid a lil’, because they destroy the universe by making too many costume that aren’t fit well with the games. But that’s another story.

3 : Nothing to say at all.

4: Refer to 1 +
You’re not forced to pay ?..
Anyway, by putting items into the market, what will you gain ?
Money that you can’t trade with anybody?
We don’t care of money now… better to farm monsters.

5 to 8 : Nothing to say.

So let’s continue :

Completely destroy the market for low end items. Nobody in their right mind would list for items like Alch pots that aren’t worth the real money invested.
=> Didn’t understood. If you could re-make it, I don’t see the problem at all.

Drive away and alienate a huge portion of the player base. I suspect this will be a deal breaker for many people. Nobody wants to pay for what they expect is a simple and basic game feature
=> Refer to 1 : As I said, I don’t see the point of Absolutly making money in a game like that… If you wanna absolutly trade, play Dwarf Simulator 2016.

Ruin the economy: The economy is an important feature of any game that needs to be unencumbered with low barriers to entry. If you want your game to fall apart due to stagnation after 6 months because nobody can trade items and sell ■■■■ they don’t want, go ahead.
=>I’m Okay with you about the point that the economy must be strong.
But imagine if you allow all the feature that been disabled, in 6 months, some people will get 30 trillion. Some will get 1 billion, and others will have nothing. That’s call Inflation.
More money that is in the game, more the price could Up due to the already high number of silver.
I remember a game like that, it was Called Mu, the “silver” was becoming useless due to the drop and the way to get it too easily. If you sell items + farm all the day long, you’ll be able to invest a lot more than others players. If you’re lazy to wait a good offer, you’ll buy anything from a high price (you don’t care, you’re rich already).
Making the seller got doubt about it, and all sellers won’t want to sell there items for the initial price (cuz of some players buying it at a higher price.) And here it begins. Low players won’t be able to buy it, High players will be rich as hell.
I don’t see the point of this.

Demand side problems: People can’t get the stuff they actually need. You’ve even closed off personal trade.
=>Go farm it. You can do 100 levels, then you can kills 3K+ mobs to get your item.

Other p2w features: If they are capable of making an extreme form of p2w like this, I don’t want to imagine what else they are willing to do.
=> Example ? I don’t see it.

Importance of trade: Trading is central to any MMO. There are many reasons why people would trade - be it social interaction, avoiding tax, helping their friends and guildies, and just contributing to a vibrant and healthy economy in general. It is completely unacceptable to remove this.
=> AH, you start to being right here. I’ll take this one at the last, but there is something I might be Okay with you.

You’re right about the guild thing.

For me, TOS, is important due to his guild factor.
Firslty someone needs to be devoted to become the leader.
And secondly, all pvp things around the guild are just excellent for me.
The game wants you to invest into your guilds.

All my last points was focused of a player that might be solo / duo with a friends, or even in the wild with random peoples.
BUT, in a guild, for me, all of your complain takes some sense.
I want a way to trade items with my members.
I want a way to help my guild master to buy some potions, for the wars.
I want a way to help my GUILD.
And this patch destroy the only sense of guild at my eyes.
I love to help peoples, I gave so many free items to peoples during this CBT, many Monster Gems, but I did it got 2 reasons :
-To Help people
-Cuz it was a CBT.

I can certainly make it again for the OBT with my guild. Gives away gears, weapons, drops in my guild to makes them become stronger might not be restricted.

I wanna see a Guild’s Chest, or something like this in the Templar C2/C1.
I don’t wanna be in a guild where you can’t help others peoples when you’re a family.
The money makes all sense here, at this moment.
A guilde got an interest, when you can grow a community.

And This patch, definetly, doesn’t give a way to do it.

Best Regards.

2 Likes

hey,

passes and tokens and stuff? really? go play wow or guildwars.
removing the trading system would not be a good idea.
not for the economy but also not for party-players who give found items to each other .

don’t go there.

I’ll just leave it here.