Wrong, League is P2W too.
A paying user in League can buy all the content with RP, and he can invest his IP with runes instead.
Why League of Legends is Pay to Win.
Here’s a close up on the amount of time required to unlock everything, 7 years. Reminder that a paying user can have it just by buying it with cash points.
Average time required to buy everything in League explained.
They are clearly using a “Pay not to Play” model. It is P2W, yes, but it’s not as bad (from my point of view) as hiding content or features behind a paywall.
The answer to that question is Dota 2 or Path of Exile.
Now, coming back to our topic at hand.
I’ve already made a comment on what I think would be best for the cash shop answering in this topic.
Everyone has their own point of view on what is good or bad so I wont go into that. The latest change of at least allowing everyone to trade is good, even if only within the market house, it is way better than what was before. Too bad trading has ben removed between free users, it could be better than this.
Removing user trading is bad, I don’t know why is this being done so often lately in mmos, but it’s something a free user can live with if he can still use the market house. The token system seems to be like PSO2’s VIP system where you can only sell and trade to other players after purchasing it, but you can still buy items from everyone. This is not too bad to be honest, might even be better than EXP or DROP boosters.
Here’s a good post about current paid features in TOS.
If it’s like it was explained in this post, the market will be filled with everything, so it wont be a problem.
I don’t mind paying for a good game when I can do so, but I would prefer if it was only skins or “Pay not to Play” features instead of restrictions, too bad they decided on this approach. I’ve invested some money in Dota 2’s skins, or Warframe’s shop, but I’ve never paid in PSO2 for example.
Since free users can get everything within the game just by playing, if you are not willing to pay, or you can’t pay because reasons, after a while of storing silver and loot you can always purchase the token from another player and balance out.
We still can not be sure they will follow these measures in the international release either, there’s still a chance to have it adapted for us since we don’t even have a date for the open beta yet, but at least the cash shop is shaping way better than before.