Tree of Savior Forum

[MAJOR COMPLAINT] Market now requires cash to use + trading removed

Also, there seems to be many posts asking us not to panic, to wait and see.

I don’t really get it. What is the exact benefit of delaying the complaint till later?

Scenario 1: Wait and see. Sh1t happens. Then the sh1tstorm occurs. Protest then occurs.
Scenario 2: Protest in advance. Staff see, and quickly revert the changes. Sh1tstorm averted.

There is no difference between withholding the complains and waiting for it to actually happen. It is better to highlight the issue for visibility in the first place the moment IMC even thinks to consider implementing it.

To me, the very fact that IMC can EVEN contemplate such a drastic measure is already shocking to me. It is a matter of principle.

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Using the market shouldn’t be based on luck, rng or money or whatever else. Just let us use the market that’s what’s it’s for. Also if we can’t trade… do they expect guild leaders to earn all of their money to create a guild all by themselves? Part of being in a guild is helping each other by trading stuff with guild members as well.

If this is supposed to be some kind of anti bot/goldseller prevention this is a terrible idea an needs to be thought over.

If this is about getting cash for the company… rather than ruin the game why don’t they just make it b2p?

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Prevent is better than cure.

If Scenario 1 happened, i bet market will down for weeks to fix it.

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About B2P and P2P…
I am thinking only a select few could go that route and stay like that…
And those who tried usually eventually end up F2P anyway…

I remember even Guild Wars 2 is becoming Free 2 Play…
And this was a B2P Game.

It’s not surprising. I saw many games did this, Onigiri and PSO2 for example.
All equips are either self-found or market that only accessible if you have premium/cash currency.

So, Is Onigiri or PSO2 a P2W game? I don’t know, never heard anyone said that.

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Have anybody tested Alchemist awakening with trading disabled yet?
Selling alchemist potions and awakened items will be a pita.
Whats the point of Magnum Opus if you cannot trade items you get from it?

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no its called console game

Rather than P2W… More like Pay for Convenience.
You still need to work hard to get your God Equips.

In the previous thread, it was highlighted how some games have taken this approach.

However, those games you mentioned are substantially different from TOS where recipes and materials are of more importance and things can’t be so easily self-farmed, thus requiring an actual market to function properly.

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Your point is valid, but in the end, who decides is IMC, but i think they will avoid that kind of market, unless they end up leaving the game on Nexon’s hand or other publisher that have the same mindset.
Just because we are complaining beforehand doesn’t mean IMC will comply to them.

IMC if you read this. You see the storm coming. Actually please try to make the game an international success instead of trying to ruin it with lots of ingame microtransactions.

I can only speak for myself but if IMC decides to go full asian (which is like full dead game) with this kind of retarded microtransactions and ingame shop, well. One timesink less and more money to spend on Dota for me. Even through I so much want to play ToS I would never support a system like this, not because of the money as I would have no problem throwing in about 10$ just for a nice costume, but because of the annoyance factor and friends probably quitting early on because of it.

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This would be a game breaker for me.

They should focus on selling event scroll (create a map for event in option for PvP or PvE as a cosmetic compare to the existing PvP MOBA) for cheap.

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Without trading you can’t even be nice to other people by giving gifts to friends and so ;-;

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Learn to read first. You’re only fear-mongering to accelerate the sh**-storm.

No one has to trade using real money, just selling items requires a limited and slowly-regenerating currency which you can buy for real cash.

Furthermore, games without trading are fine and already exist. There is no reason to object to it without discussing the implementation.

It is also true that this method doesn’t extinguish gold-trading - just let customers buy a useless item - but it is still quite effective - gold-farmers would need to increase their prices or deal with lower profit and they would stand out more.

Although, it is indeed a p2w feature which they promised to avoid, since IMC doesn’t seem to intend to rely on cosmetics any other method they’ll implement can be considered p2w, and don’t forget this is a business.

However, it doesn’t mean you’ll have no choice but to spend money. That’s an issue which has to be observed first. Will trading be limited due to the barrier or will rich players abuse the system?!

So, personally, the update is worth to consider and we should discuss the scenarios that could happen and what form of fine-tuning would soothe our worries. For instance, would 2 TP pint per 3 hours be good enough? Or, 15 as a max limit, etc.?

Ah yes, unfortunately IMC is still a failure at interface design, that market window…

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Well… being able to list ONE item on market for 3 hours with it appearing in market listing after 2 hours ONCE every 4 hours (1 TP regens in 2 hours ) doesnt sound like a convenient system to me.

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So would it be acceptable if the item is on the market for the full 3 hours?
And why exactly do you want or need to be able to sell more then one item per 4 hours? ( Seriously asking, since everyone should express themselves in full on that matter)
During the CBT I wouldn’t have felt a limited, but overall I only sold a few things as most gear in ToS is better sold to the NPC and everything else is saved up and either traded in bulk or used up.
So instead of letting staff rest in my inventory or chest I’d have to visit the market more frequently, and login more often.

Selling pardoner scrolls? nah, not happening.

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if they really do this thing, am quit :v:

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Well, as you noted yourself, that is unknown. I doubt they’ll ignore broken skills and classes. They might also plan to rely on player feedback.

Exactly how does giving them the benefit of the doubt benefit us as players?

If TP (a cash currency mind you) regens, then what use is it in stopping gold sellers? What exactly does this silly system achieve other than making it unduly hard to market?
If TP doesn’t, then this game is over.

Either way it’s really bad.

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