yea , the boss from quest are too easy xD , but the boss in dungeon is hell though .
they are adding more equipment right now though 
the AI is bad maybe because of the target system ? it kinda different from the games i knew.
well , this game is the first game i play with that many bugs and bots⦠, and the imbalance of pvp is unavoidable as there are so many classes .
the game attracted me mostly because of its art style and music , especially the class system xD . i dont know how long , but i will hope and wait for it to get better as it has great potential
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Same.
/20taltsā¦
i did think of adding magic nullify to equipment but that will surely make wizard people complain
, or maybe they should reduce the magic damage , deal less but alway hit ?
what is your suggestion change about this ? 
I think Iāve been clear enough in the start or even the title of this thread.
oh sr , i have only read the first half xD .
about pvp , that 25% is acutally very big as most skill can be easy dodged ( depend on your skill ) , maybe reduce the duration of cc and % chance of some skill that 100% hit like ice bolt ? also reduce the magic damage , also they should increase the max hp in pvp so nobody can 1 hit K.O anyone .
as for pve , as i mentioned , that gonna make full dex so op as you can both have damage and survivality while int and str only add damage (even in current condition , dex is far better than int and str) dps wizard that go mostly int dont even have evasion , they make the stats this way so that you have to chose multiple stats rather than just one , you gain damage you lose survivality , you gain survivality , you lose damage . i think it better to reduce the damage deal by magic mobs ( except boss )
Edited : or give archer and warrior a rolling skill that give invisibility for like 0,5 sec to dodge all damage ?
RIP Pyromancers
/20chars
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