Magic shouldn’t be treated differently from physical damage, it should have it’s weaknesses too. Currently it’s only weakness is magic defense, which is pretty hard to stack on. Physical attacks can be blocked, dodged/evaded, crit resisted and lowered by physical defense.
Once people start realizing that magic has far less weaknesses then physical, they will all start rolling wizards and this is already happening. So to balance magic vs physical correctly they should have the same amount of weaknesses, meaning magic should be able to be dodged at the very least.
This also means wizards will need accuracy, too. It doesn’t make sense to me that a wizard can hit every single ability without having any sense of accuracy or direction. To describe my point of view on this, imagine an archer shooting an arrow, this archer does not have the optimal accuracy. So there’s a chance this archer’s arrow will miss his target, right? Now, imagine the same situation with a wizard shooting a Ice Bolt. Why can the archer’s arrow miss a target while the wizard’s Ice Bolt, which is in this comparison nothing more then a frozen arrow, always hits his target?
Now I get the whole argument of magic not being able to be blocked by a shield. Your little shield will be blasted away by most magic. But I don’t see why you wouldn’t be able to jump out of the way of magic.
Currently the Evasion status is a mess and completely useless in maps/dungeons with a lot of Magic casting monsters.
Allowing Magic to be dodged will fix a lot of issues with this game, even if it would be at a half of the rate of normal dodge. For example when having 50% chance to dodge a physical attack, would mean you’d 25% chance to dodge a magical attack.
Wizards will be less overpowered, allows for more variety in builds and stops people from being forced to build more CON. This is just my rant about how I feel currently about magic as someone who’ve spent a lot of status points into DEX.
I just think it’s unfair how some magic abilities are like homing missiles without any counter play.
