Tree of Savior Forum

Low-rate is perfect!

Oh its another one of those “Let me win” threads. bookmarks.

Yes. That’s what i’m afraid of.

Err… actually i could get 200k from mob drops alone in 2 hours, minimum.
And i was only level 60-ish at that time.

I hope they lower the drop rates if player level is above certain value from the monster.

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HOW THE F*CK CAN YOU DO THAT!! 200K!! O_O

I got only around 20k at best of 2hrs. 200k/2 hrs look impossible. >_>

200k farming what exactly?

I know the rate difference between KR and iCBT, and the oracle tells you which map generates the most money, and pretty much tested most of the active maps for money making.

Getitng 200k from 1-60 is slightly understandable (you should probably get much much more, but the rates where lowered for money as well in iCBT), but I find it hard to believe that you made 200k in 2 hours, because of the low rates. Nice job if you did.

Regardless, 200k is not a lot of money, though it is a large number. Most of the basic gear costs around 1-2m. The more rare gear goes for around ~20m, and the absolute best gear is higher. You can tell 200k is not a lot of money, because when you try to upgrade gear around 100+, it costs over 100k around +4-5 (and they want +10 to be the max, yes I asked a developer). Also early attributes even at rank 3, like for Bokor, cost around 60-70k at lvl 1. The basic pet costs around 100k. 200k is not meant to be a lot of money. Don’t be intimidated by larger numbers, it’s still all relative.

Also drop rates aren’t just % based (or level range based for that matter, which they aren’t at all) , some/most of the good drops are DPK based.

Once again, they didn’t blindly put an untested economy in place, it’s actually quite good. If you have extensively tested the economy, I’m interested in knowing what you’ve found.

Nope i didn’t get access to krCBT.
Heck, i didn’t know oracle can do that. I thought they can only view & reset monster’s drops.
Thanks for the information.

I spent almost all of my time for exploring the maps, and checking spawn & drop rates.
I’m only speaking on level 60-ish here. Maybe there’re more on higher level maps.
I was a little bored actually (my cbt days were tedious, really), so i just killed the monster one by one with my barbarian c1 without thinking. That’s why i said it’s minimum.

  • I got that amount only by selling all the drops to npc. No recipes/equips included.

Agreed. This game really costs you a load of money.
My silver was spent mostly for the upgrades, attributes, and pets.

Ohh! Glad to know that.
I hope i was just super lucky on that single day.

I think i will include this in my report to imc.
If it’s broken they’ll eventually fix it, otherwise let’s just believe in the developers and do a happy farming.

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YES MAN! THAT IS EXACTLY WHAT I MEAN!!! Right on it.

Its like you dont even read. I’m glad you dont study economics like I did because oh boy, things would be bad. Nominal value of money doesnt matter that much in terms of how good the economy is or how well we are. is 10g=1000g but the only different is that one has 2 more 0s, the real value will be the same… ie. theoretically you’d buy the same stuff with 10g that you’d buy with 1000g.

I understand this day and age everyone wants to talk about economics, but that’d be like me talking about engineering lol.

I’ll just quote @FatePGN on this:
“Regardless, 200k is not a lot of money, though it is a large number. Most of the basic gear costs around 1-2m. The more rare gear goes for around ~20m, and the absolute best gear is higher. You can tell 200k is not a lot of money, because when you try to upgrade gear around 100+, it costs over 100k around +4-5 (and they want +10 to be the max, yes I asked a developer). Also early attributes even at rank 3, like for Bokor, cost around 60-70k at lvl 1. The basic pet costs around 100k. 200k is not meant to be a lot of money. Don’t be intimidated by larger numbers, it’s still all relative.”

In your example, he’d have make 2k, basic gear would cost 10-20k, rare gear would cost 200k. Its still the same if you analyze what you could buy before and after the “change”. Illusion of change isnt the “most important” part of the game. Inflation is a different subject that changing the money system wont fix. Unlike real life, money generation is infinite in games and isnt regulated(only by time) so the only way of “fixing” or preventing inflation is to establish good money sinks that make huge amounts of money dissappear from the economy continiously, preserving the value of said coin.

Dude, this is about psychology on how to make money LOOK more valuable.

And you are not even in the right topic

Which as I said, only gives an illusion of value. Its not the most important thing to consider. I’d rather they tackle inflation rather than trying to make money “look” more valuable. You know if you tackle inflation money will retain(for the most part) its value, doesnt matter if you get tons of it or not. If money comes “too” easy, prices will be high so the real value of things will stay the same even if u nerfed numbers. The only thing that will ■■■■ up economy is inflation, which makes money lose value overtime(what happened to RO).

Dude, i aways made it pretty clear that was all about the illusion.

I know it isn’t the “most” important think at the moment. But in the log run, this small ilusion would make a huge diference on people’s heads.

And keep in mind that the game isn’t real people running and fighting. That’s only a illusion as well, so illusions are important.

Edit: Low rate works great, money was hard to come by(if you spent in all in attributes and maxing your gear you’d be poor most of the time) and levels were a little to slow. A middle ground between icbt and Kcbt is needed.

Dude… you talk about that people should “read” all but you didn"t even read the topic you are in.

YOU ARE IN THE WRONG TOPIC.

FOLLOW YOUR OWN ADVICE AND START READING.

You say you studied economy and all, but you can’t even tell the difference between the low-rate topic and the economy one. EVEN THOUGH THE OTHER HAS “ECONOMY” AS ITS NAME… Dude…

i am going to answer you this sh1t in the right topic.

hmm, Why do people forget this game has attributes and that they are really expensive?

While leveling my hunter to 82 I got 2m gold. I spent around 1m buying/upgrading my gears and another 1m into attributes. So in the end I was broke but I was nowhere near the best gear and still had a lot of attributes that I wanted to get.

Yes, like i said before.

In other words, this game has been forcing us to sink our money into the NPCs.
And that’s imho, a good thing.
It’s kind of “I’m broke but I’m happy!” - feeling.

But you just said money in this game is easy and that they should lower the drop rate.

Money is actually quite hard , its not easy at all.

I actually was semi ok with how the rates were in our beta, yes I know I didnt like the part from 35+ to 45 since the increase was really huge, but that was mostly because the beta was limited in it’s time span.
I only got in after the second key give away so I only had 2-3 days to play and I personally just wanted to get to a new job/class so the spike increase in experience needed from 35 to 45 was a huge wall for me, if however there was no time limit involved I would NOT have minded that experience increase at all.

So for me personally I was totally fine with how experience and lvling in general was set up in the Beta, I like it to be a effort and take some time to reach max lvl this is a MMO they need to take some more effort then a single player game!

Definitely, spot on! Played PhRO since it was just released and damn those days were the best! Exploring/Grinding with partymates whole day is the best thing evaaaah! :sunglasses:

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you probably have not played in Ragnarok - because that’s where the first lvl were taken fairly quickly, but after (for each class were differently) certain lvl leveling becomes very difficult

eg archers and mages can quickly apnutsya on Geo, but melee classes were easier then in the catacombs, etc.

I agree with you, but I think even 70~100 days is too fast to reach max lvl. It should be more than six months. :heart_decoration:

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I disagree with the original post of this thread, whole-heartedly.
The rates were atrociously low, and the “blue monster” system the stupidiest thing I’ve ever seen.

Also, certain quests should be endlessly repeatable, and there should be a few of those in every area so people can just grind monsters, some people don’t give a !#@$ about quests and lore, and I believe that was one of Ragnarok Online’s appeals, and one of the things people are searching in this game.

If you want to compare to Ragnarok at least bring the good things of the game, not the bad ones.
Who cares if the oh so holy great Ragnarok Online took months to reach max level? That was the worst thing of the game, the very reason why the game suffered piracy like it did.

You make the same mistakes and “private” servers will flourish throughout internet the same way.
That’s what happens with games with too much potential that end up commiting crucial mistakes that ruin the whole experience.