I’d be okay with lower ranks falling off…if they all did.
But with CC, certain buffs/utility etc that stays consistently useful in the later game being a thing for many classes… this simply isn’t the case.
One solution would be if they made sure they give EVERY single class at least one gimmick that does not fall off. But it’s probably late for that and I’d personally prefer the other option:
I’d be all for some kind of additional scaling for early classes. Not as much that they’d be stronger than the high classes, but at least close behind them.
If done right, it would add incentive to make more unique builds.
Let’s take Pyromancer as an example. It’s an R2-class (it’s unlocked with rank 2), and therefore, its damage output is made with that in mind. In other words, dps-wise its inherently outclassed by a high class like R7-Warlock.
So you either pick Pyromancer early, to use it early, or you simply shouldn’t get it because by R7 a big number of the other options are superior.
So,what I’d want to see, is, picking Pyromancer for my R5-class, and it feeling as strong as if it was on par with a legit R4-class at least.
And of course the same being true for someone who has had PyromancerC1 since R2.
I want to see people being able to make choices, where if they have tons of favourites among the early Archer classes, but don’t really like any of the higher rank ones, they can use their 7 ranks all on R1-R3 classes, without feeling severly punished for that.
I’ll probably make a Wiz-Cryo3-Pyro3 regardless of whether something like that is ever going to be implemented, probably even moreso due to it’s rarity and uniqueness on a server, but it would be quite cool if it didn’t feel like a gimped character when other partymembers are way ahead in terms of dps and all.
Oh and also, I could be way off and uninformed about specific balances between higher CDs on stronger skills and how much of the early classes are actually completely useless in late-game, or IMC has plans to balance it all in order to achieve some kind of equilibrium I’m talking about, but in another way.