I donât really agree that lower ranks fall off as a general rule.
Wizard c1 sleep doesnât ever fall off. If you took wizard c2 for sure spell, that wonât ever fall off. Wizard c3 especially wonât fall off with quick cast.
Pyro1 fire enchant and flame ground donât ever fall off in usefulness. If you want fireball / firewall to stay good, you need to take Pyro2.
Cryoâs freeze skills never fall off in usefulness, and icewall scales with your matk and always does amazing damage with a combo as long as you build some INT.
Highlander c1 gives you +50% crit damage with 2 handers, and c2 gives you the crosscut/skyliner combo - which wonât fall off.
Peltasta c1 gives you taunt and the ability to block, both of which never fall off.
Swordsman c2 already sucks, so it isnât really falling off.
Cleric heal tiles absolutely donât ever fall off ( healing by % of max HP ), and going c2/c3 in cleric gives you +5 heal tiles per rank ( +1 if you include divine might ), which is amazing. Going c2 for the safety zone attribute wonât ever stop being useful.
Priest monstrance is a ( flat+ ) % increase to dex, and resurrection is always useful ( especially in PvP and Earth Tower ). Priest c2 gets mass heal which never falls off since itâs a % heal. Sacrament gives an extra hit, which can always be taken advantage of. Aspersion is also a % increase to p def. Revive doesnât ever stop being useful.
Krivis gives daino, which never falls off. If youâre building INT, zaibas will continue to do a lot of damage as you level. If youâre building SPR, zalciai will continue to give enemies negative crit resist and buff allies crit damage by increasing numbers as you increase your SPR.
Archer swift step evade % never falls off, with the attribute at c2 the crit rate % never falls off, multishot is always useful.
Ranger Steady Aim never falls off, itâs a % buff.
Quarrel Shooter stone shot stun, pavise and caltrops never fall off, and if you go c3, running shot isnât going to stop being useful later in the game.
What are we really talking about here?