Seriously? You’re going to argue with that kind of logic?
It doesn’t matter if the level gap is huge or not, also, the damage is gear dependent and obviously, CBT2 did not have better gear options. So please stop being so dull about this.
You do not take a look at the damage dealt, you take a look at the potential of the skill. Let me give you more in-depth details then. I just really hope you can follow this.
Majority of skills have a 100% modifier by default. Modifiers takes from your base damage. As most basic example for this, let’s say Thrust of Swordsman. The skill description says it has 56 damage at Lv1 but even if it just shows 56, how does it scale as you level? Reason is because of the modifier. In short, a skill deals modifier%+fixed damage. For Thrust’s case, it has 100%+56 damage at Lv1. If your base attack is 1000, then the “base” damage of Thrust becomes 1000+56, excluding other factors of course.
So now that you know about modifiers. Let’s talk about other OP skills. Running Shot this time. Running Shot adds 200% damage based on the skill description. How it works in-game is it adds 2 more hits to your normal attacks. Each hit has a 100% modifier. Thus, a Quarrel Shooter with a Lv5 Running Shot does 300% per normal attack. Adding the increased 30% attack speed, this buff made Quarrel Shooter the top DPS of archers if not all classes.
Now here’s the breakdown as well for Split Arrow. Split Arrow is 100%+631 at Lv5. Considering a boss takes x5 damage from Split Arrow with the help of a Pyrolinker. A Scout can spam 500%+3155 damage from Split Arrow. Note that Split Arrow has NO cooldown making it the best damaging skill back on CBT2.
So please, do yourself a favor and just stop replying.