It will come to a point where you can no longer risk auto-finding parties considering there is a limited number of times you can enter dungeons per day.
What is this point in your opinion ? 200 ? 217 ? 240 ? More ?
It will come to a point where you can no longer risk auto-finding parties considering there is a limited number of times you can enter dungeons per day.
What is this point in your opinion ? 200 ? 217 ? 240 ? More ?
i dont know. probably when the game adds new content. Its not like 300 is the max level. But seriously, you dont get the point, people who feel that their damage is weak, that is cause they are. they rolled for Swordsman hoping to build a DPS not a TANK. Whats the point of having the freedom to build your own set of skills and your own distribution of stats when in the end you are only needed for one purpose? Damage does not scale well as the game progresses, this is the problem. we shouldnt just ACCEPT that swordies are built just to tank (and to repair, and buff).
And yes, i know, we can tank. but F* that. we DONT want to.
Although Iâm only a lvl229 Fencer with a c1 Peltasta, I still find it sad when ppl are only recruiting swordies for SwashBuckling and only Archer/Wiz as Dpsers for (Example Evacuation grind lvl230+ and others above). This pretty much disregarded those swordies who chose the pure Dps route and never picked SB c1 Peltasta. Even a mage which goes for full Con build would still easily find themselves in these parties since they could still deal decent dmg and provide good amount of Aoes/CC. But this would not be applied to swordies unless they have atleast c1 peltasta just to pull aggro and be the meatshield. This means most of the swordies are just stuck being a tank since those who even went to play as a pure melee Dps wouldânt even deal as close compared to Archers or Mages. Besides, most of the mobs above 200 canât be knockdown by Swordies let alone stun that is only based on those who went for Restrain or Barbarian which are not even as effective compared to Mages.
Itâs understandable that Archers are the highest Dpsers since most of their classes are mainly offensive unlike Mage which can either strive for Support or Dpser build. This should be applied to Swordies as well since we have classes which allows us to either go Tank or full Dps as well. Although like I said pure Dps swordie build wont even reach Archerâs level nor even on par. Imo if Swordies are mainly made to Tank then whatâs the point of creating such class diversities? Its suppose to be flexible where everyone should be able to choose the class which they like and not suffer in terms of gameplay.
Therefore imo, Tank Swordies are not too bad, just need some buffs for them to Tank magical damages. Meanwhile Pure Dps Swordies should be buffed to the point where it does not affect the rest of the Dps Classes yet provide useful damage/cc to the parties.(Maybe reducing even more hp/def/eva in return for higher dmg? Just a crap example) This is to balance out the party demands thatâs currently being âunbalanceâ.
(Just voicing out my opinions, no offence to anyone). Cheers
Iâm a C3, Dragoon without Pelt⌠and am almost 270⌠Honestly you just got to, yourself, make the initiative of creating a group⌠itâs as simple as that. Donât wait for people to pick you up just carry yourself and lead your group⌠it is true however that itâs not easy if you only rely on waiting to get invitedâŚ
not everyone is suitable to lead. and not everyone is playing with friends. if it were that simple, nobody in this forum would ever try to voice out their opinion on the matter(that being the lack of damage when reaching 160-200+).
good one
may I ask what kind of bug do they have? I am planning to become one
Balancing all classes will probably never happen anyway.
Well I would like to direct you to the subforum:
Btw, his clones are in mess and I think many of his skills are not working as intended. Sometimes my character freezing after the 2nd kunai shot and so on.
I guess that works as well, but I doubt there wonât be any picky leavers in the party and this isnât a proper long term balance/solution to the main issue.
My problem is some wizards are even tankier than swordsman while also dealing tons of damage. If Swordsman want to deal damage with survivability they have to invest in 3 stats, Str, Dex and Con, while wizards only need int and con, hence netting them more damage and surivability. A lot of other games have this same distribution yes, but not to the point that wizards are out tanking melees with a few con.
Im a corsair dragoon though so I dont have that. Im leaning towards helping in gvg rather than kill in straight up pvp
Way too much exaggeration in this thread. Swordsman dps arenât bad. As a CCer, my best partner is actually a swordie and i feel he actually does more sustained damage than a typical wiz ele.
There is no way a con wiz has more damage than a swordie lol. A swordie has like 15k hp without investing much into con, while mage needs to invest almost 40% of stats points to reach that. Go re-roll and play a tanky wiz if you actually believe those 30k hp wiz do more damage than you.
What I have noticed is that they are way too many bad swordsman players out there. All brawn and brainless. They often do not work with their team and wants to hit monsters ASAP just because they are melee instead of taking an extra second or 2 to set up monsters into proper position for optimal splash damage dps.
There is no real need for a tank since monsters hit so hard late game. But we still need a somewhat tanky char frontline to tank some hits that CCs fail to catch. Other players also need to stop treating swordsman as a tank but a melee dpser and play around that.
Also do not mistaken swordsman as a underpowered class just because they canât really solo high level mobs as a melee, ranged classes could probably do it but they are very inefficient. Swordies fulfil their role in a party just as good as other classes. I never had any thoughts of rejecting a swordie dpser in my party before.
Hello.
240+ swordsman here. Sw2-Hop2-Cor3. Without Peltasta due to being PvP-oriented. Was obviously a mistake in not taking Pelt1 due to PvE being the central part of the game atm, but I manage. Soloing Igti Coast for 3.2kk exp per hour and partying with friends when possible.
Hell yeah, I do dmg. But in a small hitbox before me (apart from Pistol Shot, which is amazing AoE by swordsmanâs standards). When I party without linker, I realize Iâm only useful for the Flag and 4-classes exp-bonus.
I really want Hoplite C3 on C8, if better options fail to emerge. Spear Throw shines with Geras Spear and a gem as a filler skill to live through the long CDâs.
Swordsman =/= tank and itâs not good to even suggest that.
Weâre TANKIER because we go face to face and are not built to avoid damage using distance like the other classes. Would you expect a wizard to melee mobs and bosses with their HP? No? Then why is it weird that swordsmen need more HP? It does not mean itâs there so they can tank.
Thereâs a REASON there are different routes swordmen can take. Barbs, dragoons et al. are meant to be DPS classes. Peltastas and rodeleros are meant to tank. They have skills that make it clear what theyâre meant to be doing. Right now, the actual problem is that the class skills arenât strong enough to allow people to do their job⌠not that swordmen are designed to tank.
I dunno about that, a wizard with 400+ int will deal more damage than a swordsman with 200+ str and dex. if both guys will out their remaining stat into con they will have roughly the same HP. try it at lvl 300 and compare.
well apparently some say are DPS arent bad and that were just all brawn and brainless or something.
Swordsman is more to durable than a tank. Just because you have lotsa HP doesnât mean you can tank, especially taking a load of magic damage slapped to your face. Isnât tank supposed to have high defense in both physical and magical to say the least?
Problem is, we are âforcedâ to take Pelt to become somewhat useful later on, perhaps, thatâs the only thing we are good and generalized for in game. Those who donât take this circle would probably be labeled as peasants.
Level 234 Hop C3 Dragoon here.
Iâve found that I deal decent sustained damage in parties, but the precise positioning of both my character and mob packs required for my skills to be effective gets annoying at times. This seems to contribute to a higher skill ceiling for the swordsman class, since I rarely if ever notice any other DPS class pay this much attention to such gameplay mechanics.
This extra attention to positioning can be quite rewarding in party play though, due to the fact that as the default tank/aggro magnet, I am able to ensure that the mobs are kept in a tight group so other damage-dealers in the party can get the most out of their abilities (think monks with DP/Blast, fellow swordsmen). I feel that this aspect of party play is often under-appreciated, and can really speed up the grinding/dungeon clearing process.
Team name: Rokas
Server: Telsiai
Those guys are usually playing another class or a build that has nothing to lose. Youâve probably noticed that itâs swordsmen like Lharz (who plays a tank) that swear everything is OK because it doesnât affect their gameplay if they canât compete with other classes DPS-wise. They can have mid-low range DPS and it doesnât matter because thatâs not their job in a party.
You must have noticed how many high level people are saying the same thing. Itâs not because nobody who picks a DPS swordsman knows how to use their class, or because theyâve suddenly forgotten everything after 200+ levels. The class just needs a buff/un-nerf.
[quote=âMadHatter, post:58, topic:210928, full:trueâ]Problem is, we are âforcedâ to take Pelt to become somewhat useful later on, perhaps, thatâs the only thing we are good and generalized for in game. Those who donât take this circle would probably be labeled as peasants.
[/quote]
Nobody should have to take a class and abandon their preferred playstyle just because other people canât be arsed to round up mobs by themselves.