UPDATE: This link will give everyone a good idea of whats popular in the gaming industry in asia. Its in Korean, but just right click and google translate it. Tree of Savior is ranked 37… the fact that its that far behind so early into testing shows it has already lost a huge interest from players. Really praying this game comes back but seems like it just keeps letting me down. level 178 now atm stuck grinding till 180 so i can quest again. Finally got my corsair c2. Double weapon assault apparently needs me to mash 2 auto attack buttons non stop… Never once have i had to spam 2 buttons as fast as i can just for auto attacks… creativity 8/10, presentation 1/10 again… YES everyone might say its still in beta, but thinking on the BUSINESS side of the company and budget side, the game will not likely be making huge changes due to profits, production dates and deadlines and budgeting, but HUGE changes is exactly what it really needs to keep players in this game or it’ll just end up as another ragnarok similar looking flop, better than RO2 but still… not good enough, why compare RO? you cant deny the similarities in graphics thats for one and also a lot of features it has tried to utilize from RO, not to mention CEO is one of the makers of RO. Yes yes this isnt RO, never said it was, just saying it has many features that MANY people think it tried to follow from ROs structures. Since it cant copy certain features 100% its obviously not gonna have the efficiency it did with RO or with w/e game it tried to learn from. Again just my opinion. Cheers
The following opinion is definitely taking in consideration that this is still in beta, whatever mechanics i’m comparing with whichever game would be because it would mostly relate to that feature in that game. I’m definitely not saying this game should be exactly like THAT game, its just used as a reference
So, I’ve finally reached 163, and from this point on i really doubt i’ll be getting to the cap. I understand everyone has different opinions and this is mine so far. I’ve played many mmo’s not just RO, grind or no grind, quests or no quests. Bottom line this game is unique in its own ways. Here are my thoughts and feel free to respond.
Pros:
-unique art style brings back old RO memories
-unique level structure many options for classes to choose from
-big world lots of monsters and bosses
-will add more to this when i can think of more as i can only think of many negative things so far unfortunately
Cons:
-Game tries to make us grind but without a good grinding experience(grind is obviously suppose to be tiring but not hopeless) In games when u grind a lot even keeping their trash junk and selling it in the end will let u make some decent bucks(give you better feel, the 10k-50k recipes dont seem that valuable since the silver value in this game even at 1m doesn’t seem like much at level 150)even grinding sometimes might give you gear you want
-Quests can and definitely are welcome in a game, however this game just gives you way too much of it without any purpose except getting exp cards(got to a point where i dont even read the quests anymore(i did in the beginning and middle). If youre going to have quests, then dont over do it. Dont let your game have 70-80% of it in the beginning as quests then suddenly tell people to grind endlessly to be able to do MORe quests. I think with this level structure and future cap of who knows 500-600 or 700, it should have just ditched 80% of the quests and allowed people to freely grind with a more balance EXP rate structure. at the same time keep 20% of the quests and make those 20% REALLY unique(E.G Class advancements which it has now but is clearly boring IMO) and some other unique things i cant think of at the moment and might add later.
-Loot/drop structure of world maps and dungeons are pretty horrible imo, people in any mmo dont run dungeons to explore the map and fight more HP versions of normal monsters, they fight it to progress and pick up loot while they play through the game. World map drops are poorly done as most ppl only grind for recipes. I guess this game wanted ppl to craft more but i always thought crafting was based on collecting mats not collecting recipes. Theres rarely any GOOD drops aside from recipes u would look for in any mobs. the gears stats/value is worthless. look at the fanbase database and 80-90% of the drops while you progress isn’t even worth a second look or like heyyyy you know what if i get to this level i should grind for this gear cuz its pretty decent for this level instead you just think of skipping it and continue reaching level cap. basically giving us a goal of reach cap level but not allowing us to enjoy the things in between.
-Boss fights are just HIGH HP with little challenge. they basically put all the bosses almost with same attack but with different sprites instead. The traps make no sense, i’ve never played one mmo that would have THAT random things happen as to spawn traps not relating to the bosses attack. It literally relates nothing to the boss, seems like the dev team just threw it in as a poor attempt to make it more challenging. WAY too many boss fights. took away the significance of seeing a boss or fighting one. After fighting so many bosses u feel like its just another larger version of a normal monster. the dev team had the right idea of having a variety LARGE variety but came up short with its presentation. I literally feel nothing special nor remember any of the boss’s names as they honestly dont stand out or feel significant. out of the 50-100 that ive fought up till 163 just seems like larger more HP with more spells normal creeps. (sure first few levels were like yea its a boss) cause it was fresh then it just went down hill.
-Stat points literally dont seem that unique as pretty much ppl just select 2 different stats and do a 2:1 or 3:1 or even 4:1, seems like dev team just wanted to take an idea in RO that was popular. I think the reason why RO stat system was popular was because people had so many options, ppl with str would also have agi, they would also need dex and maybe vit too, mages would need dex and int, but even vit sometimes. Why it worked for RO was do to so many different ways you could play with the points where as here it just seems like they added it in for the heck of it thinking since it worked for RO why not here without studying why it worked
Its getting late here so i’m gonna just post this for now will update in the future. I always read the korean forums as well and many of the players who played late into this game also share many of the points i mentioned. Again this is only my opinion feel free to share yours,
I really hope IMC GMs read this because i have been waiting and hoping for this game for many years and taking into consideration that it is beta still, i am still very unimpressed, sadly kind of disappointed even if this game is just a rough copy right now. Seems like they just tried to take a bit of everything from other mmos without copying it COMPLETELY into this one without thinking HOW or WHY it worked.
I will still keep following this game and will pay close attention to the korean OBT as i believe the korean community will definitely give more good feedback about this game, gnight all and thanks for spending the time to read my post, we’ll talk again


times sure have changed for the better.