Tree of Savior Forum

Level 163 Rank 275 Player's Opinion Of This Game

UPDATE: This link will give everyone a good idea of whats popular in the gaming industry in asia. Its in Korean, but just right click and google translate it. Tree of Savior is ranked 37… the fact that its that far behind so early into testing shows it has already lost a huge interest from players. Really praying this game comes back but seems like it just keeps letting me down. level 178 now atm stuck grinding till 180 so i can quest again. Finally got my corsair c2. Double weapon assault apparently needs me to mash 2 auto attack buttons non stop… Never once have i had to spam 2 buttons as fast as i can just for auto attacks… creativity 8/10, presentation 1/10 again… YES everyone might say its still in beta, but thinking on the BUSINESS side of the company and budget side, the game will not likely be making huge changes due to profits, production dates and deadlines and budgeting, but HUGE changes is exactly what it really needs to keep players in this game or it’ll just end up as another ragnarok similar looking flop, better than RO2 but still… not good enough, why compare RO? you cant deny the similarities in graphics thats for one and also a lot of features it has tried to utilize from RO, not to mention CEO is one of the makers of RO. Yes yes this isnt RO, never said it was, just saying it has many features that MANY people think it tried to follow from ROs structures. Since it cant copy certain features 100% its obviously not gonna have the efficiency it did with RO or with w/e game it tried to learn from. Again just my opinion. Cheers

The following opinion is definitely taking in consideration that this is still in beta, whatever mechanics i’m comparing with whichever game would be because it would mostly relate to that feature in that game. I’m definitely not saying this game should be exactly like THAT game, its just used as a reference


So, I’ve finally reached 163, and from this point on i really doubt i’ll be getting to the cap. I understand everyone has different opinions and this is mine so far. I’ve played many mmo’s not just RO, grind or no grind, quests or no quests. Bottom line this game is unique in its own ways. Here are my thoughts and feel free to respond.

Pros:
-unique art style brings back old RO memories

-unique level structure many options for classes to choose from

-big world lots of monsters and bosses

-will add more to this when i can think of more as i can only think of many negative things so far unfortunately

Cons:

-Game tries to make us grind but without a good grinding experience(grind is obviously suppose to be tiring but not hopeless) In games when u grind a lot even keeping their trash junk and selling it in the end will let u make some decent bucks(give you better feel, the 10k-50k recipes dont seem that valuable since the silver value in this game even at 1m doesn’t seem like much at level 150)even grinding sometimes might give you gear you want

-Quests can and definitely are welcome in a game, however this game just gives you way too much of it without any purpose except getting exp cards(got to a point where i dont even read the quests anymore(i did in the beginning and middle). If youre going to have quests, then dont over do it. Dont let your game have 70-80% of it in the beginning as quests then suddenly tell people to grind endlessly to be able to do MORe quests. I think with this level structure and future cap of who knows 500-600 or 700, it should have just ditched 80% of the quests and allowed people to freely grind with a more balance EXP rate structure. at the same time keep 20% of the quests and make those 20% REALLY unique(E.G Class advancements which it has now but is clearly boring IMO) and some other unique things i cant think of at the moment and might add later.

-Loot/drop structure of world maps and dungeons are pretty horrible imo, people in any mmo dont run dungeons to explore the map and fight more HP versions of normal monsters, they fight it to progress and pick up loot while they play through the game. World map drops are poorly done as most ppl only grind for recipes. I guess this game wanted ppl to craft more but i always thought crafting was based on collecting mats not collecting recipes. Theres rarely any GOOD drops aside from recipes u would look for in any mobs. the gears stats/value is worthless. look at the fanbase database and 80-90% of the drops while you progress isn’t even worth a second look or like heyyyy you know what if i get to this level i should grind for this gear cuz its pretty decent for this level instead you just think of skipping it and continue reaching level cap. basically giving us a goal of reach cap level but not allowing us to enjoy the things in between.

-Boss fights are just HIGH HP with little challenge. they basically put all the bosses almost with same attack but with different sprites instead. The traps make no sense, i’ve never played one mmo that would have THAT random things happen as to spawn traps not relating to the bosses attack. It literally relates nothing to the boss, seems like the dev team just threw it in as a poor attempt to make it more challenging. WAY too many boss fights. took away the significance of seeing a boss or fighting one. After fighting so many bosses u feel like its just another larger version of a normal monster. the dev team had the right idea of having a variety LARGE variety but came up short with its presentation. I literally feel nothing special nor remember any of the boss’s names as they honestly dont stand out or feel significant. out of the 50-100 that ive fought up till 163 just seems like larger more HP with more spells normal creeps. (sure first few levels were like yea its a boss) cause it was fresh then it just went down hill.

-Stat points literally dont seem that unique as pretty much ppl just select 2 different stats and do a 2:1 or 3:1 or even 4:1, seems like dev team just wanted to take an idea in RO that was popular. I think the reason why RO stat system was popular was because people had so many options, ppl with str would also have agi, they would also need dex and maybe vit too, mages would need dex and int, but even vit sometimes. Why it worked for RO was do to so many different ways you could play with the points where as here it just seems like they added it in for the heck of it thinking since it worked for RO why not here without studying why it worked

Its getting late here so i’m gonna just post this for now will update in the future. I always read the korean forums as well and many of the players who played late into this game also share many of the points i mentioned. Again this is only my opinion feel free to share yours,

I really hope IMC GMs read this because i have been waiting and hoping for this game for many years and taking into consideration that it is beta still, i am still very unimpressed, sadly kind of disappointed even if this game is just a rough copy right now. Seems like they just tried to take a bit of everything from other mmos without copying it COMPLETELY into this one without thinking HOW or WHY it worked.
I will still keep following this game and will pay close attention to the korean OBT as i believe the korean community will definitely give more good feedback about this game, gnight all and thanks for spending the time to read my post, we’ll talk again

32 Likes

Funny how I was talking with someone about this exact same thing yesterday. The game feels so generic and you can just pick out which part they took from what game. This isn’t necessarly a bad thing but the problem as u said it’s just copy paste without thinking it through how everything together would work out or why that system worked for that game.

I’d stop hoping to avoid more disappointment. It seems they’re sticking with their agenda and just want to get the game out whenever it’s running stable with the content like pretty much any other MMO out there. Maybe some private server will come out and do a better job . :stuck_out_tongue:

Why are you complaining about the amount of quest? I’d take a quest that gives an Exp scroll over grinding mindlessly for hours thank you very much. You forget that 200 is still early game so anything after that without any help from scrolls or something you are looking at long months of mindless grinding. It’s not 2003 anymore where a game can be a brainless grindfest. People and society move fast now, they want to hit the top then move on to a different character or game and keeping them on a grind will just demotivate them and make them move on faster. If they want to keep people they need to give an incentive other than grind 30 hours to gain 1 level cause that will get old really fast. I don’t care if its balanced EXP, the more people play the less grinding spots, the more you get stuck and the more you just give up playing. I realized how people were already complaining about the lack of grind spots because of too many people and this is only CBT where the amount of players online are controlled still. Just think of about x10 of the amount of people fighting for that one tiny spot in the Constructors area, that would be total hell and that will be like a certain MMO back in the day that you had about 100 people in 1 tiny spot trying to steal each others mob cause that’s the only viable place to actually level cause grinding is the only way to level in that game.

Lastly I want to try as much classes as I can and blocking me from that by putting a huge grind wall wouldn’t make me stay in a game for too long. If they want my money they should try to keep me for other reason than me trying to grind up that 1 level and staying because of it.

I do agree that the dungeon are horrible and I wish monsters dropped actual items rather than a few silver which they can still fix since this is just beta.

I do enjoy the boss fights because for me it’s a breather from just normal mobs. I rarely see a game let alone an MMO that makes you fight a big boss at the end of the line. I’d take that more than world bosses that takes a million years to spawn only to get killed in 5 minutes by a swarm of people.

Their HP is not a problem and I have no problems with their basic mechanic because they’re nothing but a mini boss at the end of a quest chain. What I want to see have actual mechanics to them are dungeon bosses and make the world bosses smack harder than what they do now.

Also stop comparing this to RO, it looks like RO because same creator but it’s not RO. If this was RO they should have called it Ragnarok Savior.

9 Likes

if ur a rank 250+ at lv160…
that means u missed alot of quest…
lack of exploration and etc…
my 2nd char i made in a week ago…lv150 with rank 92…
no grind needed at all…
all just questing in 7days…

2 Likes

The amount of quests doesn’t really matter imo but the quality of the quests themselves are horrible. Same with the grind, the challenge is so little and the game punishes you if you try to take on more challenging mobs (even though almost all mobs are essentialy the same) that’s why grinding is so horribly boring. I did play RO for many years and made a lvl 99 char on IRO but it was in no way boring to me. There were so many different things I could try to kill mobs and take on mobs twice my lvl. I’d love to have the same kind of grind like in RO but no way in hell I’d want it in this game. There is no challenge at all, doing quests & grinding is brainless in this game. With the current settings you can afk lvl quite “fast” thanks to the awesome mobs spawning at the exact same spot everytime. The only reason it’s slower atm is because quests give such an insane amount of exp but if the rates will drop there won’t be enough quests anymore to jump through the lvls.

Calling 2003 games brainless grindfest compared to a game where you can lvl with just holding 1 button & don’t even need to move :+1: times sure have changed for the better.

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I agree about the dungeons, they should pose more of a challange, drop eq/wep and be part of the main quest

This game needs more team play
Also i want to see 10 ppl raids :slight_smile:

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I doubt that they will lower the exp since when they did try x1 in kcbt a lot of players didn’t even get pass 85 so from the rumors I was hearing IMC is even thinking of raising it a little bit higher on release, again just a hearsay so I wouldn’t really take it for much. Also I’m just saying that casual gaming is starting to be the norm now, even me who used to be “hardcore” who used to play for long hours a day couldn’t stand playing a game for long hours now.

I did play a proper RO server as well when it came out a long time ago, I did hit 97 before I had to quit that game due to me immigrating to a different country to live in and I couldn’t pay for the subscription anymore and I’ll be honest, I asked my friends back then that could leave their computers on to bot for me cause that was the only way for me to actually stay somewhat competitive with everybody I knew that were older and had nothing to do the whole day but play since my high school was basically from 7am to 4:30pm and from the time I can play which was roughly 5~7pm and other days I can’t due to heavy workloads; I wouldn’t even hit that 90+ for a long time. RO was the first and the last time I used a 3rd party program to level, everything else had a decent leveling curve or eliminated long hours of grinding and made us jump into action fast enough that there was no need for those things.

agree 100%

just to add one more opinion, I think the build creation in ToS is very limited, yes we have lots of classes, but in the end, that define the skills you are using, I would love to make a “working” battle mage or something that fells unique, and I think that can be made by itens and gems, I know its a hard thing to balance, but it would be a great thing…

2 Likes

I feel this is a general concern for almost everyone. Except the grinding/ questing thing, which i feel most people miss the real point about.
I agree with the general point of the problems you state, but not some of the reasons. For example, the problem is not farming recepies or materials or gear, the problem is that gear is useless, you go to the AH and just get the best one you can afford. Also, Map lvl = drop level which makes exploring for gear just useless (same with exploring for maps). Etc…

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i mostly agree except for quests. i find lot more fun to quest going around from place to place killing some mob , even if the story is not the lord of the ring, its ALWAYS lot better then grinding for hours in the same time.

There are days i go around killing mobs for hours , and i mean it , for hours, and i dont complain about the xp but really, where are the drops?..
The only thing you drop mostly are recipe, some mob have ridiculus % to drop very very hig , others never drop, and im not talking about GOOD recipe but just things you look for to sell them XD

Money… I dont know how people see this game but how can you have too much money? I would like to see how people did so much money, and why they still have them.

when i try to lvl a rod from +7 to +8 lvl 75 weapon it ask me 118k or something similar… so 1 fail is 118k
When the weapon is 120 how much is it?
and what about when weapons will reach lvl 5o 600???
one upgrade is 100m? so how do people can say im rich?

On the other side, classes like squire and alchemist will end up with endless money, since they can let their char off at night and the service they offer is ALWAYS needed by players…
wouldnt that unbalance the money in the game?

I mean a honest player in front of the lvl 90 dung who make you fix things for 4-6k , i usually use him when doing the dungeon at least one time if my char doesnt die, if im weak and die often before doing 5 run you have to fix 3 or 4 time… so 1 player in 15-20k
multiply that for all the players, or if the squire raise a bit the money for fixing, and in one week of “not game play” since he is not in the game, i ll be totally rich XD without doing anything! just log out?..

Dunno it feel a bit unfair.

plus i there should a reroll or a option that let you go back on your previous job , even if you have to go back with lvls…
I have a cleric that i want to make Monk but i didnt go through priest 2 so i dont have sacrament . and that lower my normal atk damage quite a lot.
So the only option is to make build before i do the class? might be an option, but that doesnt leave ANY space for testing and there are so many class that if you want to try them you will need Years, just to try the class, not even for become high lvl or strong.
At least with a possibility to go back at your previous job and a the lvl required to be that circle, you dont have to make a char from scrap…

For example:

You changed to paladin and you are lvl 90 but you dont like it really, since you were expecting different things when you read the skill or whatever. You just use the rollback option to go back at lvl 80 and try another route…
Im the only one who think this would be very usefull?

Don’t forget Pardoners. A Pardoner will make a LOT of money selling buffs to solo-players ^o.o^

Primarily the ones who went priest beforehand

Well in terms of quests, I’m not complaining about the quest system, its how they presented it. As i have said i’ve played many games quests based and non quest based. In my opinion if youre going to make a game with a lot of quests, at least make it enjoyable or unique, but this games quests aren’t, thats the problem. Also why i’m against questing in this game in particular is because they set a HIGH level cap, therefore the game designer had in mind a structure where from lvl 1 to lvl 600(or more) would take a LONG time. I understand you want to try many different classes however i dont think this game was designed so that people can just reach cap really fast and can try many different classes and get them to cap level. Since the goal was to create a LONG in between experience from start to end game, they should have put more thought into the in between content. If they just make boring quests in such a large quantity any player would be bored. Yes endless grinding is boring as well too however with such a high level cap grinding seems the most suitable in terms of the games structure. I’m not saying 100% should be grind, as i stated earlier they could have made 20% quests extremely unique then the 80% grind. The grind in THIS game is definitely bad in terms of how it scales. Since everyone is mentioning RO i guess i’ll use RO as an example. When you grind in RO there are SEVERAL maps where you can go and there are interesting drops you MAY even want while grinding. In RO the grind was hard but this games grind is much harder and i understand why you would be against the grinding in this game. I think its not the grinding in general that is the problem but the fact that the grinding experience is this game is definitely lacking alot. Maps in RO have paths and walls and monsters are separated a lot to allow many ppl to grind. In here they just made a huge section with no walls or separations and threw in a huge group of monsters, pretty much saying here your exp, you dont even really move that much from monster to monster. you got 30+ monsters stuck in one area when u just spam. Dont think you’ll be seeing a lot of people grinding high level monsters in quantities of 30+ much in RO. The layout of the quests and grind are both by far lacking in so many ways

I started using the database at lvl 100+ since i wanted to experience the game without help, however after 100 i found it was much needed, in terms of your progress for your rank, in different servers it would definitely be possible with your level however in Laima lvl 150 will hardly get to 200 rank even with most quests, not to be offensive.

I completely feel what you mean. When i saw stats as an option i was very excited to see it however after seeing many different classes stats options and builds on both NA and korean servers, it wasn’t very “custom” everyone focused on 2 stats 3 at most, again since this idea did kind of come from RO or is the most distantly related to RO, i’ll be comparing this to RO. RO as you mention gave you battle mages, something you can hardly do here, you CAN, but no way will it be as efficient. Yes the game is still in beta, however even for a beta, when you just pick 1 good thing from every game and slap it in this game, it really wont make a splash to the audience as they really didnt think of WHY it worked or HOW it worked for the other games.

I guess it didn’t come out right when i said it but yeah to sum it up the drop/loot system is worthless, in any other MMO, WoW, GW2, RO, ESO, AION, FFXIV etc, all of them had a DECENT to GOOD drop system where you were interested in going to other maps around a certain level just to look for a gear instead of following a path of getting junk till u reach a HIGH level then find that only a world boss will drop something you need, EVEN if not a world boss spawn, E.G. that sword im lazy to find the name 1h sword that gives 50 crit rate, you can get it in 2nd demon prison, HOWEVER the catch is, its pretty much impossible to get without a group. confined firent is the monsters name i believe, 3 invincible shields, deactivate them by grabbing crystals which mobs kill in 2-3 hits therefore not allowing you to get the crystal. I think they are like maybe less than 10-5 weapons that you would even THINK of getting or going out of your way to get from level 1-160, and 5-10 is already high, when was the last time you looked at the database and said hey this gear isn’t bad from e.g. level 50-70

i think the main reason everyone doesn’t enjoy the grind in this game and prefer quests over the grind is the fact that the grind in THIS game does suck. I hate it and prefer the quests over the grind in THIS game as well, but only in this game. Its how they made the grind that makes it so bad for us. If they had a better grinding system OR vice versa questing system the MAJORITY of the korean base players and the majority of the NA players wouldnt complain so much about it. Trust me, korean forums are much harsher in terms of the review for this game, NA is considered pretty lenient already in terms of the feedback. IF this game had a better grind people would maybe even like it, IF this game had a better questing system maybe people wouldnt even think about grinding too much. Fact is that it has none, so most of the people PREFER the one that sucks the least in THIS game so far and everyone is correct the QUESTING for exp sucks LESS than the grind but only as i stated before many times, only in this game.

3 Likes

I think that the most memorable boss is the worm-like boss, from the quest “Fishing on land”

It was an unique boss, insanely hard and challenging but it was awesome. I wish there were more bosses like that, that force you to get some strategies to get kill it.

Other bosses are like, meh… as soon as they stop moving and stood still for a while you know you have to move to his back so you can “dodge” their attacks.

1 Like

well today just fought another world boss at demon prison 2. some harpy thing, not much of a challenge on that and didnt and to be honest i dont even remember its name and i’ve already fought it 3 times. guess its really hard for these bosses to sink in when none of them stand out too much, saw some new boss on the korean OBT trailer. so far it SEEMS more interesting but we’ll just have to wait till their OBT to see. Dont really see the point of IMC trying to hide quests as fans are bound to put it on fan database, which would in the end take away any point of hiding anything. MMO’s are not built for hidden stuff.

Again it’s funny to see how many white knight trying to defend the game without even understanding the OP’s post.

Guys, please learn to read and argue after understanding what OP is trying to say. It’s really tiring to see aggressive reply which isn’t related to OP’s intention.

The OP statement pretty much summed up what alot of us that’s feeling the game is boring trying to say, in a neutral way.

1 Like