Why would you want to play a game to not playing it? a lot of ppl enjoy the grind and the final reward of a rare object or finally getting the mats to craft/exchange for something, the closer to an ingame bot should be a vendor function, not a self playing character, botters use bots to have unfair advantage and/or are used by gold sellers… i dont see a valid option to use “legal” bots, if you get bored grinding maybe is not the game for you…
Wonderland Online got their own “Bot” includded in the game,
now it is an ass to leave 2x level.
I remember was around a month of afk botting to reach level 3x.
i´ve played games with bot too, yeah its sux i know.
So lets forget this bad idea 
Why not make a bounty hunter system by allowing the player to gain a “debuff” and a “Bot kill skill” from a bounty hunter NPC.
How it would work:
Does:
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Place the debuff beneath the feet of a suspicious player.
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The suspicious player will have an icon over its head and popup window that randomly show up on one of the corners of their screen.
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EDIT: Pop up window brings up a mini game. (Wakfu inspired and VnZzz idea
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Being flagged as a bot, will allow the bounty hunter to be use the “Bot kill skill”, killing the flagged player.
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Each flagged player the bounty hunter player kills adds a point to their score. You can exchange these points for helpful (untradeable) items. (2x EXP for an hour or maybe a Cool Hat.)
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Debuff can only be cast every 30 mins.
Doesn’t:
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Debuff does not work on AFK mode players, in boss battles/cities, or players with open shops. AFK Mode is only there to keep the debuff from working.
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You can set your character to AFK mode by /afk, however if your character moves, it will break AFK mode. Player will be placed in AFK mode if there is no movement of the character for 1 min.
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If the Debuff is placed before auto AFK is turned on and as long as the player does not move once the auto AFK is turned on, the debuff counter will pause. Meaning, if the player comes back from AFK, it will give them 4 to 5 mins to get rid of the debuff.
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If you enter a boss battle, the debuff is also paused.
To stop “friend” farming:
This is based on “team name” and will reset each week
House arrest: Logged out to the character screen and can’t log in until time is up.
Parole time: while in game, player has a debuff that does not allow money/item pick up
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First time the flagged player is killed: The flagged player will be put under house arrest for 1 Hour and a parole time of 5 hours.
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Second time: Put under house arrest for 5 hours and a parole time of 19 hours.
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Third time: Put under house arrest for 24 hours and a parole time of 48 hours.
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Fourth Time: Sent to an in game Jail, were a GM can deal with that player.
Anyway, this was something that me and my clan came up with for a different game and I just changed it a bit to fit this game… that way the bots are part of the game and give players something to do on top of that. I know I would hunt them down. One of the things I liked about Lineage 2… Someone said “red” I was there to kill them 
I´ve played a game with this system. But they removed it to release their own “bot sys”.
Why? You can program a bot to pass those tests…
But its a nice start i think.
In Wakfu the anti bot system works like a a “fight” where they place 8 figures on the ground and gives 3 to click. If you click the wrong you will get a debuff for 1h, if you answer correctly you will recive a “reward”. So in this scenario the system gives us buttons to interact.
hmmmm I kinda like that and I can see that idea being placed in the bounty hunter system. So you could take that same system and add that to the pop up screen, but it would be like a small mini game since Wakfu battle system is different. I wouldn’t be against that at all. Even more so since it wouldn’t happen to you as much as it seems to in Wakfu since it’s a player who challenges you and they can only do it once every 30 mins.
My version: (Sorry for my poor enguriush)
- You can cast a "bounty hunter" debuff for players who is last 1min in combat status. (CD: 30mins)
- You cant cast debuff during field boss or in dungeons or in pvp
- For this player in 1-5 mins a mini game or something like that starting.
- if player can solve the problem or win mini game both side gain a buff 30mins +%20 magic find
- if player cant win mini game or solve the problem battle start in 10 sec
- You gain a buff +%50 all stats and -%20 damage taken during combat
- When you kill the player, player's farming items and silvers this last 30 mins drop for you,
player get flagged, you gain this combat buff (maybe half) and +%20 magic find buff for 30 mins.
- if you join a dungeon or duel or pvp this "judgement" buffs removed
Win win situation = if IMC does something like this system, there is an option for give every class uniq finishing moves like “mortal combat” style. instead of die, bot gets stunned for 10sec and you can activate ur finishing move or while its dead on the ground you gain Finishing statüs for activate your move (i know its already finished
)
- Finishing moves can bought in market only and for every class has uniq finishing move (90 moves!)
- Adding more powerful buffs compared to normal kill buffs. (maybe 1hour duration)
Gimme more bot pls 
I like the sounds of it, but it seems too complex, while the minigames can still be easily programmed to be passed. I’d suggest:
- Implementing ingame CAPTCHA’s powered by an specialized provider:
- The captchas are 0 tolerance (no retries).
- Failure to pass captcha verification would result in you being warped to a jail for a 1h duration, increased by 1h with each reincidence.
- Jail is account-wide.
- Players who sent to jail have 2 minutes to trigger the /recaptcha command for another try, resolving it will allow the player to warp out from jail. (Measure aimed to help players who legitimately fail during the captcha verification), failure to do so will further increase the jail penalty by 1 hour.
- Captchas have 1 minute time to be responded to.
- Captchas only trigger on non-town maps, for players who don’t have an open shop.
- The client is responsible for requesting a Captcha every X minutes.
- The server expects a Captcha to be requested every X minutes, or the player goes to jail.
- The server expects a Captcha to be responded 2 minutes after it is requested, or the player goes to jail.
- Minutes towards Captcha are not reset when you log out, but only keep increasing while you are logged in.
- Any captcha timing and jailing actions are stopped when a Field Boss spawns (Or any other kind of special events which interrupt grinding), and restart when it’s killed or the event ends.
- Every captcha or recaptcha has to be logged, in order to profile how often the player fails captcha verification.
- Players who have Token Benefits recieve Captcha Verifications less often (optional).
- Players who fail often are subject to investigation by a specialized IMC Team. Which issues warnings, temporary bans and permanent bans. Bans must be UNDISPUTABLE, the IMC Team must have QA to review bans internally, lifting them if they are found unfounded.
… I have so many ideas… I bet a lot of us do.
Captcha isnt a safe method bcz isnt hard to make a bot by pass it.
Yea, that’s what I had on my idea until VnZzz pointed out you can have a bot bypass the Captcha… T_T Also, even with the captcha being in place, not being tolerant at all would more than likely kick my butt… Even on websites that have them, I would hit the wrong button many times (I’m dyslexic and most of the time, they are not clear.). I would be ban for sure XD
I also dont like the idea of the bot event to pop up every X amount of time or random X amount of time. I was liking the Idea of the players coming together to stop the bots. I only say this because I dont want to always get a bot event in the middle of doing something all the time, and having players be the one to start the bot event, I can see being more helpful in the long run since we have a better idea what a bot looks like than a program.
Okay so here is a simple bot event run down of what I would like to see 
Bot Event:
~Bot Event is better off in the hands of the players, not the game… (I can talk all day on why, but this is suppose to be a short post
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~If the player does this on one character, whole account is jailed.
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Player uses “Are you Human?” skill which can not be used in city maps/town maps/on player shops and has long cool down so players can’t abuse it. Also the timer can not be stopped or given more time. It can only be paused by a boss fight or if the player goes into an AFK mode. (/afk or if the character does not move for 2 mins, it will go into auto AFK. AFK breaks upon character movement.)
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Suspicious Player is now flagged and has to do some type of “I am Human” event within 5 mins or is sent to jail.
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Event button should not interfere with the players game play. (This is why there is a timer… find a safe spot and do the event…)
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~If they fail to click on the event in 5 mins or if they fail to beat the event, they are sent to jail for at least 30mins on first fail and will have to try again after the jail time is up.
~If you’re in jail and fail again, player has to wait 10 more mins before trying again. After 3 fails in jail, you are kicked for 1 hour.
Player can be placed in jail 3 times. If the player is sent to jail a 4th time, they are sent to court, where the player will have to face a GM.
Not very short… figures… I never can make them short and sweet T_____T
Bot sees that “event” > log out > switch characters
or just relogs. or goes offline (title screen) for 5 min until that event expires.
He doesnt have to complete it to avoid, or if coded properly bot will complete that event even before you release your mouse button after clicking “Are you human?”.
It depends on the quality of the Captcha implemented.
It’s a fight, a challenge.
The best captchas are based solely on images, so the bot cannot read any text at all. Like, having an image saying “Click the banana 3 times”, then you are presented with 4 different pictures of fruits, which swap order randomly every time you click, you can even use different pictures of the same fruits between validations.
We want a captcha provider who takes charge solely of captcha quality and providing/updating different captcha methods continuously, you don’t always use the “type what you see in the image”.
Since the captcha validation is server sided, the client would have no hints about the correct captcha answer, only if the answer is right or wrong.
I don’t see how easy would it be to bypass that, it would require continuous work, which battling bots always is, anyway…
Again, it’s not a definitive solution, but it can help make it harder.
I also have many other ideas to make it harder to bypass, but most of them are too technical, and I don’t wanna bohter having “too technical” discussions on something that isn’t even planned.
yeah thats why i said “isnt too hard” bcz you can create something to bypass “image puzzles” but like you said, need some work.
All depends on how much effort a programmer want to spend creating a bot 
A properly coded client will not launch the event until after the mouse is released. (I know it not your point, but i felt like saying it).
I get your point, though.
A programmer creating a bot, VS a security company providing dynamic captcha verification and new captcha methods.
Even if the programmer manages to release a botting program, its life cycle would be short, as new captchas would make it fail sooner…
The “Are you human” skill seems like the perfect harassment tool.
yeah i got the idea and sounds pretty nice.
Differents test can make it works.
I know
That’s why I had to add the cool down time as being kinda long. I know my man would be the first to drive me up the wall with it… T_T
I can see your concept, but to make it less of a tool and more of a feature:
- mask the human verification as some kind of random minigame, so you are actually “challenged” instead of “checked”.
- add a reward on success as an incentive. like a 10 random min buff, (Imagine randomly getting buffed with a 10 minute exp buff/sacrament/blessing/bonfire buff, wouldn’t that be nice?).
- Make the character who succeeds immune to ARH challenges for a set duration (we don’t want people trying to abuse ARH buffs).
- Disable all ARH buffs and grant ARH immunity when entering a duel, and temporary upon entering a map (because toaster pc’s will have long loading times).
By doing this, ARH becomes a fun thing, as well as a tool for discovering bottish behavior on players.
I need ToS, or my head is going to explode with all these posts, lol.
