I didn’t mean event as like the event starts and then the player uses the skill. It would more than likely be a skill the player can use that works like heal on the ground and it would flag the character and add a timed debuff on their whole account.
I also said you can not stop the timer only pause it for two reasons, and if you fail to complete the event (which I use as like whatever IMC wants us to do to prove we are human) before 5 mins are up you go to jail. To me, if you log out, and let the 5 mins pass, you failed. So even if you log in after 5 mins, I think you should be auto warped to jail anyway, and wait the 30mins+.
Anyway, my first idea was to make it part of the game and give players something to do on their off time, and the second was just to keep it from being to unforgiving if you were to mess up (Like I seem to be good at doing). All I want is to have some kind of thing in place to where players can be a lot more involved in getting rid of the bots since there are a lot more of us than there are of GMs. I think if there is a system that allows the player to do 70% of the battle against them, then it would help the GMs out a lot.