LMAO!
/20characters
LMAO!
/20characters
Thatās true in a way. And well, if it makes the prices go lower by a huge margin. Could be good for the players.
Please show me where to get lvl 9 and 10 abrasives, as well as diamond anvils.
ok , Where do you get nv 9 , 10 gem abransive ?
RIP tos
Inb4 they reply the same way they did with anti dark bracelet recipe, or whatever the item was with āWe cannot tell you regarding the content issue ā¦ but yes it is rare.ā again.
The chance for you to get any items from rank A is just 0.03. To get something you want (lv10 abrasive / practonium) thatās like 0.4*0.03 = 0.012 chance to get them. If you only wanted one item from rank A it would be less ā 0.006.
Lets assume that 8,000 players are super rich and bought 1,000 cubes per player. That will be 8,000,000 cubes.
0.006*8,000,000 = 48,000 of whatever rank A items that they get.
And that was with the assumption that all players bought 1,000 cube (with a total of 8mil cubes bought).
!!!
This is just a simple calculation im doing before going to sleep. My stance on this cube is neutral.
All these ragequit seems ridiculous to me.
And no, IMC didnāt pay me. Plz no h8
4000 More players logging in aaaaaaaaaaand THEYāRE GONE
Geez Wolfy, first sensible comment Iāve read here. People do tend to forget many players are working adults and canāt simply play 10+ hours every day to āstay competitiveā. Really canāt see whatās wrong with adding convenient cash ways to grab stuff whichās already available ingame.
Sure, we canāt find (not that I know) diamond anvils, those super high level gems and boss cards box. But we have access to normal + gold anvils, then itās a matter of luck how far you can go on enhancing. For boss cards we gotta camp/quee and kil them.
The abrasives are really the only hardly comparable part, as it takes a lot of effort to level gems in game (IMO itās not even that worth the effort to go past 7), and now itāll be made easier with cash shop items. So yeah, I suppose the ingame gem leveling methods needs addressing, not the TP shop thingies per se.
Iāve wait 1 year guys for you to fix the lag, I can bear the bugs, disconnections, not getting a cube or a drop, fighting DPK and RNG at the same time with the new hunting grounds but the lag???.. I can bear this no more, and now youāve thrown a Pay to Win thing we hoped would never comeā¦ Iām done with TOS for now, I will hope for a better future but for now Iām out of this game, good luck with the future content and I hope in a not too distant future I can come back and then youāve fixed the lagā¦
So much ignorance on this thread, oh lord. First off, you donāt even know the exp rates from lvl 9 and 10 gem abrasives, second, the chances are low, and third and most important, players have been ālegit cheatingā for more than a year with afk necroās getting lvl 8-9 gems like it was nothing. I still have a screenshot of a guy with a lvl 9 gem (almost 10) after a month of game release, just by botting 5+ chars on 2nd demon prison, this was a year ago. And you guys think, this cube is going to ābreakā the game, like are you kidding me? Thereās not even a GvG system, a real one, not a sh*tty GBL on this game, whatās going to break a player with lvl 10 gems, after a damage formula rework, including crit rate rework, NOTHING. At most iād say Diamond anvil, but knowing how the RNG system works, it wont grant you a +25 weapon just for using it.
So now that everyone has a chance to ācatch upā those RMT players that i wonāt name, you guys start a riot. You know whatās even funnier, that on this thread, iāve seen quite a few RMT players complaining about this cube just because they donāt want average players to catch them up.
Interesting.
Ohh just FYI, this is from a player i caught showing off on the forums a year ago.
I
Edit: Forgot to mention the mass interaction with the chest on Uphill to get multiple gem abrasives lvl 2. That some players abused for months.
Haha, desperate whiteknights like yurichalps or Klaivius are hilarious.
Me, I rather play a game that respects my time, and is enjoyable without the choice of either a)paying up or b)spending hundreds of hours.
See, in a well designed game, thereās option c) - play the game reasonably. Originally, the hunting grounds seemed to be exactly that. The actual DPK they run by ruins that, just to sell this cube.
So yes, by all means cry that reasonable people quit over it and play games that respect their time and wallet instead
Why are you whiteknights always so stupid about this?
Here is how a catch up mechanism should look like:
Here is how it doesnāt look like:
Apparently, people like NotVau are so used to being fleeced that it doesnāt even occur to them that design can be improved on a gameplay level, without requiring payments!
Donāt forget that itās 70% for any item in that section.
So, after the 3%, thereās also nly a 20% chance of getting a practo.
This ends up meaning that there is a 99.4% chance of NOT getting a Practonium.
Itās more cost effective for people to buy costumes and purchase Practonium being sold by other players. Costumes are more p2w than the Pract in this cube.
Itās also probably more cost effective to buy gems from other players rather than try to get one of these abrasives too.
Honestly. When you look at this cube and look at the existing values of costumes vs silver value of items, this cube looks like a cash grab for idiots that canāt do math. You get way more by buying and selling a costume, without any risk involved at all. The people that buy this cube instead of buying and selling a costume donāt realise there are better existing options if they want to p2w.
Hi IMC,
I want to say congratulation on the recent influx of players. The last few events were well thought out. Now, I will like to remind us that the reason why the player base dropped [NO MONEY] was that your company failed to listen to player feedback until it is too late. In efforts to make money, which I know is necessary, there have been implementations of things that no one wants.
This new item may bring in some money for a few months, but it is, again, at the expense of your player base. In other words, you are setting up yourself and this game to fail [NOMONEY] by pushing out something so blatantly p2w.
It is very easy to ignore these forum posts and go silent. But next time you ask for āplayer feedback to improve this game,ā I will make sure to have you answer for this implementation.
This is getting old.
What about the abrasives and diamond anvils?
The 10 abrasive is probably very close in silver value vs exp gained, it would need calculating carefully, canāt be sure and there isnāt a quick way to run the numbers without taking some notes from the market.
I wonāt justify or argue over the anvil. I hate it. Itās the part of this cube everyone SHOULD be complaining about as there are weapon upgrade levels that will be impossible to reach without it.
The rest of the cube is pretty much a trap for gamblers and bad math. Those anvils however will split the item levels that people can reach between those that can pay really really silly money to get one and those who can not. It doesnāt help that anvil upgrades are now extremely valuable due to the rework that makes weapon strength the most important part of dps.
That is literally my definition of āpay to win.ā
@STAFF_Yuri You guys need to lower even more the chance to drop the Practonium and Rank A items from this box. 3% is too much.
I know I likely donāt have a lot of new things to add to the discussion, but Iād just like to add my voice to all those other veteran players who are incredibly disappointed by the implementation of Leticiaās Secret Cube in iToS. As a player whoās been around since beta, who stuck with the game until now despite the blatant mismanagement and countless bugs, who bought TP to support the game despite its unpolished state and who - until now - believed that eventually IMC would learn from past mistakes, this feels like a slap in the face, especially since itās coming right on the heels of the combat rework which was one of the best things to happen to the game in a long time even though it still feels unfinished. And now you follow it up with this?! The community has been very clear in their stance on this particular cube (and in fact on any gacha) for months now, yet you chose not to listen. How long will it take Asian publishers to learn that there are fundamental differences between Asian and Western gaming culture? How long until you get that while this might not have had a negative effect on other regional versions of this game, it does not mean it wonāt for iToS? Why constantly ask for feedback when you ignore it anyway?
I know chances to actually get a practonium (or any of the other really valuable items) are quite low but thatās not the point. The point Iād like to make is that the implementation of this cube sends the wrong signals about the game iToS is trying to be and I am 100% certain that while a lot of people will buy this thing there are just as many who will now not even bother to try the game or give up on it when they were just getting started.
Iām not going to quit ToS in a fit of rage, but I feel Iāve been disappointed one too many times and will likely not spend any money on this game in the future.
Well, nothing more to add I believe.
ITOS
2016 - 2017.
Was fun for a while, but everythings comes to an end, and in this case, P2W did it.
Why are you guys doing this? Isnāt the income good enough? Path of Exile is a free to play game surviving for more than 3 years without any P2W item, just cosmetics and appearance.