Then youâre not going to play as efficiently as you could be. Iâm literally telling you how to have a smoother experience and youâre refusing,so.
Well since world bosses, in your own words, donât get more than 5 players nowadays; you should be fine.
This is essentially any MMORPG at its core.
Not at all true. If they hadnât applied that optimization patch a lot of players, yourself included, would be complaining a lot more. Theyâve made the game more playable and enjoyable, from class balances and skill changes, to new content and more mechanics to mix up your experience. Just like players should never be 100% satisfied with the game, developers should never consider their own job done. There is always room for improvement.
Yet again, this is kind of just a factor in all MMOâs.
First you complain that you just sit somewhere and skill spam in most content. ET requires specific planning as the floors have different mechanics/gimmicks, so itâs different, but you complain about that as well. Do you see the issue here?
Itâs pointless to keep talking with you because youâre a hypocrite whoâs saying everything but the obvious takeaway from a conversation with you. MMOâs in general, not even just ToS, arenât going to be enough for you. Very basic game mechanics are what youâre complaining about, it doesnât matter what ToSâ take on it is. Youâre going to hate it. And if youâre thinking of rebutting this with âOther games do this and that betterâ then I will ask you the same thing I ask ALL of the naysayers on this forum:
Then why not take a break from ToS, or leave altogether? In your case, you clearly donât think this game is capable of improving. Yet youâre still here. So itâs quite the waste of time when you could be playing something that makes you happier. But it sounds like you need a break from games in general. Either way, nothing else will come of talking to you.
Depends on what games you play. Even wow has/had better designed encounters and raid content. Even a simple âdonât stand in fireâ mechanic would be better than standing inside dark sight for 5 minutes. Even bots can do that. Or spam skills against an hp sponge boss.
Theyâve made the game more playable and enjoyable
Itâs not enough. Thereâs a clear flaw in how their game engine is made. They were doing something wrong if they had such bad performance (graphics AND network) out of the box.
Itâs like having 10 fps before the optimisation patch and then 15 after the optimisation patch. Thatâs a 50% improvement but itâs still an abysmally low framerate.
But it sounds like you need a break from games in general.
I do play other mmos. They all have their flaws but the devs are competent and the games are doing well.
In the end, you can defend IMC as much as you want, it wonât stop players from leaving every day.
We had a big r9 patch with actual content and plenty of new things to try out. So what happened. Where are all the players. Why did they leave after the two weeks of the reset event.
Because the game is boring and frustrating and thereâs very little to do and the few things you could do are unrewarding, if not punishing and feel like a waste of time.
And I already posted what I thought about improving and saving the game. You didnât like it.
Okay thatâs⌠completely not true. In most (if not all) MMORPGs Iâve played bosses had mechanics. I mean even the few basic lame browser-based MMORPGs I played had them.
In TOS itâs a pure DPS rush. This game clearly isnât played for the thrills of the fighting system.
The only âmechanicsâ bosses will have will be that they run somewhere so you have to move slightly to the side to avoid them or run after them, they will pop a shield so you need to wait/count on a Miko, or they will harass you with knock downs/backsâŚ
Interesting fights are when you have to smartly position yourself, when you have to regularly move and jump to dodge attacks, when every X seconds the boss enters a berserk mode and everybody has to cover, when the boss regularly puts down aoes and you have to be careful, when the boss drains HP, or things like that. Not when you can just spam all your skills and basically face-tank only counting on the fact that anyway youâll kill the boss before it kills you.
TOS seemed to go more towards this âbosses with mechanicsâ idea at first, so I donât know why theyâve drifted so far away from it.
IMO What TOS needs is Good designed rewarding GvG content. So hardcore players will have their hands full trying to beat each other instead complaining here. But if we still have potato server (which fps drops on 30 players together spamming skills on one map) then It will be hard for TOS. This should be number one attention for staffs, then later start intense balancing on classes.
Btw, about boss mechanics. It was pretty nice back then.
SR trying to get cubes on Mirtis on rank 7, you actually had to walk in circles, jump or get away from boss during the âbroom trapâ AoE, it would be casted in a faster rotation too.
Rexipher had the SP drain mechanic that always made those fights a pain.
Helga had bleeding AoE and those projectiles that could insta kill people and theoretically you have to move until she destroys magic circles.
Marnox wasnât much interesting but was the mainly physical DPS boss while the rest were magic DPS bosses.
Thereâs that boss that uses pools to absorb SP.
As much ToS bosses are too easy, there are some mechanics attached to them. Unfortunately these are shadowed by power creep and damage nerfs.
In other MMOs I played (mainly talking about Tibia here) it was all about mechanics⌠or get a big enough party and DPS/face-tank with level/gear/healers.
Unless the game enforces a well done field mechanic (like FFXIV, I think) you will always get to a point where your mechanic is way too simple (dodge/wait, attack, dodge/wait, attack) just like ToS or it turns into a face-tank boss fight.
Again, unfortunately, combat-related issues really did destroy any fun you could have with demon lord fights.
Bosses does have mechanics but the combat issues and power creep makes it just so thereâs no point on following the boss mechanics. You have too much immunity, too much defense, too much healing and too much damage to waste trying to avoid a boss skill that was supposed to be avoided.
ToS have a lot of âcontradictingâ mechanics that is hard to fix without bandaids. This kind of need a rework of the content affected rather than preventing a skill on X place.
But interesting enough, let me ask you something: try to compare the complaints ToS have to the other games you find around and what people complains about them.
Youâll understand the meaning of the saying âthe grass is always greener in the other side of the fenceâ - theyâre just the very same complaints we see on ToS forums.
Even Monster Hunter: World that everyone is talking âwill take players from ToSâ already have posts around with bad complaints âboring and disappointingâ, âwhy one would play this gameâ and etc, lol. (Been watching the game and it seems pretty nice.)
Some people (mainly some trolls like @Memester) just loves to complain
Itâll never die, but just like the rest, itâs gonna be just another âAsian MMOâ out there. I thought TOS was special, and saw it as something that maybe can revive the MMO vibe, but no. Itâll never happen. Itâll be around for a couple of years for sure. No MMO really dies. I mean look at RO2 lmao
My favourite MMORPGS closed down, Secret of Solstice, Divinia Online, TalesWeaver Global, Trickster Online (eTO) and many others, so thatâs not true, maybe RO2 is still active for some reason, but Oceania RO closed down, and many others official RO servers, do you remember the ArabianRO and the IndianRO? And weâre talking about ragnarok online here not a random MMO.
I hope so. Even better, look at Granado Espada, they have less than 100 daily players and yet the server is still up.
Still, Iâd rather IMC did something before ToS reached such levels of deadness. Of course the population will stabilise at some point. At what point though? Klai back in November with 1600 players spread across 5+ servers already felt pretty barren.
The game was out for some time already and a lot has changed since the release. They can see what worked and what didnât. Everything related to âgameplayâ content didnât manage to keep players hooked. What worked though is new pets, new cosmetics, easy to get rewards and compensations, free resets, etc: basically, casual and fun stuff.