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God bless you mate. If I may ask something, how does the standardised equipment system work? Have you tried checking your equipment tab after entering the arena?
Also, I cannot miss to notice that timer feature. Nice addition to the arena.
Two questions about that last vĂdeo
1st - that guy afk gained extra armor/HP for being afk? Similar to league of legends?
2nd - that de-synchro on PvP is because you were lagging or is it somehow bugged?
I think the AFK guy just had a ton of HP. And this is the PvP ALPHA (altho, I believe tis the 2nd iteration), so tis expected to be buggy, out of synch and laggy. As everything else. lol
My main concern, after watching some vids, is about excess of CC and tis effectiveness. Theres should be an immunity window (like 3 seconds of immunity to CC AFTER an effect expires) to avoid chain CC. A full team of CryoKinos against a team that doesnt have at least one PD or Oracle can pretty much wreck everything in tis wake.
EDIT: @dk_schneider u should edit the title, since tis not kOBT anymore, but kToS now. Otherwise, some viewers can get a bit confused on what version is being shown.
They made a really stupid decision on turning dispellers off.
Turning a whole playstyle useless with the power of money isnât the answer for balance either, tsk.
Gimmicky builds with spammable low-tier cc should stay in pve. This is so silly. Will you always have oracle/doctor for all your 2 on 2 matches (if you play them) as well?
If Dispellers had a (10 seconds?) CD, that wouldnt be an issue. Since it doesnt, then it should stay in PvE.
Dispellers are a convenience and were for your (random solo players) help though. Any premade 5-man team will have a designated cc removal role. Should those classes stay in pve?
you gave me a good idea, not yet checked the equipment when I enter the arena. I will register it at some video.
Until now no match took so much as the time runs out. If it was to happen I record here as well.
In this case, such a premade with assigned roles, Dispellers become even more unnecessary. Im not against having it in PvP, as long it doesnt render a class that relies on CC/Ailments useless (hence Im suggesting a CD on it).
EDIT: Also, out of curiosity, tis even possible to premade?
EDIT2: Ive seen ppl trying to PvP as a team, but it doesnt seems to work.
I disagree with your opinion, I tested the ice spells mainly in the CBT and now KTOS, the damage was much reduced.
It sure dispeller be cut because it would not amount to an ice class, without damage and without freezing. (Remembering that the fire classes give a much better damage)
My suggestion to avoid CC chains is to implement diminishing returnsâŚ
- When you get hard CCâd (freeze/stun), you get a âbuffâ that gives you resistance (say 35~45%) to hard CC.
- If you get hard CCâd again while having it, you get another stack of it, effectively increasing your resistance.
- This resistance could either:
a) Make you completely resist CC based on the percentage granted by the buff.
b) Reduce the duration of the hard CC applied to you by the percentage granted by the buff.
IMO, CC resistance could become a PvP stat, and if it does, it should have a capâŚ
You guys know that you can resist status ailments with SPR investiments, right?
We donât, because that hasnât visibly been tested well.
It would be like the testing of crit chance, except you have to have a partner, and you must both be willing to burn a bunch of reset scrolls and you can only perform a test every skill cooldown, instead of a dozen over the course of a multishot.
I would also like that 3-5 sec immunity thingy.
The fact that the 'âSPR is uselessâ movement has a lot of strenght and itâs not necesarelly wrong when it come to SP makes that happen.
Does your status resistance even show up in your stats?
I remember in my Paladin I barely EVER got status ailments once my SPR got high enough, ended in 60.
some classes have greater resistance, clerics for example. And the tests in ICBT 2, the SPR has decreased the chance to catch status. I tested and I confirmed.
outside which has equipment to reduce chance of freezing, etc.
the article they posted said you can join with teams(up to 5player), so i think itâs possible.
Do you know if Dispeller was turned off from PvP in general (Duels) or just in the 5 vs 5 Arena ? @Gunnr