You talk like I dont know what other classes have. I’ve extensively tested a lot of varying classes and wether you like it or not, any % means it scales, regardless of if that % is situational or active all the time.
For the record, Wagon Wheel and Cartar both have consistent % scaling modifiers that require nothing, meaning they apply every time the skills are cast. Exactly like how Meteor is always 400%. I urge you to check out this thread:
Situational bonus damage or not, with the way damage is calculated, they still scale. Quick Cast +50% magic attack is scaling, because it will always increasy your damage by 50%, wether you have 100 Matk or 1000 Matk.
Cartar Stroke’s 150% is scaling, because it will always deal 50% more damage, wether you have 100 Patk or 1000 Patk. Umbo Blow’s 250% on leather after a stagger (which is stupid easy to trigger, you just block, even rng blocks count) is scaling, because it will alway make you deal 150% more damage wether you have 100 Patk or 1000 Patk. That is the pure definition of scaling.
Also, i’m not scraping the bottom of the barrel or anything. Rodelero needed buffs, and while they’re certainly not great still, the buffs they got are a step in the right direction, small as they may be (though the shooting star change is anything but small really…)
Yes, everything else is far more broken, archers especially. But it’s not as much warrior being weak as it is those classes being too broken. Both need to be adjusted accordingly.