Classes Changes
✠ Matador: The mechanism that requires threats has been relaxed and has been changed to an advantageous class for large and boss monsters. In addition, random elements such as Faena have been removed and uncomfortable usability has been improved with a long skill use time.
• 피카도르 - (Picador): The function of the attribute changes as follows:
» (Current): Bleeding debuff for 5 seconds when attacking the target enemy
» (Change): Bleeding debuff for 5 seconds when attacking large and boss monsters
• 반데리예로 - (Banderillero): The function of the characteristic changes as follows:
» (Current): Damage of all skills increases by 30% when attacking the target enemy
» (Change): Damage of all skills increases by 30% when attacking large and boss monsters.
• 카포티 - (Capote)
- Reduced hit and evasion of threatened targets has been removed.
- Threatened targets critical resistance reduced by 15%.
• 물레타 - (Muleta)
- The increase in critical hits upon successful counterattack has been removed.
- Upon successful counterattack, damage dealt to large and boss monsters increases by [Skill Level * 2]% for 5 seconds.
- The maximum level of the skill has been changed from 15 to 10.
• 파에나 - (Faena)
The number of hits is changed as follows.
» (Current): Minimum [(Skill Level / 2) + 2] times, Maximum [Skill Level + 2] times
» (Change): 8 times
- When attacking with Faena, critical attack power is increased by 50%.
Skill time has been adjusted.
The skill factor has been changed.
» (Previous): 373
» (Changed): 202 + (Skill Level-1) * 33.7
• 백 슬라이드 - (Back Slide): Skill functions are changed as follows.
» (Existing): Evasion during use, 100% increase after use for 5 seconds
» (Changed): Invincibility during use, 30% reduction in damage taken from enemies after use
- The maximum level of the skill is changed from 10 to 1.
The cooldown time has been changed as follows.
» (Previous): [20-skill level] seconds
» (Change): 15 seconds
• 코리다 피날레 - (Corrida Finale): Damage to large and boss monsters increases by 20%.
• 올레 - (Ole):
Threats are also removed with increased functionality.
Skill functions are changed as follows.
» (Existing): Increased critical hit probability according to threat
» (Changed): Increased critical strike chance for large and boss monsters
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✠ Fencer: We lowered the excessive dependence of buffs and increased the dealing ability of the skills. In addition, the ability to block when wearing a dagger has been modified, and a characteristic that converts dagger attack power to physical attack power has been added to increase attack power and defensive power.
• 펜서: 대거 - (Fencer: Dagger): When wearing [Rapier] along with [Dagger], 25% of dagger weapon attack power is converted to physical attack power.
• [아츠] 펜서: 패링대거 - [ARTS] (Fencer: Pairing Dagger):
- Block activation when equipped with dagger.
- When a block is successful, damage increases by 30% for 1 second.
• [아츠] 펜서: 고결함 - [ARTS] (Fencer: Nobility): The ARTS is deleted/removed from the game.
• 오팡시브 라피드 - (Offensive Rapide): The attribute is deleted/removed from the game.
• 플랑코나드 - (Flanconnade): The skill is deleted/removed from the game.
• 세테뚜와르 - (Sept Etoiles):
- The number of hits for the skill has been changed from 8 to 7.
- The skill factor is changed:
- (Current): 346 + ( skill level -1) - 57.8
- (Change): 884 + ( skill level 1) * 147.5
• 프레파라시옹 - (Preparation):
The function changes as follows:
- Removed 100% increase in damage for one time after operation
- Block enemy attacks unconditionally during operation
- Increases final damage dealt to enemies by up to 40% in proportion to the duration
- Buff duration of 40 seconds
- The maximum skill level is changed from 5 to 1 .
- Cooldown time is changed:
» (Current) Existing : 20 - (skill level x 1) second
» (Change): 60 seconds
• [아츠] 에스뀌브 뚜슈: 완전회피 - ([Arts] 에스뀌브 뚜슈: Complete Avoidance):
- Completely avoids enemy attacks when using [Esquive Toucher].
- ARTS activation apply 1.5 seconds delay to avoid incoming attacks.
- Cooldown 10 seconds increment.
• 에스뀌브 뚜슈 - (Esquive Toucher):
- The skill factor is changed:
» (Current): 429 + ( skill level 1) 71.7 *
» (Change): 808 + ( skill level - 1) * 134.9
• 발레스트라 팡트 - (Balestra Fente)
- The skill factor is changed .
» (Current): 2980 + ( skill level 1) * 772.8
» (Change): 7106 + ( skill level 1) * 1842.6
• 아따끄 꽁뽀제 - (Attaque Composee)
- Overheat is changed from 5 to 3.
- The number of hits of the skill is changed from 2 to 4.
- The skill factor is changed.
» (Current) : 223 + ( skill level -1) - 37.3
» (Change) : 453 + ( skill level 1) 75.5 *
• 플레쉬 - (Fleche):
- Skill time is adjusted .
- The number of hits of the skill is changed from 3 to 4.
- The skill factor is changed:
» (Existing): 281 + ( skill level - 1) * 281
» (Change): 389 + ( skill level - 1) * 389
• 에페 갸르드 - (Epee Garde):
The final damage increase value for critical hits is changed: (Current) : 35 + ( skill level * 3)% > (Change): 10+ ( Skill Level * 2)%
- The stabbing attack condition has been deleted.
• [아츠] 에페 갸르드: 플뢰레 - ([Arts] Epee Garde: Fleuret): The ARTS is deleted/removed from the game.
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✠ Cryromancer - In order to exhibit aggressive performance in Cryomancer PvE content, the inconvenience of Snow Rolling and Frost Pillar has been improved, and the performance of the attack skill has been increased. In addition, with the addition of casting elements to some skills, you can use Rod + Shield more usefully than before. Instead of lowering the damage reduction effect of the sub-zero shield, the duration in the PvE area has been increased to increase its usability in PvE content.
• 방패 마스터리: 크리오맨서 - (Shield Mastery: Cyromancer): Ice property resistance increase effect is removed.
• 아츠] 아이스 월: 마법 이글루 - ([Arts] Ice Wall: Magic Igloo):
- Damage reduction effect has been changed.
» (Current)): Ice property damage reduction 60%
» (Change): Magic damage reduction 30%
• 아이스 볼트 - (Ice Bolt):
- Changed to casting skill. (Casting time: 0.5 seconds)
- The skill factor is changed.
» (Current): 257 + [Skill Level -1] * 42.9 (Total 857)
» Changed: 668 + [Skill Level -1] * 111.4 (Total 2227)
- A skill area attack rate of 3 is applied.
- The ice bolt effect has been changed.
• 아이스 파이크 - (Ice Pike): A ground effect is added.
• 아이스 블래스트 - (Ice Blast):
- The skill factor is changed.
» (Current): 1146 + [Skill Level -1] * 297.4 (Total 3822)
» (Change): 3350 + [Skill Level -1] * 869.2 (Total 11172)
- Overheat is changed from 3 times to 2 times.
• 아이스 블래스트: 브레이크 - (Ice Blast: Break):
- Ice Blast has been changed to a casting skill. (Casting time: 2 seconds)
- Ice Blast’s overheat is changed to 1.
- Ice Blast is applied as 2 consecutive hits (directed multi-hit).
• 스노우 롤링 - (Snow Rolling):
- During the skill, the quick slot UI will be changed, and it will be changed to be cancelable with the quick slot 1 slot key.
- In the PvE area, the summoned Snow Rolling Object will be changed so that it does not take damage.
• 서브제로 실드 - (Subzero Shield):
-
It can only be used when wearing a shield, and if the shield is released during the sub-zero shield buff, the buff will be canceled as well.
-
The buff duration has been changed.
» (Current): 25 seconds
» (Change): 30 minutes (PvE) / 30 seconds (PvP)
-
Cooldown time has been changed.
» (Current): 40 seconds
» (Change): 60 seconds
-
Defense success probability has been adjusted.
-
20% + [Skill Level] * 4% (Max 60%. Only half applied in PvP)
-
Upon successful defense, damage reduction and enemy freezing
-
Damage reduction value has been changed.
» (Current): 50%
» (Change): 10% + [Skill Level]*2% (Max 30%)
• 프로스트 필라 - (Frost Pillar):
- Changed to casting skill. (Casting time: 2 seconds)
- In the PvE area, the summoned Frost Pillar object will not take damage.
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✠ Minions: The basic attack power transfer ratio of the pet is increased by adjusting the effect of Isgarity [Strengthening Wind].
✠ Necromancer:
• 해골 병사 만들기 - (Raise Dead): Attack power transfer rate is increased by 15% compared to the previous one.
• 해골 궁수 만들기 - (Raise Skull Archer): Attack power transfer rate is increased by 15% compared to the previous one.
• 해골 마법사 만들기 - (Raise Skull Mage): Attack power transfer rate is increased by 15% compared to the previous one.
• 콥스 타워 - (Corpse Tower): Attack power transfer rate is increased by 15% compared to the previous one.
• 쇼고스 만들기 - (Create Shoggoth): Attack power transfer rate is increased by 15% compared to the previous one.
✠ Bokor:
• 좀비 만들기 - (Zombify): Attack power transfer rate is increased by 15% compared to the previous one.
✠ Sorceress:
• 서모닝 - (Summoning): Attack power transfer rate is increased by 15% compared to the previous one.
• 살라미온 소환 - (Summon Salamion): Attack power transfer rate is increased by 15% compared to the previous one.
• 사역마 소환 - (Desmodus): Attack power transfer rate is increased by 15% compared to the previous one.
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✠ Assassin: Removes inconvenient linkage elements and adjusts the skill coefficient.
• 하시사스 - (Hasisas):
-
The maximum level is adjusted from 15 to 5.
-
As the maximum level is adjusted, the critical damage calculation formula changes.
» (Current)s: Skill level * 2 (total 30)
» (Change): 20 + skill level * 2 (total 30)
-
As the maximum level is adjusted, the basic attack speed calculation formula changes.
» (Current): 30 + skill level *15 (total 255)
» (Change): 155 + skill level * 20 (total 255)
-
The function that decreases HP at regular intervals during buffing is deleted.
-
The lower the HP, the more critical damage increases will be removed.
• 하시사스: 적응 - (Hasisas: Adaptation): The attribute is deleted.
• 카트 라시흐 - (Behead):
- The skill factor is changed:
» (Current): 615 + [Skill Level -1] * 102.7 (total 2052)
» (Change): 1051 + [Skill Level -1] * 175.3 (Total 3505)
- The number of strokes is changed from 1 to 2 times.
- Attack range is increased by 40%.
- The ability to increase damage by 200% while cloaking has been removed.
• 투사르 리히즈인 - (Instant Acceleration):
- The skill factor is changed:
» (Current): 324 + [Skill Level -1] * 54.2 (Total 1082)
» (Change): 1314 + [Skill Level -1] * 219.2 (Total 4382)
- One of the Agility buffs will be deleted.
• 두칸 알힐루사 - (Hallucination Smoke): When using a skill, the ability to increase [30 + skill level * 2]% critical strike probability for 30 seconds (total 50) is added to the caster.
• 타흐카브 알칼브 - (Piercing Heart):
- The skill factor is changed:
» (Current): 658 + [Skill Level -1] * 170.9 (Total 2196)
» *Change): 2082 + [Skill Level -1] * 540.1 (Total 6942)
- Overheat is changed from 3 times to 1 time.
- The function of reducing the bleeding cycle when attacking an enemy with bleeding has been deleted.
• 타흐카브 알칼브: 심장 파괴자 - (Piercing Heart: Demolisher): The attribute is deleted.
• 이브아다탄 - (Annihilation): Cooldown changed from 35 seconds to 30 seconds.
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✠ Rogue: Rogue was redesigned as a skill that amplifies the damage of the backstab with the aim of compensating for the insufficient number of attack skills in the rogue, but according to the combined damage increase method, it was not performing as intended. Accordingly, the damage increase method of the paint is changed to the final damage increase, so that when linked with the backstab, the performance is equivalent to one attack skill. In addition, the restriction that Rogue can inflict full damage only when attacking from the rear of the enemy has been relaxed, and the [Tear: Escape] attribute has been added to improve the ability to escape in a dangerous moment.
• 단검 마스터리: 급습 - (Dagger Mastery: Sudden Attack):
- The function is changed as follows:
» (Current): Increases damage by 4% per attribute level when attacking with a dagger from behind an enemy.
» (Change): Increases damage by 4% per attribute level when attacking with a dagger.
• 페인트 - (Feint)
-
The usable distance changes as follows:
» (Current): 30 + skill level * 10
» (Change): 130
-
The method of adding the number of hits will be changed:
» (Current): When the number of debuffs on an enemy is 5 or more, the number of hits +1
» (Change): When the number of debuffs on an enemy is 3 or more, the number of consecutive hits +1
-
Depending on the number of debuffs, the damage increase rate will change as follows:
» (Current): 3,12,30,60,100% increase
» (Change): [15 + skill level * 1.5 (total 30)], [30 + skill level * 3 (total 60)], [50 + skill level * 5 (total 100)]% increase
-
Debuff from 10 to 14 to 110% increase to 5 to 9 to 10% additional increase.
-
Debuff is changed from 15 to 19 125% increase to 10 to 14 25% additional increase.
-
Changed from a 150% increase of more than 20 debuffs to an additional 50% increase of 15 or more.
-
The damage increase method is changed to the final damage increase.
-
Cooldown changed from 40 seconds to 30 seconds.
• 스닉 힛 - (Sneak Hit)
-
The effect of Sneak Hit has been changed:
» (Current): Increased critical strike chance when attacking from the rear of the enemy.
» (Change): Increases the minimum critical chance when attacking from the rear of the enemy, and applies half the effect when attacking from the front or from the side.
-
The calculation formula is changed as follows:
» (Current): [40 + skill level * 2]% (total 50)
» (Change): [10 + skill level * 2]% (total 20)
-
The sneak hit duration is changed as follows:
» (Current): 35 seconds + skill level * 7 seconds
» (Change): 30 minutes
• 스닉 힛: 지속시간 - (Sneak Hit: Duration): The attribute is deleted.
• 최루 - (Lachrymator)
- Tear duration will be changed as follows.
» Previous: 7 + skill level * 1 (total 22 seconds)
» Changed: 3.5 + skill level * 0.5 (total 11 seconds)
- Cooldown changed from 60 seconds to 30 seconds.
• 최루: 탈출 - (Lachrymator - Escape)
- New characteristics are added.
- Instantly casts and takes silence and invincibility to yourself for 1 second, and increases movement speed by 30
• 최루: 살상 가스 - (Lachrymator - Lethal Gas)
- The 50% reduction in duration has been removed.
- Cooldown changed from 40 seconds to 10 seconds.
• 나이프 스로잉 - (Knife Throw): When attacking an enemy affected by the enlargement debuff, the hit function is deleted unconditionally.
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✠ Rangda: There is a phenomenon that Langda relies heavily on the Assassin’s Tachkab Alkal’s bleeding cycle reduction function, so instead of deleting the function, the aggressive part of Langda is added and the damage is adjusted.
• 약탈 - (Luka):
- The skill factor is changed.
» Previously: 219 + [Skill Level -1] * 36.7 (Total 732)
» Changed: 272 + [Skill Level -1] * 45.4 (Total 907)
• 쿠투칸 - (Kutukan):
- The skill factor is changed.
» (Current): 687 + [Skill Level -1] * 114.6 (Total 2291)
» (Change): 996 + [Skill Level -1] * 166 (Total 3320)
- By separating the [Curse of Chaos] debuff that transforms the target into [Kepa] and the debuff that deals sustained damage, it is improved to inflict continuous damage even when the target resists [Curse of Chaos].
• 라와 - (Rawa):
The skill factor is changed.
» (Current): 163 + [Skill Level -1] * 163.8 (Total 818)
» (Change): 232 + [Skill Level -1] * 232 (Total 1160)
• 바롱 - (Barong):
- A feature that deals damage to a certain range of enemies around Barong is added.
The skill factor is changed.
» (Current): (Total 100)
» (Change): 192 + [Skill Level -1] * 50.1 (Total 642)
• 바롱: 버프 뺏기 - (Barong: Absorb)
- Attribute name changed to Barong: Absorb.
- The function is changed as follows:
» (Current): Barong applies a beneficial buff to its owner when he successfully removes the buff from the enemy.
» (Change): When Barong directly attacks an enemy every 30 seconds, the duration of Barong increases by [the number of stacks * 10] of the keret debuff on the enemy, and the keret debuff on the enemy is removed.
• 바롱: 강화 - (Barong: Enhance)
- Changed from duration enhancement to skill factor enhancement.
- Barong advanced enhancement arts are added.
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✠ Corsair: Adjusted Corsair’s insufficient damage, and adjusted it to increase the usability of iron hooks and kill hauling. As the silver drop on the field disappeared, it was difficult to use Corsair’s loot attribute, so we changed it to a shout attribute. The shout trait complements the Scout’s maneuverability.
• 약탈 - (Loot):
- The attribute name changes to shout.
- The function is changed as follows.
» (Current)
- Probably steal silver when attacking normal monsters in the normal field.
- No longer applies to monsters for which the [Pillager] effect was activated.
- Activated when Corsair is the party leader.
» (Change)
- When using Corsair skill, the [cry] buff that can be stacked up to 5 times has a 50% chance.
- [Crying] Stamina consumption per stack of buffs decreases by 10% and movement speed increases by 1.
- [Cry] buff duration 20 seconds.
• 더스트 데블 - (Dust Devil):
- Skill usage time is changed from 1 second to 0.75 seconds/
- The skill factor is changed:
» (Current): 352 + [Skill Level -1] * 47.1 (Total 1011)
» (Change): 343 + [Skill Level -1] * 57.4 (Total 1146)
- Attack range is increased by 30%.
• 헥슨 드롭퍼 - (Hexen Dropper):
- Skill usage time has been changed from 0.9 seconds to 0.65 seconds.
- The skill factor is changed:
» (Current): 288 + [Skill Level -1] * 36.5 (Total 799)
» (Change): 329 + [Skill Level -1] * 54.9 (Total 1097)
Attack range is increased by 30%.
• 퀵 앤드 데드 - (Quick and Dead):
-
Skill usage time has been changed from 1.5 seconds to 0.75 seconds.
-
The skill factor is changed:
» (Current): 291 + [Skill Level -1] * 152 (Total 899)
» (Change): 237 + [Skill Level -1] * 237.8 (Total 1188)
-
The number of targets will be changed from 5 to 7 people.
-
Attack range is increased by 40%.
The following features are added.
- [Quick and Dead: First Face] takes 10 seconds when using the skill
- Increases pistol damage by [(Original Cooldown-10) * 2]% of the attacked skill during buff duration
• 임페일 대거 - (Impale Dagger):
- The skill factor is changed:
» Previously: 679 + [Skill Level -1] * 171.5 (Total 1365)
» Changed: 395 + [Skill Level -1] * 395.5 (Total 1977)
• 킬홀링 - (Kneel Hauling):
- It can be used even if the enemy is not caught in the iron hook.
- If the enemy is not caught in the iron hook, the ability to quickly attack the front 4 times is added.
The skill factor is changed.
» (Current): 362 + [Skill Level -1] * 18.1 (Total 524)
» (Change): 1191 + [Skill Level -1] * 308.8 (Total 3970)
- Cooldown changed from 25 seconds to 30 seconds.
• 아이언 후크 - (Iron Hook): Cooldown changed from 25 seconds to 30 seconds
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