Sadhu rework, okay IMC please PLEEEEEASE Just give something good, bring the old sadhu with high % u_u
Nak will change to cleric i’m feeling…
Sadhu rework, okay IMC please PLEEEEEASE Just give something good, bring the old sadhu with high % u_u
Nak will change to cleric i’m feeling…
Now only, we need to wait for next genial patch where they remove silver totally.
…
fix the mess they made with the arditi but do it right >.<!
How to fix shield swordie: Add extremely high damage buffs when blocking.
There, shield swordie is fixed.
Sadhu rework: PLS BRING BACK OLD POSSESSION! and some form of Transmit Prana
i have high hopes for Chaplain too
old posession would be great, but i’m guessing OoB rework into something like shinobi clones. would make the class less clunky and easy to use. At the cost of class identity i suppose.
the only thing better than have a sadhu clone following you around , would be having 2 sadhu spirit clone following you.
but let’s be realistic, the chances of this happening are pretty slim because:
first: is too cool to be done and we know that if something is too cool imc is not gonna do it, it goes against their principles.
second: this is in fact my main reasoning about it: shinobi clone alone already gave imc such headache in those years even if is somehow fine now , but i believe that just thinking about it makes them be horrified somehow, so putting this on sadhu, i don’t see it, it would make the class pretty much be a magical shinobi, and no i don’t see it as bad thing, it would be the most perfect and cool and viable way that they could turn sadhu into without too much problems just like what they did with shinobi and for a class that deals with that theme is not wrong too it fit’s really well , but we know that the thought of having somehow a copy carbon of shinobi in sadhu it will make imc refuses it all together.
i confess here that if imc put one cloneshinobilike spirit on sadhu, i will create one build of it; if he put two, i will create 2 build’s of it, (if i really like it)…
what if we could move our character and soul? like a Meepo from Dota2, could work wonders, but the skill ceiling will skyrocket and sadhu will become the hardest class to master 
The sadhu’s biggest problem is the lack of synergy that the astral body has. If the astral body executed the skills of the other classes it would already make the character much more viable. Yone (league of legends) has a similar ability to OoB and still allows the astral body to use the skills, sadhu needs a similar mechanic
oh yeah, if imc went the yone way with the OoB, aloowing to AA and use any skills with a boost in dmg and then we prakiti back at any time, Sadhu would be a LOT more interesting.
Tough i do feel that the shinobi way woule be the most “easy” to do, since they already have the code for it.
At this point i assume they’ll just give up on OoB and will remove it along all other skills spirit related, saying something like “we tried a bunch of times but it doesn’t work and we decided to move on” (just like re:build). Then they’ll add generic skills with high SFR, massive AoE, DoT and a buff/debuff (perhaps with channeling) just so the class is at the same power level as Crusader and Exorcist.
I don’t think they’ll add clone mechanics since shinobi had all interactions removed to be allowed to have them, and anything that isn’t standard has significant potential to create bugs (sadhu already had its share and it would be expected for them to avoid giving it new ones). Since last class batch it’s better to keep expectations on ‘new elements and/or mechanics’ as low as sea floor level.
Sadhu Players:
IMC please we want a Sadhu Rework that does away with current Out-of-Body mechanics, its irritating and its such a huge hassle to stay still in the current game design!! Please change it into something better like making it into a clone or buff or something, or like what you’ve planned before in the initial Sadhu Rework plans last year!! We need a proper Sadhu Rework!!
IMC:
Oh, Sadhu is fine but you want us to double down on Out-of-Body mechanics more? Got it. Hmm, we already pawned off the Sadhu bug onto Shinobi Vaivora Dagger, lets give Sadhu this:
“Sadhu: Ascetic
When spirit is out, applies 1 stack of [Asceticism] every 2 sec (up to 20 stacks)
Increases damage dealt by magic by +2% per stack
When the spirit is removed, all stacks are removed”
I expect nothing from IMC’s attempts of a rework at this point, yet IMC never fails to disappoint me 95% of the time. Don’t get your hopes up and pray the correct intern is working on your class.
Meanwhile Sage and Runecaster still trash
And Alchemist/Squire is below the trash…
Nah, Sage can work, just need some love and buffs, RC needs a complete rework
I don’t think they’ll be able to recapture the magic that was casting Hexing, Black Death Steam, and Incineration on a boss, then using Sadhu’s tether to get back to a safe distance, cast Safety Zone, then hammer away with Effigy + Out of Body basic attack. The recent changes have also made it largely impractical to do some… interesting things involving Sadhu and Chaplain.
Just end my suffering. I’d rather see what used to be my favorite class removed outright than have its max potential locked behind some elusive Vaivora weapon.
Remember: last time they “reworked” Sadhu, Possession changed to the actual state, SFRs increased, Prana lost the min crit rate and OoB started to deal damage when used and increased difficulty/clunkiness.
I already gave up on expecting the class to receive a good fix (note: not the fix that I would want, but something more acceptable). Right now it is not entirely bad as it was a long time ago, but they will never tackle the real problems of the class, unless:
This would probably be the best they could do: stop trying to fix a concept that they can’t figure out how to improve. If they streamline/dumb down Sadhu mechanics, keeping reasonable SFRs for a damage class, it will probably be the most beneficial change it could get. Make it a single hit (or low ammount of hits) AoE magic damage class that uses psychokinesis element, with higher SFR expected for single hit skills, and that’s it. No special mechanics, just press the button and deal damage.
The day IMC will listen to players’ suggestions about the problems and difficulties of this game will never come.
EDIT: The spirit was more fluid to play when you could pop in an out more frequently with old OoB + old Praktriti than the actual mechanic.
There’s just some “tiny” issues with that…
1 - OoB is the class signature skill and removing (even reworking to certain degree) may be the same as deleting the class. Surely, they can add the spirit as a “flavor” instead of a mechanic but that’s just dressing.
2 - We can’t have all classes to be straight forward (specially on the offensive side) as a system with multiple classes demands diversity. It might be fine considering how the cleric tree is more diversified on roles, but that’s still not ideal.
Just like other classes, and the game as a whole, it doesn’t feel like they even tried to understand their own game strengths in the first place. I will never forget the G-star trailers and how amazing all classes looked at time, to the point i wanted to try all of them. In fact, it Sadhu and Linker (and also Centurion) were the most exciting as they added a whole new layer of possibilities to the game, just to be discontinued and guttered. If they do give up on it (which i still believe will be the case), it will be the confirmation that no rework nor new class will have any chance of being special. The class may become playable or even popular, but it at a huge cost.
Same for the day they start to think about their game individual value instead of looking for other games “popular features” without thinking why they worked there in the first place.
Sorry for being a bit overboard, but i needed to unleash some of my frustration today.
I would prefer the class to be unique as well, but they clearly can’t find a way to work with the concept they want.
I just think it would be better for the class to be turned into another simple damage class instead of trying to force a style that doesn’t have a good gameplay overall. The sensation is even worse when Sadhu’s direct competition are mostly Exorcist and Crusader, and both have a very very simple play style IMO, but unique on their own (Crusader more then Exo, Exo is just a damage dealer with holy-themed skills - besides arts-). It is not that other magic dealers in the Cleric tree have very complex and unique game styles, they are just more simple.
Exo - multi hit targeted area, low cool down, with the exorcism theme
Crusader - strong single hit (and almost single target), around the player, higher cool down, with “holy war” theme with stance
Druid - buff + damage, mainly DoT HoT, with a weird mix of the druid common archetype and… misticism? (Stonehenge)
They could find nuances to place Sadhu on this list as well and slap a sadhu-esque naming/animations to fit the concept and there you have it. Not very unique anymore? No, but certainly more easy and probably would gather people’s attention.
To be granted: when Prana was giving minimum critical chance, it was really nice, cause it had a solid purpose: a class that facilitate crits for magic dealers. Sad that they took it off.
Heck, if they just allowed OoB to cast skills from the spirit instead of the body, it could probably be enough to make the class more appealing. It is not like you have such range as the beginning anymore to be exploited.
don’t agree with that.
as long it keeps “sadhu” theme as historical wise figure, is fine for me, maybe we just don’t have the same “amount” of love for sadhu.
Oob was just a choice the mc made before with this class and was the first thing we saw as sadhu and i do admit that is something that we are fond of and nice “spicy” that makes sadhu be different from other classes, but saying that removing it would be the same as deleting the class is too much, really too much in my opinion, maybe i’m more biased because i would super love for they to do a shinobi style sadhu as magical class, with clones spirits because i love summoners and where i do agree that clones-spirits would not be summon per see, it does not change the fact that it gives me summoner’s vibes from it, and was exactly what made me have one sadhu too, oab was like a summon gimmick that i liked earlier on, before all the crap that they turned sadhu in it.
Plus more important fact of it all just like @fabricio_polo stated at this point in time i do believe that we need more “straight forward” thinking, a lot more and in the dps side this is the easier to apply , we are close to 4 years in, imc tried to keep it “cool” and “diversity” and failed miserable and this is the reason that we have rework after rework, class crap after class crap, maybe is time we go simple and straight forward and if having a sadhu shinobi style in cleric with magical class is what it needs to be done for sadhu, i’m all for it, not that imc is gonna go with it, i’m just using it as example.
At least with this we can have people who likes those classes can play with it, even if they are not on the same field as OP classes, they would at least be playable classes in the end,maybe i’m minority but i doubt that i’m the only one who logs in tos here and now and still uses builds that is liked more instead of META super builds, and thank god that somehow imc went straight forward with so many builds that allowed them to be playable even if we lost in the diversity aspect and some are even META’s too.
is not hard; imc already failed in trying to go complex and diversity , we are already 4 years in, we need straight forward solutions to those classes that are years already in the limbo like alchemist;sadhu; squire; templar etc.
i could even give one right now: turn alchemist in a pot loving summoner; with homunculos as it’s main summon; with others pots and skills buffing summons-characters and be done with it, is not hard, maybe they could add some extra on art’s and ichor to homunculos later on to grown it’s class identity buffing it up, but would be enough.
so maybe we can add diversity later on, with vaivora like ichors, buffing different types of skills; and arts, making a diversity type of gameplay depending on the build and the art’s + ichors you choice after all vaivora right now would not be the last OP buffing skill ichor later on i bet will have more set’s buffing different types of skills and if the imc does not crap on this system too, she will make it all of them in the same “power level” only changing the gameplay-style function of the buffing skill and thus creating diversity for different builds and users but we would not need to wait for so long because at least those classes would already be playable if we apply a straight forward buff style on them. .