If you only know that it means a lot to me since there’s a thread before called “what are your dream changes in your main classes” and put a wall of text into it. Well good to know that shino has raiton buffed since it lacks engage utility because you have to run for the mobs before you hit them with raiton / use instant accel of assassin as utility. My dreams are coming true little by little <3
They also kinda stole the Fanning ARTS idea from a thread I made about a new Scout class with a skill that increased the Sword auto-attack hit area, so I might as well continue, if they actually listen.
I just realized the Monk ARTS for Palm Strike is the old Deprotected Zone > Palm Strike hidden combo.
I like most of the new Arts. I’m a little dissapointed with Shadowmancer’s only. Now I have to wait for those I’m really interested. Priest, Kabbalist, Pardoner, Diev, Plague Doctor, Paladin, Miko and Oracle!
Channeling the inner Saitama to slap down pests . A ranged skill for Monk is awesome, I just have to wonder though how will this change Hand Knife, a skill that has to be used in a 1 second window after this new positional Palm Strike.
Also,
Holy crap, Zaibas’ AoE looks crazy
(Remembers its 197% per hit skill factor )
Zaibas is basically a better Thunder Ark proc, and new Palm Strike will be irritating to use with Hand Knife unless they separate its combo into 4 individual overheats and cooldowns. Even then, 1 point for Hand Knife sounds crazy like that, maybe they will change the amount of skill points per skill as well.
Hopefully IMC takes this opportunity to also tweak things outside mere ARTs and fix various issues with class balance.
Isn’t Chaplain a AA buffer? Or IMC is trying to shift it to a Holy Damage Buffer? (Exorcist and Miko/Kannushi are already really good on that. Druid and Sadhu are generically good)
Is this the return of the Magnus Exocismus?
I don’t mean it in a rude way but I think you should rather be happy they considered your suggestion. I mean I suggest stuff because I hope they change something in the game for my likes and that’s already nice if something makes it in.
Also yeah I do think they listen to a lot of stuff. I saw some things in the game that maybe was inspired by some of my suggetsions… but it is obviously their game so maybe they won’t be interested in things or put their own twist on it.
I’m actually not happy with it. I mean I don’t know how it will work but if it just replaces the original Aspergillum… then it’s almost lame for me. It could be tho that it will still buff you or that you can keep the buff if you switch the attribute on/off…
…but anyway… I know it will fit well with exorcist and crusader … … … … … … … … … … … … … … …
What about physical chaplains?.. Chaplain still needs more work…or another art too.
It looks cool…but I don’t even feel like this was needed… More like in pvp tbh…if it will still have the stagger effect…it will be fun in pvp…
jesus i love those arts!! Sage, Terramancer, Krivis and Chaplain. Miko-Chaplain-Exorcist will hit so hard, and Sage will be even more anoying at the PVP