Tree of Savior Forum

KToS General Thread v5.0

But 25% are not doing anything useful, they have overly nerfied what made a class supposedly (DAMAGE) RED. In a class suportt, buff AOE, and look that it is not even as useful as creaking, since it is better to stay in creaking than falc.

Biggest hit box + Biggest Aoe

R anger
50% final damage
37, 5% missile atack damage
-10% critical resist.

Falc
Biggest hit box +Big Aoe

Ranger
50 % final damage
37, 5% missile atack damage
-10 % critical resist.

Translation:

Nanging 25% ora nindakake apa-apa sing migunani, mula akeh banget nerima babagan apa sing nggawe kelas umume (DAMAGE) RED. Ing kelas suportt, buff AOE, lan delengen ora pati migunani kaya creaking, amarga luwih becik tetep ing creaking tinimbang falc.

Falc
Kothak hit paling gedhe + Aoe Paling gedhe

Nggawe
50% karusakan pungkasan
37, karusakan atile pluru 5%
-10% resistensi kritis.

Lek jareku, babah abang utowo ijo, iki lo mek kelir. Deloken sihir akeh sing ungu wernoe, mlebu dps utowo bot iku?

how companion slots works?

Some ideas:
Make PES (or circling) a debuff that increases the damage of all the caster’s skills in some way, perhaps by increasing minimum crit chance for monsters under aiming, something like that.

Make aiming a debuff so it stops getting knocked off by buff-removing skills. Make it party only like the other changes if you have to, as long as SFRs are buffed across the board somehow to accommodate.

Basically give falc the hunter treatment. Give it presumed synergy with some other class, where some other skill is an auto-crit under aiming or something. Give it a friend. They mentioned not too long ago adding another archer or scout class to fill in the disparity in the base class numbers. Make a class that falc is just married to. Some kind of weapon-agnostic naturalist or huntsman in a more precise kind of way.

Give it more direct synergy with something. I don’t know. It’s either that or just straight up improve its sustained damage, meaning you have to make PES/sonic strike/tomahawk less dumb, less clunky, and give skills like pheasant less delay. edit: and maybe not make the skills overwrite each other if you use them too quickly one after the other like even hunter was fixed to not do that can you do that? thanks

A) For each character slot you gain a companion slot.

B) Each companion has a different number of slots for armor and weapon, with no restrictions on what to equip aside level and be movable through team storage. Top, bottom, gloves and boots count as armor and any weapon counts as weapon (even 2h). I believe trinket count as armor and trinket as weapon, not sure though.

B-2) Only the PAtk of flying companions applies to their damage output, which makes armor slots almost useless on them.

Ye mate, I think you misunderstood me. Now, pre emp is weaker by a lot compared before. I was saying it used to hit harder

Falconer isn’t in a need of a rework just buffing pre-emptive strike is all that it needs. But they can make it that pre-emptive strike can also proc from your crits with an internal cooldown makeing it do more dmg overall.

1 Like

there was a request to fix falconer hanging shot art dated back to 20190829 http://m.tos.nexon.com/lab/dev/suggest/view.aspx?n4ArticleSN=2695
almot 1 year and still no fix

And also remove the downtime on Aiming, that would be nice.

IMC has once again easily managed to infuriate players. Nice job.

3 Likes

new legend gear?

2 Likes

IMC really wants to see how far they can push players at grinding items before they break down and quit with this patch.

New Legend Raid: Glacier

Allows for 5 entries per week, regardless of difficulty choice. There are three difficulties: Easy, Normal, and Hard. They provide different rewards randomly.

Easy
Glacier Heart (Raid Material)
Archstone Fragment

Normal
Glacier Heart (Raid Material)
Completed Weapon
Archstone Fragment
Archstone

Hard
Glacier Heart (Raid Material)
Completed Weapon enhanced to +11
Archstone Fragment
Archstone

New Legend Equipment

The new level 440 legend gear has many different versions. There are 5 different sets for 3 different armor types (cloth/leather/plate). There are two weapon types (Field and Raid versions). Please note that these are not the new set option effects you can apply to these sets: those are separate.

Different sets require different amounts of Brikynite (new Planium), Magic Stones, and the Glacier Legend Raid Material. All the new level 440 gear costs +20% more silver to repair and enhance on top of the usual level scaling for costs. They also have 12% higher attack for one handed weapons, 10% higher attack for two handed weapons and trinkets, and 8% more defense for shields than the usual level scaling. For example, as a result, a +21 Varna Weapon is roughly equivalent to a +0~11 Glacier Weapon.

Field Weapons

These weapons come with random stats and cannot use random stat ichors.

Materials
Brikynite x16
Magic Stone x40

Raid Weapons

These weapons accept both types of ichors.

Materials
Brikynite x2
Magic Stone x40
Glacier Legend Raid Material x24

Awakening Legend Set

Provides bonuses in Dimensional Collapse and Uphill Defense only. Comes with random stats and does not accept random stat ichors.

Materials [Each Armor Piece]
Brikynite x8
Magic Stone x20

Bonuses
-Damage dealt +10% for each armor piece
-Damage taken -5% for each armor piece

Valor Legend Set

Provides bonuses against Field Bosses and in Weekly Boss Raid only. This armor set does not come with random stats and accepts both types of ichors.

Materials [Each Armor Piece]
Brikynite x1
Magic Stone x20
Glacier Legend Raid Material x12

Bonuses
-Damage dealt +10% for each armor piece
-Damage taken -2.5% for each armor piece

Plains Legend Set

Provides bonuses in normal fields and Challenge Mode only. Comes with random stats and does not accept random stat ichors.

Materials [Each Armor Piece]
Brikynite x8
Magic Stone x20

Bonuses
-Damage dealt +10% for each armor piece
-Looting Chance +100 for each armor piece
-Movement Speed +3 only when wearing all four pieces

PVP Legend Set

If you are wearing this set outside of Team Battle League or Gemstone Feud, it will provide zero Physical Defense and Magic Defense. This armor set does not come with random stats and accepts both types of ichors.

Materials [Each Armor Piece]
Glacier Legend Raid Material x1

Bonuses
-Costs 90% less silver to enhance.
-Always costs only 1 Goddesses’ Blessed Gem to transcend.
-Always costs only 1 Pamoka Solution to apply set bonuses.

Guardian Legend Set [Cloth Only]

Provides bonuses in Raid Dungeons only. This armor set does not come with random stats and accepts both types of ichors.

Materials [Each Armor Piece]
Brikynite x1
Magic Stone x20
Glacier Legend Raid Material x12

Bonuses
-Damage taken -5% for each armor piece
-Healing amount +5% for each armor piece
-SP Recovery +150 for each armor piece

Punishment Legend Set [Leather Only]

Provides bonuses in Raid Dungeons only. This armor set does not come with random stats and accepts both types of ichors.

Materials [Each Armor Piece]
Brikynite x1
Magic Stone x20
Glacier Legend Raid Material x12

Bonuses
-Damage dealt +15% for each armor piece
-Damage taken -2.5% for each armor piece

Barrier Legend Set [Plate Only]

Provides bonuses in Raid Dungeons only. This armor set does not come with random stats and accepts both types of ichors.

Materials [Each Armor Piece]
Brikynite x1
Magic Stone x20
Glacier Legend Raid Material x12

Bonuses
-Damage dealt +5% for each armor piece
-Damage taken -5% for each armor piece
-Movement Speed +5 only when wearing all four pieces

New Legend Set Bonuses

These sets are split between use for PVE and PVP.

PVE Only Set Bonuses

Roar of Sauk

image

3 Set: STR/INT +140
4 Set: CON +80
5 Set: Physical/Magic Attack +580
6 Set: New Skill

Sauk
Deals damage to enemies nearby and stuns them for 1 second. Increases damage dealt by 150% for 5 seconds.

Skill Factor: 10660%
Cooldown: 20 seconds
AoE Attack Ratio: 30

Dragon Strength Level 1
Increases the duration of the damage buff by 3 seconds.

Balinta’s Offering

image

3 Set: STR/INT +140
4 Set: CON +80
5 Set: HP Recovery +520
6 Set: New Skill

Balinta
Increases damage dealt by 175% for 30 seconds after use. Damaging Slash, Pierce, and Striking skills heal you for 20% of your HP recovery stat, while other damaging properties heal for 10%. (Heal has 1 second cooldown)

Cooldown: 100 seconds

Dragon Strength Level 1
Damage bonus increased to 250%.

Svierty’s Challenge

image

3 Set: CON +80
4 Set: AoE Defense Ratio +10, Block +445
5 Set: Damage taken from boss monsters -10%
6 Set: New Skill

Svierty
[Channeled skill, can be used while moving]
Forces nearby monsters to target you, and reduces Physical damage taken for nearby party members by 30% while increasing their damage dealt by 100%.

Max Duration: 20 seconds
Cooldown: 100 seconds
Monsters affected have increased movement speed.
Reduces your own movement speed by -15.
Increases the total number of monsters that can target you.

Dragon Strength Level 1
Increases the damage dealt bonus to 150%.

Redetti’s Salvation

image
This set option is available for both PVE and PVP.

3 Set: SPR +140
4 Set: Movement Speed +3
5 Set: SP Recovery +290, Maximum SP +1930, Healing +1200
6 Set: New Skill

Redetti
Select one party member and teleport them to your position, healing them. Can be used on targets that cannot move, and if used on yourself, you are only healed.

Cooldown: 40 seconds
Healing Factor: 1200%
Range Limit: 300

Dragon Strength Level 1
Reduces the cooldown by 10 seconds.

PVP Only Set Bonuses

Essera’s Composure

image

3 Set: CON +80
4 Set: Critical Resistance +445
5 Set: Damage taken in PVP -10%
6 Set: New Skill

Essera
Removes [Slow], [Hold], and [Arrest] debuffs upon use, and provides immunity to all removeable advanced debuffs. Every time this prevents a debuff, you receive a stack of the [Essera’s Will] buff.

Duration: 25 seconds
Cooldown: 100 seconds

Essera’s Will
Increases damage dealt by 20% per stack.
Increases Healing by 20% per stack.
Max Stacks: 5
The buff will stay active until Essera ends.

Dragon Strength Level 1
Increases the duration by 10 seconds.

Charis’ Enthusiasm

image

3 Set: STR/INT +140
4 Set: CON +80
5 Set: Accuracy/Block Penetration +445
6 Set: New Skill

Charis
Instantly heals you for 20% of your maximum HP. Increases damage dealt by 100% and Movement Speed by 5 for 30 seconds. Cooldown is reset upon killing another player.

Cooldown: 120 seconds

Dragon Strength Level 1
Increases the damage bonus to 150%.

New Arks

Any Ark that can be crafted with Archstones can now go to level 10 (Wind, Storm, Thunder, Dispersion, Punishment, Overpower). The old arks (STR, INT, SPR, DEX) are still capped at level 7.

Level 8
Nucle Powder x512,000
Goddess’ Blessed Gem x192
Mystic Tome Page x67
Sierra Stone x19

Level 9
Nucle Powder x648,000
Goddess’ Blessed Gem x200
Mystic Tome Page x89
Sierra Stone x25

Level 10
Nucle Powder x800,000
Goddess’ Blessed Gem x200
Mystic Tome Page x112
Sierra Stone x32

Ark - Dispersion

icon_item_ark_green01

[Stage 3 and above]
A portion of damage that you take is dispersed, turning it into a damage over time effect. By default, 25% of damage taken is dispersed over 5 seconds.

Default Duration: 5 seconds
Default Damage Ratio: 25%

1 Stage: CON +20
3 Stages: Increases the duration of Dispersion by 1 second.
5 Stages: Increases the ratio of damage that is dispersed by 5%.

Ark - Punishment

icon_item_ark_purple01

[Stage 3 and above]
Provides a chance to trigger the Punishment effect when attacking. Punishment causes your next 3 attacks within 10 seconds to deal additional Physical damage equal to a portion of the damage dealt by the skill that triggered it.

The chance to trigger Punishment scales with the Skill Factor of the skill you are using, with the maximum chance being the one provided by the stage 3 bonus. Punishment cannot trigger while the buff is still active, and the buff will disappear upon changing maps.

Default Maximum Chance to Trigger: 30%
Default Damage Ratio: 70%

1 Stage: STR/INT +20
3 Stages: Increases the maximum chance to trigger Punishment by 2%.
5 Stages: Increases the damage ratio of Punishment by 5%.

Ark - Overpower

icon_item_ark_black01

[Stage 3 and above]
Triggers the [Overdue Interest] debuff on enemies for 20 seconds when you successfully penetrate their block. Overdue Interest stores a percentage of the damage dealt by the attack that penetrated the enemy’s block, causing them to deal up to 50% less damage based on the stored damage value, which is then deducted from the buff.

The debuff will disappear after 20 seconds or upon changing maps, but if block is penetrated again, the duration and the accumulated damage value stored will be updated.

Upon reaching stage 3: Accuracy/Block Penetration +200
Default Overdue Interest Ratio: 10%

1 Stage: STR/INT +20
3 Stages: Accuracy/Block Penetration +100
5 Stages: Increases the ratio for Overdue Interest by 4%.

New Unique Armor Sets

The recipes for these can be obtained from the new Stage 6 to 10 challenge mode. They are crafted using Archenium, which is made in Klaipeda at the Alchemist Master.

Archenium
Mystic Tome Page x20
Goddess’ Blessed Gem x20
Practonium x10
Archistone Fragment x1

Ziburynas Leather Armor Set [Overlord Raid]

image image image image

Stats
STR ▲84
INT ▲84
CON ▲60
Critical Rate ▲277
Physical Critical Attack ▲554
Magic Critical Attack ▲554

Overlord Raid
Increases damage by 25% per armor piece worn after using Gung Ho, Concentration, Guardian Saint, Double Attack, or Magic Shield for 20 seconds. Has no effect in PVP areas.

Kartas Leather Armor Set [Harsh Imperator]

image image image image

Stats
INT ▲84
CON ▲60
SPR ▲84
Critical Rate ▲277
Physical Critical Attack ▲544
Magic Critical Attack ▲544

Hashi Imperator
Increases damage dealt by [0.9% * armor pieces worn] for each summon you have active (maximum 45% increase). Has no effect in PVP areas.

Rumpelstiltskin Leather Armor Set [Reckless Gambler]

image image image image

Stats
STR ▲84
INT ▲84
CON ▲60
Critical Rate ▲277
Physical Critical Attack ▲544
Magic Critical Attack ▲544

Reckless Gambler
Increases damage dealt by [0.9% * armor pieces worn] for each installation you have active (maximum 45% increase). The Statue of Goddess Vakarine does not count for this bonus. Each skill is only counted once, regardless of how many installations are active from that skill. Has no effect in PVP areas.

29 Likes

Does IMC really think people are going to farm for this many sets of gear?

5 Likes

PvP only for TBL and Feud, so the main PvP event GTW still get the D

2 Likes

Wow, just reading about it already makes me want to quit.

15 Likes

yes they do
20 characters

Same
20 characterssss

1 Like

LOL… So a Forced full Set Change again??
and i m sure they probably will enable Ataka + Smugis for these new legend lv 440 equips in the distant future like they enabled (savi->varna)to make Varna Obsolete.

its time for Varna to join Savinose i guess…

3 Likes

Nah but for real wtf is this update IMC

6 Likes