New Legend Raid: Glacier
Allows for 5 entries per week, regardless of difficulty choice. There are three difficulties: Easy, Normal, and Hard. They provide different rewards randomly.
Easy
Glacier Heart (Raid Material)
Archstone Fragment
Normal
Glacier Heart (Raid Material)
Completed Weapon
Archstone Fragment
Archstone
Hard
Glacier Heart (Raid Material)
Completed Weapon enhanced to +11
Archstone Fragment
Archstone
New Legend Equipment
The new level 440 legend gear has many different versions. There are 5 different sets for 3 different armor types (cloth/leather/plate). There are two weapon types (Field and Raid versions). Please note that these are not the new set option effects you can apply to these sets: those are separate.
Different sets require different amounts of Brikynite (new Planium), Magic Stones, and the Glacier Legend Raid Material. All the new level 440 gear costs +20% more silver to repair and enhance on top of the usual level scaling for costs. They also have 12% higher attack for one handed weapons, 10% higher attack for two handed weapons and trinkets, and 8% more defense for shields than the usual level scaling. For example, as a result, a +21 Varna Weapon is roughly equivalent to a +0~11 Glacier Weapon.
Field Weapons
These weapons come with random stats and cannot use random stat ichors.
Materials
Brikynite x16
Magic Stone x40
Raid Weapons
These weapons accept both types of ichors.
Materials
Brikynite x2
Magic Stone x40
Glacier Legend Raid Material x24
Awakening Legend Set
Provides bonuses in Dimensional Collapse and Uphill Defense only. Comes with random stats and does not accept random stat ichors.
Materials [Each Armor Piece]
Brikynite x8
Magic Stone x20
Bonuses
-Damage dealt +10% for each armor piece
-Damage taken -5% for each armor piece
Valor Legend Set
Provides bonuses against Field Bosses and in Weekly Boss Raid only. This armor set does not come with random stats and accepts both types of ichors.
Materials [Each Armor Piece]
Brikynite x1
Magic Stone x20
Glacier Legend Raid Material x12
Bonuses
-Damage dealt +10% for each armor piece
-Damage taken -2.5% for each armor piece
Plains Legend Set
Provides bonuses in normal fields and Challenge Mode only. Comes with random stats and does not accept random stat ichors.
Materials [Each Armor Piece]
Brikynite x8
Magic Stone x20
Bonuses
-Damage dealt +10% for each armor piece
-Looting Chance +100 for each armor piece
-Movement Speed +3 only when wearing all four pieces
PVP Legend Set
If you are wearing this set outside of Team Battle League or Gemstone Feud, it will provide zero Physical Defense and Magic Defense. This armor set does not come with random stats and accepts both types of ichors.
Materials [Each Armor Piece]
Glacier Legend Raid Material x1
Bonuses
-Costs 90% less silver to enhance.
-Always costs only 1 Goddesses’ Blessed Gem to transcend.
-Always costs only 1 Pamoka Solution to apply set bonuses.
Guardian Legend Set [Cloth Only]
Provides bonuses in Raid Dungeons only. This armor set does not come with random stats and accepts both types of ichors.
Materials [Each Armor Piece]
Brikynite x1
Magic Stone x20
Glacier Legend Raid Material x12
Bonuses
-Damage taken -5% for each armor piece
-Healing amount +5% for each armor piece
-SP Recovery +150 for each armor piece
Punishment Legend Set [Leather Only]
Provides bonuses in Raid Dungeons only. This armor set does not come with random stats and accepts both types of ichors.
Materials [Each Armor Piece]
Brikynite x1
Magic Stone x20
Glacier Legend Raid Material x12
Bonuses
-Damage dealt +15% for each armor piece
-Damage taken -2.5% for each armor piece
Barrier Legend Set [Plate Only]
Provides bonuses in Raid Dungeons only. This armor set does not come with random stats and accepts both types of ichors.
Materials [Each Armor Piece]
Brikynite x1
Magic Stone x20
Glacier Legend Raid Material x12
Bonuses
-Damage dealt +5% for each armor piece
-Damage taken -5% for each armor piece
-Movement Speed +5 only when wearing all four pieces
New Legend Set Bonuses
These sets are split between use for PVE and PVP.
PVE Only Set Bonuses
Roar of Sauk
3 Set: STR/INT +140
4 Set: CON +80
5 Set: Physical/Magic Attack +580
6 Set: New Skill
Sauk
Deals damage to enemies nearby and stuns them for 1 second. Increases damage dealt by 150% for 5 seconds.
Skill Factor: 10660%
Cooldown: 20 seconds
AoE Attack Ratio: 30
Dragon Strength Level 1
Increases the duration of the damage buff by 3 seconds.
Balinta’s Offering
3 Set: STR/INT +140
4 Set: CON +80
5 Set: HP Recovery +520
6 Set: New Skill
Balinta
Increases damage dealt by 175% for 30 seconds after use. Damaging Slash, Pierce, and Striking skills heal you for 20% of your HP recovery stat, while other damaging properties heal for 10%. (Heal has 1 second cooldown)
Cooldown: 100 seconds
Dragon Strength Level 1
Damage bonus increased to 250%.
Svierty’s Challenge
3 Set: CON +80
4 Set: AoE Defense Ratio +10, Block +445
5 Set: Damage taken from boss monsters -10%
6 Set: New Skill
Svierty
[Channeled skill, can be used while moving]
Forces nearby monsters to target you, and reduces Physical damage taken for nearby party members by 30% while increasing their damage dealt by 100%.
Max Duration: 20 seconds
Cooldown: 100 seconds
Monsters affected have increased movement speed.
Reduces your own movement speed by -15.
Increases the total number of monsters that can target you.
Dragon Strength Level 1
Increases the damage dealt bonus to 150%.
Redetti’s Salvation
This set option is available for both PVE and PVP.
3 Set: SPR +140
4 Set: Movement Speed +3
5 Set: SP Recovery +290, Maximum SP +1930, Healing +1200
6 Set: New Skill
Redetti
Select one party member and teleport them to your position, healing them. Can be used on targets that cannot move, and if used on yourself, you are only healed.
Cooldown: 40 seconds
Healing Factor: 1200%
Range Limit: 300
Dragon Strength Level 1
Reduces the cooldown by 10 seconds.
PVP Only Set Bonuses
Essera’s Composure
3 Set: CON +80
4 Set: Critical Resistance +445
5 Set: Damage taken in PVP -10%
6 Set: New Skill
Essera
Removes [Slow], [Hold], and [Arrest] debuffs upon use, and provides immunity to all removeable advanced debuffs. Every time this prevents a debuff, you receive a stack of the [Essera’s Will] buff.
Duration: 25 seconds
Cooldown: 100 seconds
Essera’s Will
Increases damage dealt by 20% per stack.
Increases Healing by 20% per stack.
Max Stacks: 5
The buff will stay active until Essera ends.
Dragon Strength Level 1
Increases the duration by 10 seconds.
Charis’ Enthusiasm
3 Set: STR/INT +140
4 Set: CON +80
5 Set: Accuracy/Block Penetration +445
6 Set: New Skill
Charis
Instantly heals you for 20% of your maximum HP. Increases damage dealt by 100% and Movement Speed by 5 for 30 seconds. Cooldown is reset upon killing another player.
Cooldown: 120 seconds
Dragon Strength Level 1
Increases the damage bonus to 150%.
New Arks
Any Ark that can be crafted with Archstones can now go to level 10 (Wind, Storm, Thunder, Dispersion, Punishment, Overpower). The old arks (STR, INT, SPR, DEX) are still capped at level 7.
Level 8
Nucle Powder x512,000
Goddess’ Blessed Gem x192
Mystic Tome Page x67
Sierra Stone x19
Level 9
Nucle Powder x648,000
Goddess’ Blessed Gem x200
Mystic Tome Page x89
Sierra Stone x25
Level 10
Nucle Powder x800,000
Goddess’ Blessed Gem x200
Mystic Tome Page x112
Sierra Stone x32
Ark - Dispersion
[Stage 3 and above]
A portion of damage that you take is dispersed, turning it into a damage over time effect. By default, 25% of damage taken is dispersed over 5 seconds.
Default Duration: 5 seconds
Default Damage Ratio: 25%
1 Stage: CON +20
3 Stages: Increases the duration of Dispersion by 1 second.
5 Stages: Increases the ratio of damage that is dispersed by 5%.
Ark - Punishment
[Stage 3 and above]
Provides a chance to trigger the Punishment effect when attacking. Punishment causes your next 3 attacks within 10 seconds to deal additional Physical damage equal to a portion of the damage dealt by the skill that triggered it.
The chance to trigger Punishment scales with the Skill Factor of the skill you are using, with the maximum chance being the one provided by the stage 3 bonus. Punishment cannot trigger while the buff is still active, and the buff will disappear upon changing maps.
Default Maximum Chance to Trigger: 30%
Default Damage Ratio: 70%
1 Stage: STR/INT +20
3 Stages: Increases the maximum chance to trigger Punishment by 2%.
5 Stages: Increases the damage ratio of Punishment by 5%.
Ark - Overpower
[Stage 3 and above]
Triggers the [Overdue Interest] debuff on enemies for 20 seconds when you successfully penetrate their block. Overdue Interest stores a percentage of the damage dealt by the attack that penetrated the enemy’s block, causing them to deal up to 50% less damage based on the stored damage value, which is then deducted from the buff.
The debuff will disappear after 20 seconds or upon changing maps, but if block is penetrated again, the duration and the accumulated damage value stored will be updated.
Upon reaching stage 3: Accuracy/Block Penetration +200
Default Overdue Interest Ratio: 10%
1 Stage: STR/INT +20
3 Stages: Accuracy/Block Penetration +100
5 Stages: Increases the ratio for Overdue Interest by 4%.
New Unique Armor Sets
The recipes for these can be obtained from the new Stage 6 to 10 challenge mode. They are crafted using Archenium, which is made in Klaipeda at the Alchemist Master.
Archenium
Mystic Tome Page x20
Goddess’ Blessed Gem x20
Practonium x10
Archistone Fragment x1
Ziburynas Leather Armor Set [Overlord Raid]
Stats
STR ▲84
INT ▲84
CON ▲60
Critical Rate ▲277
Physical Critical Attack ▲554
Magic Critical Attack ▲554
Overlord Raid
Increases damage by 25% per armor piece worn after using Gung Ho, Concentration, Guardian Saint, Double Attack, or Magic Shield for 20 seconds. Has no effect in PVP areas.
Kartas Leather Armor Set [Harsh Imperator]
Stats
INT ▲84
CON ▲60
SPR ▲84
Critical Rate ▲277
Physical Critical Attack ▲544
Magic Critical Attack ▲544
Hashi Imperator
Increases damage dealt by [0.9% * armor pieces worn] for each summon you have active (maximum 45% increase). Has no effect in PVP areas.
Rumpelstiltskin Leather Armor Set [Reckless Gambler]
Stats
STR ▲84
INT ▲84
CON ▲60
Critical Rate ▲277
Physical Critical Attack ▲544
Magic Critical Attack ▲544
Reckless Gambler
Increases damage dealt by [0.9% * armor pieces worn] for each installation you have active (maximum 45% increase). The Statue of Goddess Vakarine does not count for this bonus. Each skill is only counted once, regardless of how many installations are active from that skill. Has no effect in PVP areas.