interesting to see that many people who post here haven’t even played the game for months
all complaints are expected as usual, I will be surprised when the IMC stops buffeting the pyromancer infinitely
interesting to see that many people who post here haven’t even played the game for months
all complaints are expected as usual, I will be surprised when the IMC stops buffeting the pyromancer infinitely
That’s why IMC never listen to them. 
It would even make sense that bow if he had
Critical Rate 700+
AND DEX or Evasion in place of “elemental” attacks
It would make the other classes still have some visibility if they ended up with mergen because, this skill could be a good option for the homming arrow that needs that disgusting loading and hinders a more dynamic gameplay.
But with these other adds, the IMC practically says it is either a fletcher or a fletcher in the build, period.
that is not elemental attack, all elemental attack changed to additional dmg stats which give flat dmg.
That attack vs mutant/plant is pretty big, 10% increase dmg for current episode if you check at F1 stats.
Its better that way, no need to add critrate/dex/eva, too similar to fletcher’s bow
I don’t think it’s viable, I wouldn’t trade the critical rate for that damage, at least the Critical Rate I think is viable for an archer. It is difficult to see a build today that is not critically based. I think this bow will be forgotten like the old TRINKET vaivora, they will prefer to use wastrel trinket over the trinket shuttle and in that case I would use the skia bow when wasting a giant time in a vaivora of this level.
I do not see myself giving up my current Vaivora bow (bowstring) for this bow. Even the PBETA I think is a much better option to the orbit. And I HATE FLETCHER =(
BUT I’M FORCED TO USE IT FOR THE BOW STRING and critical rate
that is officially called glacier bow, not pbeta bow
why are you hating fletcher? did it bully you back school?
I don’t think it’s well built, without the Vaivora it is easily replaced. With the Vaivora only works because of the barbed
Cross fire her AOE is weird
Divine Machinery has another strange AOE, and even with a good (% damage) the damage is low
Broadhead is a bleeding-based skill but does not have much effect.
Bodkin has its advantages debuff and buff removal
Magic arrow (low% and silence is what works)
Art is then disposable
The hunter does everything that the fletcher does and with even greater damage, defense debuff, bleeding, Stun and critic debuff.
It is a class that still follows in the “Top build” I don’t know why.
I still think they could optimize the Vaivora collection for just one weapon per type and make it possible for you to change the fixed buff of skill levels and additional effects. So that the weapons fit in any build and not the other way around.
For example. Replace the fletcher bowstring with a “mergen buff” and so on.
But in the meantime we’re holding on to a weapon to modulate a build, it’s sad
I made a video of the balance patch to Wugushi and Sapper last week. For those who are interested, please take a look~
lol sapper is one of my favorite classes i think his idea is very interesting and now with these buffs it will be much more interesting xD
It looked more like a nerf than a buff.
A change in dextoxfy is cool, but it reduces the effectiveness of jin can gu. (perhaps to control the graphical problems it causes)
I didn’t see a big increase in (% of poison pot or miasma)
And the latent took a legal time debuff.
On the sapper this seems to have a gross damage damage on two abilities, maybe it is a good bet to create more focus on pvp. I don’t see the sapper doing as well in the pve as he used to
For me wugu was killed and buried for good and maybe the sapper now has a good use in pvp
DMA SFR is not that low actually
max lv DMA (1950%+50%)x6= 17550%
bigger than 1 OH of max lv zenith (1639%x10)
so many ktos player sacrifice bodkin to Max DMA.
180° with itos player who max bodkin and ignore DMA
have you tried bodkin to remove abomination’s reflect?
bodkin point reduce def debuff help other skill damage , but if u have hunter it is ok without bodkin point
I don’t try reflect abomination. In description “Has a chance to remove a removable buff”. Se o dma for tão grande assim pode ser uma boa alternativa
Yes, something that hunting and retrieve do best. But because of the only idiotic buff of the bow shuttle. It makes me drop the class even though I’m better. Maybe I sacrifice mergen (my second favorite class) and keep archer - hunter-falc (my favorite class) and fletcher but about the synergy I can’t see very well. As with hunter-falc and mergen.
Yes, something that hunting and retrieve do best. But because of the only idiotic buff of the bow Vaivora. It makes me drop the class even though I’m better. Maybe I sacrifice mergen (my second favorite class) and keep archer - hunter-falc (my favorite class) and fletcher but about the synergy I can’t see very well. As with hunter-falc and mergen. In other words, I see that the IMC makes us build with the weapon (it has more “strength” than the character).
All the Vaivora weapons are band-aid fixes to how badly designed the classes are.
After over 9 months of not playing ToS and then coming back IMC implemented a change recently that was asked for since the start of re:build for clerics. Like how long do you really think it should take for the dev to realize that a hybrid class needs to have the ability to have some sort of scaling from 1 stat to another when it can be used by anyone within its class tree.
The change in question is an attribute that allows druid to change to pure physical dmg.
Another point, it took IMC since the implementation of the Mergen class till about a few months ago to fix spread shot.
I think its time that IMC at least listened to some of the community feedback.
seeing this again begs the question -> did anyone ever tested how those numbers actually work? When ya check your status it shows a % which would make you think it a Damage buff (despite the term ATTACK used) which would be worse than an actual ATK buff, wouldnt it?
Not all, they actually nerfed God Smash (20.03.) and then made a Vaivora weapon (02.04.) to make it strong again, which is a ridiculous development, it’s even worse than nerfing the Inquisitor:Burn attribute from 5 to 3 flames and then sell us back an art that increases the number of flames to 6 now, because you have 2 layers of RNG before you can get the skill back to useful levels:
They could’ve just left the skill alone and made a useful Vaivora weapon for e.g. Paladin, a class that could use a good two-handed mace.
I think there is a lot of mess in the development regarding weapons.
Leveling skills, specific.
It would be better to just attack buffs that pay and are not like the glacier (1 to 3 seconds) in which the shuttles make sense.
Leave the skills just outside (like arts and passives) and gems (which can be equipped anywhere. It would have better sustainability and a better class identity. Without having a weapon determining its build. The development team itself seems to me a lot lost in the sense of how to deal with classes.
It would be so much better for a passive to have the same or similar effect as das Vaivor a and let the Vaivora do the work of weapons buffing the damage.
In the end it seems to me that nothing the community here says reflects on the game, only what causes noise in KTOS
maybe because the complaints in huge texts are incredibly repetitive in saying how the IMC secretly hates all the classes that she created, so it doesn’t surprise me that she doesn’t pay attention to Itos