IMC please what was the thought process behind finestra for 10 seconds of auto attacking using a horrible SFR and single target damage? Hoplite is a buff class why did you add a +1 to its skills on a Vaivora when a 120 weapon offers better buffs? And Iโm sorry Level 9 spear throw spam at 913.6x3 SFR (Lv100 attr) is not attractive.
Iโd trade those Spear Throw effects for a 30 min Finestra duration instead.
I guess we have to see it in action. Maxing spear throw would bring javelin at around 2800% SFR. If there is no delay of sort and it can be thrown several times per second, it may be interesting.
It would be interesting in combination with Nak Muay, whoโs got an attack speed buff and the ability to trigger his skills on the get go while attacking normally during Muay Thai.
They removed the extra overheat, so i suppose there was no need for that thing to exist anymore.
I am already calling it, IMC will get rich due to the high number of neko lovers 

I got a few Questions:
3. Arts / Attribute Initialization , Class Change UI Improvement
- characteristic points are reduced during the class initialization or change , it will appear a mysterious document number of the sheet .
Does that mean we will receive our invested arts back?
Original Text:
์์ธ /ํน์ฑ ์ด๊ธฐํ, ํด๋์ค ๋ณ๊ฒฝ UI ๊ฐ์
- ์ด๊ธฐํ ํน์ ํด๋์ค ๋ณ๊ฒฝ ์ ํ์๋๋ ํน์ฑํฌ์ธํธ, ์ ๋นํ ์ ๋ฑ์ฅ์ ์๋์ด ํ์๋ฉ๋๋ค.
And
Improvement of mercenary certificate
-The previous mercenary corps certificate has no weight, so if you clear the content in the state of maximum holding , you have received a lot of problems that can no longer be obtained . To this end, the weight is added, but the inconvenience caused by this is increased due to the large amount of acquisition , and the following improvements are made .
- Right-click the yongbyeongdan token - you can increase retention by using a token yongbyeongdan .
-You can check your mercenary corps certificate using the โ / mercenary corps certificateโ command or at the mercenary corps certificate store .
- held yongbyeongdan token is shared by all of the characters within the team .
-You can accumulate up to 100 million tokens for mercenaries .
- yongbyeongdan token it can be held as a status item . However , mercenary vouchers cannot be used in the item status .
does that mean Mercenary Badges will become a point system instead of an item to carry around?
Original Text:
- ์ฉ๋ณ๋จ ์ฆํ ๊ฐ์
์ด์ ์ ์ฉ๋ณ๋จ ์ฆํ๋ ๋ฌด๊ฒ๊ฐ ์กด์ฌํ์ง ์์, ์ต๋ ๋ณด์ ๋ ์ํ์์ ์ฝํ ์ธ ๋ฅผ ํด๋ฆฌ์ดํ๋ ๊ฒฝ์ฐ ๋ ์ด์ ํ๋ํ์ง ๋ชปํ๋ ๋ฌธ์ ๊ฐ ๋ค๋ ์ ์๋์์ต๋๋ค. ์ด์ ๋ฌด๊ฒ๋ฅผ ์ถ๊ฐํ์์ผ๋, ํ๋๋์ด ๋ง์ ํน์ฑ์ ์ด๋ก ์ธํ ๋ถํธ์ด ๋ ์ปค์ง ๊ฒ์ ํ์ธํ์ฌ ๋ค์๊ณผ ๊ฐ์ด ๊ฐ์ ํฉ๋๋ค.
์ฉ๋ณ๋จ ์ฆํ๋ฅผ ์ฐํด๋ฆญ-์ฌ์ฉํ์ฌ ์ฉ๋ณ๋จ ์ฆํ ๋ณด์ ๋์ ์ฆ๊ฐ์ํฌ ์ ์์ต๋๋ค.
๋ณด์ ์ฉ๋ณ๋จ ์ฆํ๋ โ/์ฉ๋ณ๋จ์ฆํโ ๋ช ๋ น์ด ์ฌ์ฉ์ด๋ ์ฉ๋ณ๋จ ์ฆํ ์์ ์์ ํ์ธํ ์ ์์ต๋๋ค.
๋ณด์ ์ฉ๋ณ๋จ ์ฆํ๋ ํ ๋ด ๋ชจ๋ ์บ๋ฆญํฐ๊ฐ ๊ณต์ ํฉ๋๋ค.
๋ณด์ ์ฉ๋ณ๋จ ์ฆํ๋ ์ต๋ 1์ต๊น์ง ๋์ ๊ฐ๋ฅํฉ๋๋ค.
์ฉ๋ณ๋จ ์ฆํ๋ ์์ดํ ์ํ๋ก๋ ๋ณด์ ํ ์ ์์ต๋๋ค. ๋จ, ์์ดํ ์ํ์์๋ ์ฉ๋ณ๋จ ์ฆํ ์์ ์ด์ฉ์ด ๋ถ๊ฐํฉ๋๋ค.
Andโฆ Cleric Master card with 4 SPR! Freaking YES!
If I understood that correctly, the Mercenary Badges will now become a consumable item, meaning you can use it to get points, and use the points in the shop to buy items.
This allows the developers to circumvent the acquisition limit while still providing the ability to have 0 weight by consuming the item.
I would say this bow is pretty underwhelming.
-
Why not have an effect like triple arrow explosions donโt do reduced dmg anymore?
-
Make Homing Arrow dmg explode to nearby enemies. Or eleminate the charging time.
-
Reduce zenith cd, or change it so you donโt need to be basically on top of someone for it to be effective solo.
-
Make sprinkle arrow better. More dmg, less cd.
-
Make Downfall better. More dmg. Donโt let it stop doing doing dmg if youโre too far away.
Or combine Downfall and sprinkle, they are a bit similar feels redundant. You can do this by basically making it a debuff (like Downfall), expand its range of broaden (Downfall attribute, so it hits like sprinkle), eliminate the close distance requirement.
Thereโs so many ways they could have made a cool mergen bow, and they decide to basically make it like a crappier Skiaclipse bow. Unless I am sorely mistaken in how this new bow interacts, it sounds terrible.
First Pbeta bow and now thisโฆ Ugh.
Hereโs hoping they make a cool ranger or falconer bow (like pre emp no longer has dmg penalty on ss and pheasant) โฆ Not really optimistic at this point.
I think this team doesnโt like ranger fletcher mergen this class after ep12.
other class have buff.
and this new vaivora bow is a joke.
lul
lol i was sure they would buff the chaplain vaivora โฆ a shame.
imc hates archer and more hates mergen.
most bows show it

IMC hates all ranged class. Ataka is proof of that
more like: IMC dislikes the notion of Archery. Cannon and musket classes are fine, bow and crossbow classes not so much.
But then again, itโs probably because there are so many weapon options for many classes, which seems to confuse the developers into strange concepts, like the Rodelero sword.
By putting Rodelero into the sword category, it is anti rapier and anti spear, the main go-to classes, because Hackapella sucks. Also, because Rodelero needs a sword now, you cannot use the Hackapella sword and vice versa, making the forced synergy pointless again.
Or maybe they expect you to make 2 different swords and swap between them for different skill uses?
Reminds me of Inquisitor and Monk, one is a two hand class, the other one a one hand class, great synergy if you manage to switch the weapon between skill uses (and still do less damage unless the one hand mace is 16 upgrades above the two hand mace).
I doubt there are enough Chaplains left on the Korean servers, even after the recent changes, to justify any changes henceforth. The mace needs ridiculous investments into the rest of your equipment to get a worse effect than Monks Double Punch. Even the additional damage Ark is just so much worse for the investment compared to the Storm & Thunder versions, making Chaplain not in the least attractive to any player. And the gameplay is boring as hell as well.
But fletcher is really strong and most PVE bow archers would probably take fletcher (and have been strong for the last 4 yearsโfletcher has almost literally never been bad in PVE content), and this looks like a bow for the other path, ie one for mergens who are also falc and such. Iโm interested to see how that proc is. Mergens were always billed as โbeeg AoE classโ but that never seemed to pan out until the SFR changes to zenith.
Mergen Vaivora bow = skiaclipse bow + mergen horrible passive.
So, 2 x shitty
Well, I already quit the game some time ago, but with those vaivora changes I was expecting sorcererโs vaivora rod to be changed to staff (or better value to let rod vaivora be stronger than staff for sorcerers, using staff to summon than swapping to rod is just too expensive [strong staff + strong trinket + strong rod + strong shield] and boring). But then no changes to this one, kinda sad.
Iโm thinking that IMC gonna it all these vivo weapons and ark stones in the Leticia cube or not??? 


