Tree of Savior Forum

KToS General Thread v5.0

It doesn’t even have damage on AA? idk… thats what i see Edit: there is no new AA in the video it seems X)

You are right that it is also a factor now… but before the sfr changes saint oath pretty much was viable for chaplain and I think their main option anyway because saint oath was designed for AA builds. Now I’m not sure it is good for anyone but definitely not feeling it with my chap.

Oh wow… didn’t know about that… Sounds awful… The main reason i was still considering zealot was emphatic… I’m not sure I care about it anymore…
I don’t know if I care about Saint Oath tho cause I don’t even think it’s good.

And here I am, half happy half sad because Owynia got more spotlight, but not because of her story or background, but because she is a beautiful mage NPC that could be recycled into a Master for a new Class.

It’s like if Pajauta was recycled as the Arbalester or Hwarang Master on another timeline, totally unrelated to her, but hey, its a cute Archer and can be used for that.

It felt so lazy to me to recycle an old but cute NPC into a Master completely unrelated to her story instead of comissioning a new illustration for one… it feels like a half new class for me because of it ;_;

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Featherfoot rework looks ok. A bit sad that the class lost the ‘vampirism’ aspect, but being finally free of Kurdaitcha hell is worth it :haha: Kurdaitcha gameplay was certainly unique, but that doesn’t mean it was fun.

It remains to be seen how effective, if at all, this self-curse playstyle will be. The skills all have low sfrs, so using the class’ sp/curse gimmick seems pretty much mandatory. Either way, as someone who had played FF for many years and only recently dropped the class, I’ll be playing this reworked version for sure. (assuming the game hasn’t been shut down by then lol)

The vaivora though, looks quite bad - at least the lvl1 effect does. It does damage based on Ngadhundi, but that itself has a very low sfr. I guess the matk line in its raw stats is meant to compensate for having a weak effect?

About the new class, as expected, the skill factors as all really low, so you really have to stack the buff to deal any damage. Seems fun to be honest.

I just hope it doesn’t take a massive grind to unlock Keraunos like it takes for Hwarang or the Hackapeliter costume…

Bong is not exactly good at testing new classes… note how he never once uses AAs while the buff is on, and only AAs after removing the buff…

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Oh you are right… I thought the first skill he used is the AA… Oh Bong pls…lol… I kinda got scared AA is just a debuff or something but I didn’t even see it yet then.

because of overload buff, the saint oath turned on useless =/
Saint Oath was good, but no more.

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I can’t believe it’s happening. I already have a Nak, a QS, a BM, and started working on a Chaplain recently. My QS doesn’t have a Swift Ark or Saint Oath armor, but it still has Running Shot as a 0 cost damage option while everything else is on cooldown.

Every character I have that isn’t my main Cleric has an AA build to some extent. Now that there’s an AA Wizard again (rip Pyro/Link/Ench), I might have to complete the set.

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It’s look more:
-We don’t have money for new classes and animations!!! what will we do???
-oh, just release patch note every two months
- you got promoted ;D

Like the dumbass I am I took Saint Oath for my magical chaplain, seeing “buffs AA” and automatically thinking it would buff binatio/aukuras combo and didn’t read the small letters at the bottom of the contract saying “oh yeah it activates with regular skills that don’t do this and this and this…”, basically no magic circles, no debuffs and I took PD/Krivis as other classes. Yeah, I’m f*cked… :haha:

It’s the class reworks that are getting shafted, not the new classes’ cycle. It’s written right there - new class added every two months as before. Clerics have nothing to cry about this time, come on.
The rest of the schedule was supposed to be

|Sword Man|Existing class remake|
|Cleric|new class|
|archer|Existing class remake|
|scout|new class|
|Wizard|Existing class remake|

So, if anything, it’s swordsman, archer and wizard that would have to complain. Not clerics.

Can’t wait for another swordman patch that barely change anything and become one build to rule them all

Just to clarify, I’m referring to the previous batch of patches with regards to Clerics not getting a new class, not the upcoming batch of patches:

Swordsman: New class
Clerics: Existing class rework
Archer: New class
Scout: New class (where it was supposed to be “Existing class rework”)
Wizard: New class

To be honest, I feel like IMC forgot there were supposed to be existing class reworks in the first place and just went with adding new classes somewhere along the way. Swordsmen, Archers and Wizards (and Scout) already got their new classes anyways.

@ligerre98 Haha, its all on IMC with regards to that one-build-rules-all meta we have now, wanting every class to do their own thing without having “synergies” but then leaving certain classes to have build-wide buffs thus making them core classes like how Assassin was to Scout and Krivis was to Cleric DPS back in the days. Feels bad that stuff like this won’t be fixed in a single patch.

They deviated out of the schedule they wrote about back in august or september only with the scout class rework and its delay, but even then we’re still talking about an existing class rework…just one from another class tree.

And them making those class rework “non-regularily” means we’ll have to go with this swordman burst-or-you’re-crap meta for a long time. And it will be only made worse when they unlock relic levels, as it’s the combination of both (along with the burst phases, like with vasilisa) what makes it so overpowered.

People can word it however they want, Hackapeliter is still a new Scout class that takes up its own class slot and has its own unique abilities, not a rework on an existing class (much less one on a different class tree). If IMC’s idea of an existing class rework is introducing a new class, then I guess that’s that.

Hopefully they iron that out about the meta, its rather comical how much I see Doppelsoeldner-Blossom Blader-Dragoon in WBR Swordsman rankings at this point.

“Existing class rework” doesn’t mean it necessarily has to replace an existing class. It just means they aren’t starting anew to do it. With hackapelite it was easy to do - it’s a class that was moved from another ranged tree before…hackapelite’s ankle shot is nothing else than a rebranded archer hackapelle’s leg shot, for example. But finding a cleric-suitable class they can recycle from another tree…i see it far less easier. And it’s not like they didn’t do new abilities for the sadhu in the class rework either, anyway.
And for all the complaining you’re doing those are the only two “existing class reworks” they did so far, anyway. We don’t even know what the plans for the others are to begin with (albeit given the new spotlight the centurion master is getting, i wouldn’t be surprised if they reintroduced it as swordsman existing class rework…being the only class they ever removed to begin with, as far as i can remember.

It’s not comical, it’s just the logical consequence. Besides the mechanic-related buffs - often of short durations - if you have a relic that provides a strong buff for a limited time and you can choose to either have something that deals damage in few seconds or a sustained damage style that requires to continuously attack, of course the former is better. As activating the relic only in those short bursts makes it so your attack is, for all intent and purposes, always buffed. Even worse when is the boss itself having burst phases (see vasilisa) as it throws aside any balancing they may have made regarding average damage in a period of time. It’s a mess.

“for all the complaining” … you mean a single sentence in my initial post talking about Wizard changes and about the change in class schedule schedule, c’mon. Its not often that IMC makes new classes, and however you want to put it, in the end Scout still got a new class option and Cleric is one class short.

That aside, the meta has always favored Burst DPS, no surprises there. Its still comical to me the state of class balance when the rebalance changes in Archer patch should’ve ironed out such stand-outs yet class balancing is still so screwed. IMC wanted to make every class be standalone and killed synergy in that patch so they can balance things easier but they previously forced such synergies to force players into playing specific builds to make it easier to balance in the first place. All classes are intrinsically different, internally and externally, and I feel like IMC failed to understand this in their balancing. Burst classes will always perform better than Sustained classes in practice, Wizard builds benefit better focusing on certain elements, mounted classes will always be mounted, summoner classes will always be used along with Isgarinti, certain classes benefit more with certain Goddess/Demon armor and Arks, classes have varying levels of power with and without Vaivora yet one can only use 2 Vaivoras in a build, every class has its own unique skills and gameplay design, Res Sacrae’s nature always made it benefit certain classes and class combinations more. different content favors different build types and so on.

Even worse, IMC didn’t even completely shut down all synergies and left certain classes keep such utilities (like Crusader Chants buffing all skill damage in future, not just Crusader) for some reason. With how every other class became more standalone, every other class is worse off as builds like Doppelsoeldner-Blossom Blader-Dragoon, Pyromancer-Chronomancer, Hwarang-Appraiser, Crusader-Zealot (in future) and Clown-Enchanter that aren’t as affected benefit the most (ironically most of them are meta classes previously). IMC said they balanced classes taking into account their utilities VS their DPS, but some of those classes are doing well with both. Mixing and matching the best of these aspects gave rise to builds like Swordsman’s Doppelsoeldner-Blossom Blader-Dragoon, to put it simply.

My dumb tin foil hat theory is that IMC did the rebalance patch, not to make all classes balanced, but so that IMC can manage more easily what classes are strong or weak since it got too complicated, thus allowing them to be able to more easily jack up the power of new classes they introduce so they can sell more TP and TP packages. Jokes aside, I feel like the patch somehow made things worse as expected of IMC, and in pure comedic fashion, builds like Doppelsoeldner-Blossom Blader-Dragoon are meta due to how well the build works together in a meta where IMC tried to make all classes standalone.

Class balancing is a joke, as always.

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My view on new wiz

Taoist is stupidly buffed and nutshit insane, people will swap from pyro chrono sm to pyro chrono tao 100%.

Cryo bolt is stupid good and tree is very decent, don’t expect vv1 to do much more damage, most likely won’t get 100% final damage nor cast set bonus so that’s a HUGE damage loss, but anyway it might do the cut just like shadowmancer is carried by a single skill.

Featherfoot, looks pretty good mathematically but webpage doesn’t show number of hits, i’ll guess it’s gonna be overaverage without accounting the up to 50% final damage buff which works somewhat similar to arcane explosion but having only 1 second cooldown while arcane had 1 minute cd.

Keranos seems to have a lot hitcount if you don’t debuff properly with current, and without current every skill seems complete garbage. we’ll see how it goes gameplay wise. If it demands you to constantly autoattack 5 times to reapply current while not being that good of a class, it just gonna hurt your other 2 class choices.

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If you don’t catch bot, delete the summoning class
I saw some on the 1f

Ritsu’s overview of the new Featherfoot for those interested, IMC sure comes up with weird mechanics like Blood Curse.

For those interested in Taoist’s Vaivora (since the description may confuse people). Can’t say I’m a big fan of IMC making Vaivoras that encourages focusing on single elements in a class that uses many types of elemental spells like Taoist and Elementalist.

bot in 1f now ? who would even …

You don’t catch bot
You annoy them
Did any imc attempt actually catch them? Stop them? Nah
They just getting annoyed and it become worthless to bot
And you got to annoy them early on
If you annoying them midway like tos who having no prep at all you will just ruin actual players experience
Whatever the decision is because it will definitely change the game norm, how the game played