Tree of Savior Forum

KToS General Thread v5.0

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I wonder if this is self-criticism, I mean you literally blow up Tree of Savior with this weapon.

That and the fact that this links Tree of Savior to a crime syndicate. Does this make the developers [IMC] a crime syndicate? I mean they earn their money through illegal gambling and the addiction of users :haha:

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that is a 1h sword skin…

one handed mace *20charra

I was out of contact for a while, they said why the scratch off the idea of the common classes?

I guess they did, but my Korean isn’t good enough to understand the reasoning behind it. You can watch the stream here 트리 오브 세이비어

I’m strangely enjoying their inability to even bring the Cleric patch on time (was planned for May, then delayed to June, meaning they lied once again since they could’ve obviously released the patch in May if they were actually working on it, instead they released new TP packages and costumes, which show you exactly how the priority of the developers is : money > all, even if it means burning the tree and sinking the ship).

It was funny how they rolled back the support Scouts,too. They could’ve left these skills and effects and just added the support effects back as arts/attributes with ease to make the classes actually useful in solo play.

All in all they are still at it, wasting time and effort for things to abandon, not doing their work when they should, not even apologizing for delaying the release when they obviously had enough time to prepare new TP packages and goddess cube equipment (I doubt they have specialized graphic artists who only create costumes, so they actually occupied them prioritizing designing things to sell instead of making new skill effects for the Cleric patch).

I hope the Korean players will not accept this charade anymore and leave the game in droves, there is no reason to back up the developers that cannot even prioritize the customers that keep the game alive by playing.

sadly the May delayed to June thing is a common practice for most media company I’ve seen these day. “We’ll introduce a new fun stuff in May” that translate to “the very last day/week of May” which also mean any problem will translate to delay to June (at least mid to last June of course).

new ktest patch:

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Vibora Mace - Grace of Protection

  • the party except himself holds the Stone Skin buff increases damage + 100%

Paladin saved? :thinking:

Can any one translate for me the Warlock Vaivora??

what is battering ? i don’t understand .

How does the IMC create a class that depends on another and make its ups and downs conflicting? Why could the NECRO vaivora not be a dagger?

The skill of the pet is independent of the skill of the character.
When the item is unequipped, the summoned Necromancer summon is canceled.

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Maybe try asking yourself that

if the dual weapon thing still will be a thing then that’s not a problem…otherwise you have to choose X)

IMC: We balance and design classes according to their uniqueness and identity.

Also IMC: Here’s a Necromancer Vaivora so Necromancer can use Doppelsoeldner’s, Shadowmancer’s and Mergen’s uniqueness and identity on top of Necromancer’s own uniqueness and identity.

:haha:

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When the class has the opportunity to match the other DPS classes, the IMC comes and further fragments … Meanwhile, any other class with MUCH less investment that is given in a Sorcer / Necro has an extremely higher DPS!

Before the IMC excluded the class at once, just as it did with centurium.

And according to the legend that still wants to create a 3rd class of summon, for what? To have NO synergy at all? This lack of perception of late game is depressing.

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new prominence according to ktest players.

damage output reduced by roughly 60%

ktest prominence changes:

compared to live ktos prominene:

The most important thing here is: Sorcerer’s Vaivora was a Rod, when EVERY WIZARD wanted to use Staff (no dagger attribute), and everybody complained about this, but nothing was done. Now that wizards can use Rod (about the same MATK as staff), and Sorcerer is already using Rod, they make Necro’s vaivora a Staff (???)

IMC changed alot of skills’ hit rate: in the case of Plague Doctor’s Incineration, they increased hit rate from 0.5s to 1s while doubling SFR, but they deleted the attribute that decreased hit rate from 0.5s to 0.3s and didn’t compensate it in the raw SFR… so sad it is going to lose around ~40% DPS

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Man, that necro VV looks cool. It’s a shame that summoners need Isgarinti+Froster lord card+heavy Spr investment, meaning they don’t mesh together with classes other than FF+Sorc…

I’d probably try Necro-FF-Shadowmancer if summoners weren’t special snowflakes when it comes to dmg scaling and item choices.

Also it seems when using the VV, the mages will instantly use Condensation when summoned… meaning that since you can only have 1 mage at a time (but the skill has 5 OH), you can re-summon it quickly to get 5 very fast Condensation casts. Might be a bug? And of course, we don’t know the skill factors of these skills yet, so they might end up being bad.

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So did this happen to Crusader RoL?

there were no changes to Crusader according to the patch notes.

However, it wouldn’t be surprising if they changed it later on. Zaibas is a good example to see what you can expect, a reduction to at best 12 hits for all skills.
Plague Doctor is the other example,where they changed the hit interval to 1 hit per second, so there are two models, one reducing the total number of hits that is acceptable for the system and one changes the interval to reduce the stress on the server.

If I was still playing this would have me worried, as they should have at least tried the change of the internet protocol before going this route. It could mean that even by changing the protocol used, such changes could not be averted to increase the stability. Or they are trying to buy time with pseudo-improvements, because the only real instance where this is taxing is GTW.

One thing that could be the problem is because most classes addressed in the patch with their hit count/-interval were lately becoming meta-classes (Krivis,Plague Doctor for example) or were meta from the beginning (Elementalist,Mergen,Pyromancer for example), meaning more players used the classes actively, increasing the total server load with the highly favorable classes and their skills used by more and more players [IMC shooting its own foot once again with balancing].

I can still see some potential skills for an upcoming change with the next big balance update [Cleric Patch], for example Double Punch on Monk (probably going to be 3 or 4 hits every second of channeling) and Breaking Wheel on Inquisitor (probably going to be changed to hit 3 times every second; the 2x hit effect could be changed into a +100% final damage boost for skills that are used in the vicinity of the Wheel).

The Dievdirbys changes are fun,though, now an uninvested Diev will no longer provide 26% Cool Down reduction to invested players. There might be a race to provide support players with more resources to increase their support capabilities.

1 Like