KTest patch moving over to KToS, seems like a few things changed like Warlock Vaivora.
eh? is mergen being buffed? i cant understand their google translate
not really, it’s more the other way around. Strong classes like Mergen won’t benefit much if their number of hits is reduced in return for increased base SFR%(doubled SFR and halved hits for Arrow Sprinkle and Zenith, the only skill that got a few extra hits was Downfall), because then you can just hit less targets for the same 10m. For most content that is not hardcore in terms of defense, this update is probably a nerf for Mergen and many other classes,affected in this way by this patch, that rely on certain skills and/or the vaivora effects.
Indeed it’s a direct nerf, Mergen and other multihit classes was able to do a lot of good damage thanks to a multiple lines it’s equal to a multiple chances to activate the ark (whatever it is, thunder, divine or storm) and now, the chance to activate the ark it’s exactly the same, and we have less lines to activate it.
In paper, this shouldn’t be a problem since all classes will be affected by the reduction of their lines… or not? that’s what i’m not totally sure, just saw mergen got four skills affected while other classes only one or two
Mergen actually buffed. The sfr was too low to benefit much from dr ark. Now seems just right.
The SFR was low, but the higher amount of hits also brings a higher chance to trigger the ark during the skill and has enough hits left over to benefit from the 5 hit damage amplification. More hits also mean that the chance to score more critical hits is higher.
I doubt that with these two things to watch out for this would actually count for a buff, especially in the light of having goddess equips soon afterwards, unless IMC is going to rebalance every single content according to the new stat gains (which are stated to make the boost via Res Sacrae less impactful, so we’re looking at at least a base stat gain of 10000 raw attack, and without the new goddess equipment being broken on failure, everyone will be able to hit the enhancement cap eventually).
You also have to calculate for the fact that everyone will be able to afford lv 4 vaivora, stage 10 ark and luciferi set after the changes, so there will be an extreme powercreep for the average player incoming.
In light of the new changes, having more hits which are less powerful will be more beneficial than having less hits,more so if they plan to raise evasion/block on new enemies,too.
The only scenario in which I can actually see a benefit in these changes would be if IMC did balancing at the current niveau so everyone can breeze through all content once he is equipped with the goddess set and raises the damage cap beyond 10m.
Remember, there is no new levelcap incoming, so everything will still be lvl 460 content with the same Moringponia & Tel Harsha, the same Glacia, the same Challenge Mode, the same Dimension Singularity.
Ktos already with 3.3x def patch wbr and it’s not easy to cap damage even with higher sfr. We are still in our bubble until next def patch.
Already got ktos mergen review saying mergen output is increase. So better just wait the actual damage come to itos rather than assuming too much of it.
That’s actually impossible, unless you go maximum points into Downfall,the only skill that benefited from the changes.
WBR doesn’t matter. It’s the only content where maximum output does not matter, since you can get full rewards with a minimum output value each run. Maximum Output only saves you time and gives you a tiny bit of extra rewards if you rank in the top 10.
The contents that matter most are CM and DS, followed by the actual raids.
With less hits you’re far more dependent on good RNG to get an actual increase, while more hits with less damage each help getting into the average range more easily.
I wish they increase to 5x def and revert to old giltine. But any update is a new things and i welcome them.
#unpopularopinion
wtf, why would people care about damage increasing on CM and DS
just him… even my ep12 gear SR can get full rewards in CM/DS auto…
Yep CM/DS nerfed. So everyone else get more chance to mvp
You need gaming pass now bois, pay up.
Future plans of their Goddess grade equipment system.
waiting for these beauties to come… in 1 or 2 years…
#TranslateTheNewVaivorasPlease
#ShowcaseTheNewVaivorasPlease
It’s my first time reading an update posting without wanting to call the dev team names.
The new director has been doing a fantastic job so far. I am impressed!
Something i didn’t fully understand is…what happens to the old leveled vaivoras? Cause they’ve written how the new ones cost far less, but not how they’ll reimburse the old ones.
Cause the normal disassemble means getting 8 of the same vaivoras, and that will only cause a market crash for the most commonly used types…since there is no more reason to have all that many to begin with.
Me trying to understand ToS gear progression:
This seems… surprisingly alright?
Ktos already has a VV dismantle option. It gives everything back, 8x lvl1 vv, all the transmuters, even the raw silver it takes per try.