Aiming is the new Monstrance
That moment when you think āOh they buffed Tomahawk Arts how nice I can live wi-ā and realize they buffed Tomahawk Arts specifically because they nerfed Aiming so Tomahawk Art canāt do its full damage and needed some damage to compensate.

Good changes to the spear vaivoras but not enough to make 1h spear playable. 1h Spear is still plagued by CD issues for its rotation that this does not address. Finestra still applies a block buff to those wearing a shield but 1h spear + shield does not work with any build. A few multi hits for Retiarius was a nice gesture but ultimately going to fall flat.
vaivora falconer - birb
some stat
some stat
effect:
old aiming
yay.
barbarian become a support class (green class), why wugu not become red class?, they remove support skil from that class right?
R.I.P. Double Pay Earn
Finally!
Just put it out of its miseryā¦
I like it!
To be fair, the current version of double pay earn is complete garbage.
Instead they new deeds of valor double pay earn arts looks promising.
Hoplite,Rodelero,Murmillo could work. Moringponia shield can help getting crits on endgame content.
If you have hoplite in your build and goddess/demon ichors you should not need a moringponia shield.
Did we get x64 client and TCP to UDP connections yet?
I wonder how much is the SFR
Did we get x64 client
Yes, we have that. The game is also running on DirectX11 now.
TCP to UDP connections yet?
There have been many optimizations, but I donāt believe converting to UDP is among them. At least, if it was done, IMC didnāt announce it.
so dagger guard is limit to dagger it self only and no more weop swap ? annyone?
look at the good side: now you can DAGGER finish the enemies with a shield. (and iām not against it: finishing people with a flying shield smash seems pretty cool, a lot cooler of the ādragonfall style jumpā they have add on murmilo).
hahah
but yeah, but being fair i donāt think you are ever able to swap with it, since the skill always had the:
"The buff is removed when the dagger becomes unequipped. "
TCP to UDP connections yet?
They are both active been swapping my VPN from TCP to UDP depends what time of the day.
Iād use TCP when its JS/GTW time or raiding as itās more stable.
UDP when doing solo content
Tomahawk is already very strong with Ark Retri and they buffed it?
Well Aiming is a buff for JSR/ Raid I guess, but a slight nerf in trash contents.
Trash contents aside from Relic dungeon become really easy now so whatever.
Circling applying to team is a nice touch.
@crevox excuse me, but can you help me to understand what is this skill?
I did not understand if this is a passive skill (which you can buy with attribute points) and what it does exactly, can you clarify it for me? Thank you.
is attribute:
āaccumulationā
when using the last OH of certain skills, increase dmg by 30%.
the skills seems to be all of hoplite āattackā skills besides stabbing(that does not have oH).
iām just in doubt if itās ādmgā or āfinal dmgā since as we know thereās a difference between them in TOS, so well better wait for the official (fan-crevox) translation in the end anyway.
overall was a nice buff to hop, but some things are still lacking the biggest and most important for example in my opinion was : a good shield attribute like the one hacka received (15% of shield defense is add as atk), would be good since hop is primary spear-shield based class.(hacka received dagger version and shield version of it: 30% and 15%)
About some changes made to hacka-hop(my opinion):
imc also removed all the spear stance on hacka skills and sword from hop if iām not mistaken.
where imc should have gone the other way and allow more spear/sword into it so we could match hacka with a extra āclassesā like hop and cata-dragon using one hand spear-shield-dagger , would be nice to build a hacka hop spear-shield class or the other way around with hacka hop-barb sword variants it would open a lot of builds configurations for the classes :(, too bad that imc killed it.
Unfortunately the game has been going in the direction of āpre-determined pathsā instead of having a large variety in builds 
With this patch they killed the Reti-Fencer and Hacka-Cata builds. Both of them, while not being meta, were fun to play. Kinda sad to see Imc kill more and more builds with every patch that goes by.
That being said, I kinda like the Hoplite and Hacka reworks.
Haha, and I was such a huge fan of Retiarius Fencer, Dagger Finish and Blandir Cadena just looks so stylish with Rapier. What made them want to make Dagger Finish be shield compatible though, it just sounds like a fancier Murmilloās old Frenzied Slash.
Wonder how much more Swordsman changes does the Swordman tree need to finally subvert the long-prevalent Fencer - Matador - Barbarian meta, and if these changes are even enough?
