Tree of Savior Forum

KToS General Thread v5.0

I just checked the patch note, it says the following:

아우쿠라스의 추가대미지 적용 방식이 기본 공격 또는 스킬 공격 시 해당 수치가 추가되는 형태로 변경됩니다.

So if you attack normally or use a skill the damage is added. That’s still fine enough, it seems that it’s still the same formula [460 * 14 + (1.5 * 460 * 15)] * 1.6 = 26864. Even as a self buff,that seems fine, as all hits will deal 26864 additional damage on top of what they already deal.

I guess it will be up to testing which variation is more efficient, but I don’t think having Zaibas will be that much better as I’m already struggling with all the skills that want to be used on time. I’ll have to test that with the Zaibas arts and look how I can fix the rotation to fit it…

Templar Vaivora: allows the creation of Arch-guilds

remember when only templars could make guilds?
popofarm IMC remembers XD

To each his own, I prefer maxing Zaibas over Aukuras though I can see why some want to max Aukuras. As a Monk, I simply don’t have that many multi-hits to take advantage of the additional damage, so I’ll prefer Zaibas (with Arts so I waste less time casting 1 instead of 3 overheats) for a quick 45,144% before boosts every 25s while spamming Energy Blast. I don’t believe I have enough multi-hits to outdo that, though maybe your build can.

If the Aukuras on kTest is the same as on kToS I could at least test stuff, but yeah. The main implication of the Aukuras change though is how its additional damage no longer goes into the stat window AKA doesn’t get counted into Chaplain Vaivora and Prideti additional damage mechanics. As long as this doesn’t affect your build, all should be fine.

it’s not so much about multi hits but more about how much damage you deal to the enemy in general. Some raid bosses have high defense, which might make a high Aukuras do some additional damage above what Zaibas might do over that period of time. If it affects goddess card triggers, ark triggers and karaliene/lucifieri triggers,too, it might be a good idea to invest there.
It should also bypass block damage reduction mechanics, so testing seems to be the only option to find out what is better.

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Haha, I simply feel the amount of additional damage maxed Aukuras gives doesn’t inspire much confidence beyond certain builds that may be able to take advantage of it compared to maxing Zaibas and putting 1 extra point into Aukuras for ~10k additional damage (reminds me, why Aukuras doesn’t have Arts enhance).

At least some players in iToS actually invest in additional damage shenanigans to serious degrees that can fully test it, hopefully the changes come faster for them (and myself) to play with.

:sad:

unless your plan is to kill pbeta without krivuna… i dont think add damage without predetti will do you any good in 99% of the scenario… Plus, the Aukuras change will make it not add into Stat if i recall, im not even sure if that will work with predetti in the first place.

My Grass/BDS hitting like 50-100k (Grass) and maybe 300k+ with BDS against joint strike boss. Crit damage help as well! Additional is hella nice though for DoT build.

I think it will work as it works currently on itos.

I even did a little testing on iTOS just to refresh my memory …with my build Chap-Zealot-Krivis it adds to:

Base Attack / Binatio, Aspergillum, Immolation, Emphatic Trust, Divine Stigma
Zaibas ( interesting thing is that with arts the add damage from aukuras becomes 3x too )

It doesn’t add to:

Sacrament, Last Rites, Visible Talent, Fanatic Illusion, Blind Faith, Melstis

I don’t rly know why is this weird extra restriction on it that it adds to magic and… MELEE… I’m sure that’s the reason why it doesn’t work on Fanatic… but it’s still so inconsistent and hard to predict…
I kinda hope there is a little tweak with the new version but most likely not…

I’m fine with it if it doesn’t work with fix damage types like Sacrament…but I feel like Fanatic is a weird exclusion…

@Kisaragi I fixed it to be less confusing. I meant itos/Melstis. It’s not about targeting. It doesn’t affect fixed damage types. Fanatic tho is different question…it could be the restriction on the “melee” part because it is somekind of continuous aoe damage or just a bug. As I said it I hope the new aukuras version is a bit different.

Anyway everytime I wanted to anyswer it became a wall of text of explaining so I tried to cut it short and I just leave at here especially that we need the new version to fully test it.

I think the problem is that Fanatic Illusion does not target the enemy itself but just deals damage if the enemy is inside the AoE. Zaibas on the other hand has to check and target enemies because it has an AoE limit.
Energy Blast would be interesting to test since it has unlimited AoE, but it should have some sort of targeting mechanism added since it applies knockdown effects separately to enemies inside the AoE.

Sacrament,Last Rites,Visible Talent aren’t counted as active skills dealing damage nor are they basic attacks, so they won’t trigger the additional damage.

Do you mean Piety? Piety seems to deal only damage if the enemy has the brilliance debuff, meaning it works akin to the old Effigy + Hexing. It’s probably not a surprise that this isn’t affected as it’s not a direct attack, and the source of the damage is probably the enemy himself, not the player, which is why Aukuras boost doesn’t trigger, the game simply does not identify the damage as basic attack- or skill damage by the player.

For all we know it could also be an oversight or a bug, IMC is great at including buggy skill interactions and taking months to years to fix them.

Anyway, the new Krivis is great, can’t wait to test it when it comes to iTOS. The only sad thing is that Krivis lacks any skill that would be synergetic with the casting or channeling goddess sets. Maybe IMC forgot that these exist. In general,there are too few casting skills in the Cleric tree, and some of them don’t even qualify as attacks (like Iron Maiden) although they could need the damage boost and/or Cool down reduction.
I wonder where the developers are who made those nifty arts/attributes for Barbarian, Doppelsoeldner, Dragoon,etc. to make channeling/casting skills available in all class trees.

I think its application works differently from iToS, IIRC there are a few posts on INVEN after that patch of players complaining about why they killed off Chaplain-Krivis due to how they changed the application of the skill’s additional damage.

The current Krivis’s additional damage goes to the stat window, where Chaplain’s Vaivora and Karaliene/Luciferie Prideti gets its additional damage stat value from for calculation. However, new Krivis’s Aukuras doesn’t go to that stat window and goes directly to the attack instead, making its additional damage be not counted for Chaplain Vaivora/Prideti shenanigans where it counts the most. A rather dumb change, really.

No it doesn’t. It only appeared in the stat window on the test server when the krivis change was fresh. So idk what they are talking about but maybe that brief in-between time…and they have to be from the test server because it was never like that before and also didn’t make it out of there… X)

I can imagine it was too strong btw. When Binatio is on it would apply 8 times if it would be true add damage…and then it also would be calculated in in prideti and vvr…

Anyway as I said I think it will be most likely the same as it is now…even tho I still hope for little changes.

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Dang they changed that? Chaplain doing great damage in iToS WBR with Krivis now becomes more interesting then.

And yeah they probably meant that when the Krivis change moved from kTest to kToS and changed that part of Aukuras. If only there are additional damage cleric mains on kToS, and also multi-hit cleric builds (Plague Doctor comes to mind) who tested whether the difference in 15,456 additional damage means anything (Lvl 1 Aukuras 11,408 additional damage + Lvl 15 Zaibas 45,144% SFR VS Lvl 15 Aukuras 26,864 additional damage + no Zaibas). With all the Cleric rankers in kToS using Krivis as of late, one would think some of them would’ve tested this at least for Plague Doctor to know :thinking:.

You can also get lvl 1 Zaibas by reducing your Daino by 1 level for 20 more hits (Zaibas lvl 1 with art, was something about 14256% fully invested) so the damage difference is only ~ 33264%.

I’ve done the calculation against Glacia (hard)s physical defense (408k) using my current average patk (36435). Zaibas lvl 15 would hit for a total of 1.532.027 damage (including Aukuras damage, calculating for 60% of the hits being criticals), Zaibas lvl 1 with lvl 15 Aukuras would hit for a total of 949.027 damage, which is ~62% of what lvl 15 deals.

It also depends on how many final damage boosts you have (e.g. crit amplifiers like Zalciai which isn’t included in the calculation and would shift the difference to up to ~88% more damage at lvl 15 compared to lvl 1 if you crit 60% of the time [which is highly unlikely, but it shall be mentioned for completions sake]) since they will only affect the base damage and not Aukuras.

So yeah, there is defintely an incentive to max Aukuras on endgame content, at least if you don’t have overgeared status with 45k+ patk/matk.

If you only consider field farming and CM/Division, it probably makes more sense to max Zaibas, considering you’re disabled like 30% of the time, thus cannot take advantage of Aukuras.
I wish they didn’t remove the 50% negative status ailment duration from Aukuras, it would come in handy at least there.

The question is also one of funding. Zaibas lvl 15 would need arts lvl 30 for maximum effectiveness while Aukuras only requires lvl 100 enhance attribute. I don’t have the funds to max another art, I can only afford Divine Stigma and Piety with what I have right now as free options since I missed a lot of free tomes and still have 2 more skills waiting for arts. I’ve also run out of AP because of the common attributes, so I probably won’t be maxing any Zaibas soon.

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Incoming kTest patch for when they finally update the page’s contents I guess.

EDIT:

OK patch is here.

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RIP Falconer 2016-2021

You will be missed.

Edit: Read both effects into one.
Circling is adjusted to affect the party and Aiming was changed to decrease monsters evasion in the AoE.

That and the Tomahawk arts is boosted from 5% SFR per hit of the flames to 7% of SFR per hit.

Sadly the patch is mostly about balancing Swordsmen, but this means the next 3 patches will be Wizards, Scouts and Clerics since Archers are already done.

circling? do you mean aiming which expand enemies hitbox?


and they are changing the skill, not adding feature

20210308_182823

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Friendship ended with Falconer. Now Wugushi is my best friend.

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Falconer is now the friend of no SR and no Acc players :sad:

Gotta love how they just add an attribute to pretend Zucken/Redel doesn’t exist, instead of making them into actual skills again.