Tree of Savior Forum

KToS General Thread v5.0

Looks like a pack worth getting for a alt character xD

maybe one of the reasons is for not being accused or charged as for several times i asked to go sing with someone and they answered me that they had already done it, for 5 minutes later see them on the sing map through the list of friends xD

New TP package has 2021 Fundamental Seal.

Damage, Healing ā–²10%
CON ā–²100
Stamina ā–²10

In non-PVP areas when below level 460:
EXP Gain ā–²100%
Stamina ā–²30
Dash Movement Speed ā–²6
Skill Cooldown in Leveling Dungeons -50%
SP Consumption in Leveling Dungeons -50%

(Leveling Dungeon effects do not stack with Burning Weekend Leveling Dungeon buffs)

4 Likes

game is dying guys, they are getting out of resources.

2 Likes

And u didnt saw the new ktos patch with silver on the boxes

1 Like

you realized it just now bud?
ofc it become more obvious especially with itos game state right now

maybe they outsource this cant chat/queue issue, and just like us they also wait for the fix but its night time in korean so maybe tomorrow? maybe next week? maybe nah?

silver box in package is not new thing.
what so funny is they still trying to sold package with varna last week, with nothing appealing in it, and in couple more weeks they will sell package with savi dysnai. it doesnt make any sense for someone with healthy consciousness to buy previous package. they should just wait this savi dysnai package.or even better wait till the game release another gear set, or wait till the game at the brink ofā€¦

1 Like

and all of that if the game is still alive we could be in the same place the next week or the next moth

Limited development resources due to prioritizing other features, bug fixes, etc. Not because the game is ā€œdyingā€, or because IMC is allocating less development resources to it.

Iā€™m not going to bother posting translations if everything I post just gets spun into an extremely negative outlook. This topic hasnā€™t been discussing KTOS nor changes, and has just been a spam of angry complaints about the game and IMC, while useful information just gets spammed away. There are many ways to express your feedback about the game and the company as a whole, but this is not the place for it.

23 Likes

nothing wrong with your translation, its how the game being treated that getting what you called ā€œnegative outlookā€

you dont really need to sweet talk in ones favor, people can sense it, they see the reality, even more obvious right now with our game situation

even when the game is in ā€œOKā€ state, some doomposting can ended up arrived here because someone else post an info, and again, about how the game being treated badly
and with the current game situation its obviously only getting worse.

i can understand though.the frustration.where you go home after office hour, do your things, ready to get some daily me time by enjoy the game, but then, its hard to enjoy the game. its just ruin mood! it ruin your day. some people said in some post ā€œcmon its just gameā€ well hello! for some people game is part of life, if you dont get your daily routine it feels like you miss something and your day got ruined
feel you bros.

5 Likes

Itā€™s not like Iā€™m not aware or even disagree with the gameā€™s issues. Iā€™m playing the same update as everyone else. I had to push to raid Giltine and get server first clear through a large amount of server issues and bugs. We couldnā€™t communicate in game because the chat server was constantly down, we got disconnected many times due to channel crashes and entrance bugs, the raid itself has bugs and many design problems, I donā€™t like many things about the episode 13 update, and many other complaints.

However, this topic is for discussing KTOS and the future updates. I vent my frustrations and dislike for the game elsewhere. IMC should certainly be made aware of what we like and donā€™t like, but this is not the place. Here, it pushes away useful information and makes it harder for others have an on-topic discussion.

I will continue to post translations because I believe it helps people. However, I did feel the need to get that off of my chest. So, I apologize for the slight diversion.

On that note, I did not translate the archer changes that occurred over the past week because I was doing the Giltine raid all week long. I will try my best to get around to posting those so people can see them.

16 Likes

well really surprised and relatively happy that someone finally thinks like me on this topic.

and I read some posts on the Korean forum as well as Mr. Crevox also reads them and the players there are just as tough or even more in relation to the problems of the game for the IMC and I really believe that the IMC should be aware of the problems.

Anyway Iā€™m looking forward to content that is not related to killing mobs but life content as they call it and I hope that those contents with lower priority at some point have their turn xD

I didnā€™t flag you bb, I donā€™t care. I just donā€™t see the reason to be spamming this thread with itos-specific bugs.

But since you brought up the title, let me bring the thread back on topic by saying that Giltine was a mess of a fight and Iā€™m very concerned that we wonā€™t be getting the nerfs ktos got a week or two after her release for a very long time, ie our next content patch. I wonā€™t air specific grievances about it here, but knowing that it might be 2-3 months before seeing changes to it is extremely concerning.

And plainly, I really wish IMC would do away with server first titles altogether. Itā€™s a lot of pressure for everyone who tries and I think itā€™s unfair to the people who put the time in but did not get it. Iā€™m all for competition but I donā€™t think itā€™s healthy for this type of game.

Moving on, what became of the changes to Seed Bomb and Thorn in kTest? Were they scrapped? If not, Iā€™d like to know which of the two is worth investing more into.

The changes went through and were not scrapped.

This however, I cannot answer, as Iā€™m not an experienced Druid.

I canā€™t believe theyā€™ll hide one of the prettiest offhand equips in the game, but they still havenā€™t considered hiding monk weapons.

Thatā€™s messed up :pensive:

3 Likes

does anyone have any idea when the IMC will post this yearā€™s road map?

A bit unrelated to KToS, but is anyone able to contact Grita or something to get tos.neet back up and running? Sure hurts not having it updated for almost a month (to my knowledge) to check on KTest changes.

6 Likes

kLive Patch 2/4/21

Attack Attribute Advantage Changes

The damage bonuses against armor have been changed. The following damage types now gain 25% damage against these armors.

Cloth
Slash, Bow, Fire, Psychokinesis, Darkness

Leather
Pierce, Gun, Ice, Non-Property Magic, Poison

Plate
Strike, Cannon, Lightning, Earth, Holy

-When attacking an enemy with a physical attack, you can only gain bonus damage based on the physical property (not also the element).
-When attacking an enemy with a magic attack, you can only gain bonus damage based on the elemental property.
-Monster attacks do not gain elemental damage bonuses against characters.

The difficulty of Demonic Sanctuary, Joint Strike Raid, and Res Sacrae Dungeon have been adjusted.

-The timing of patterns in Demonic Sanctuary have been changed in all versions of the raid.
-The damage of bosses in Demonic Sanctuary: Legend and the guild versions have been reduced by 20%.
-The block chance of Avataras has been decreased by 30% in Demonic Sanctuary: Automatching.
-Reduced the maximum damage and debuff duration of Declaration of Fear.
-The activation time of Sequoiaā€™s self destruction has been adjusted.
-The skill attack of Rafene has been reduced by 50%.
-The damage of boss skills in Joint Strike Raid have been reduced by 10%.
-The debuff ā€œCursed Hereticā€ has been changed from healing the boss to enhancing the attack power of the boss.

The rewards for clearing Demonic Sanctuary have been changed, and a new relic buff has been added.

The Ectonite reward has been increased.
-Current: Minimum 50, up to 150 based on difficulty
-Change: Minimum 100, up to 300 based on difficulty

The Res Sacrae Gem cube reward has been increased.
-Current: 1 cube
-Change: 5 cubes

The reward for clearing automatching has been increased.
-Current: Ectonite x50
-Change: Ectonite x100, Breath of Power Purifier x5
-The Breath of Power Purifier can only be transferred through Team Storage.

While inside the legend raid or automatching version (not guild version), a buff is applied that decreases the RP costs of relics.
-Cyan Gem: RP cost reduced by 50%.
-Magenta Gem: Locks RP consumption to 1 per second.

The display of the content status board has been modified to better sort content together by raid (automatching, normal, hard of a raid all in one dropdown).

Etc

-Added a button to receive all Breath of Power rewards at once from Res Sacrae quest list.
-Ended the Winter theme in Klaipeda.

New Master Cards

Damir Borkan Card
image
[Card Equip Effect] Increases damage by [ā˜…]% with Earth property magic
Khanom Caolaw Card
image
[Card Equip Effect] Increases damage by [ā˜…]% with Strike attacks
Rudmila Card
image
[Card Equip Effect] Increases damage by [ā˜…]% with Gun attacks

Master Card Changes

Eclipse Ubik Card
Current
[Card Equip Effect] Increases damage against blinded enemies by [ā˜…]%
Change
[Card Equip Effect] Increases damage by [ā˜…]% with Dark property magic

Abreh Melinn Card
Current
[Card Equip Effect] Increases damage against enemies with fire status effect by [ā˜…]%
Change
[Card Equip Effect] Increases damage by [ā˜…]% with Fire property magic

Mistes Goldmund Card
Current
[Card Equip Effect] Increases damage against enemies under Brilliance by [ā˜…]%
(When attacking with Holy property while the card is equipped, applies [Brilliance] to the target for 5 seconds.)
Change
[Card Equip Effect] Increases damage by [ā˜…]% with Holy property magic

Aleister Crowley Card
Current
[Card Equip Effect] Increases damage against enemies under Freeze, Chill by [ā˜…]%
Change
[Card Equip Effect] Increases damage by [ā˜…]% with Ice property magic

The effect of the Demon Lord Mirtis Card has been changed.

Current
[Card Equip Effect] Attack property penalties reduced by [ā˜… * 10]%
Change
[Card Equip Effect] Increases final damage by [ā˜… * 0.4]% when attack property is unfavorable

Vaivora Changes

Vaivora Crossbow - Double Marking
Current
Guided Shot Skill Level ā–²3
Double Marking
Applies a debuff for a 5-second duration when Guided Shot hits the target
Grants 20% chance to fire 2 homing arrows when using Arbalester skills against debuffed targets

Change
All Arbalester Skill Levels ā–²1
Guided Arrow Chance ā–²20%

Vaivora Crossbow - Cluster Bomb
Removed the casting time on Cluster Bomb.

image Musketeer

Musketeer: Ready for Battle
-Changed to +1% final damage per attribute level instead of +1% attack.
-No longer reduces move speed by 1.

Covering Fire
-No longer hits random enemies in range, hits everything instead.
-Skill usage time is shorter.
-Hits 6 targets instead of 30.

Headshot
-SFR reduced (7771% -> 4257%)
-Now applies a bleed for 5 seconds, dealing 10% of the damage inflicted every 0.5 sec.
-Using headshot again while theyā€™re already bleeding doesnā€™t refresh duration, it just adds it on (5 sec -> 10 sec).
-Removed INT/SPR decrease debuff and old bleed effect.

Snipe
-SFR reduced (7746% -> 3878%)
-Applies the same bleed as Headshot, stacks duration with the other one.

Penetration Shot
-Now hits the center of the enemy instead of the front of your character.

Grooving Muzzle
-Skill deleted.

Volley Fire
-SFR increased (2330% -> 2627%)
-Cooldown increased (15s -> 20s)

Sniperā€™s Serenity
-Must now be using a musket.
-Skill level max changed to 5 from 10.
-Final damage increase and cast time are the same as before at level 5.
-No longer locks move speed outside of PVP, locks to 15 in PVP.
-Cannot dash while active.
-No longer reduces duration when you get hit.
-Swapping weapons, including automatic swap, disables the skill.

Sniperā€™s Serenity: Large Caliber
-Range increased (50 -> 60)
-Cast time increase reduced (1s -> 0.5s)

image Tiger Hunter

Piercing Shot
-Casting time removed.

Tracking
The skillā€™s effect has been changed.
-The debuff [Tracking: Prey] now increases Movement Speed by 10 while approaching an enemy with the debuff (does not apply in PVP).

The buff duration has been changed.
-Current: 20 + SkillLevel * 6 seconds (total 50 seconds)
-Change: 30 minutes

The debuff duration has been changed.
-The debuff duration is now always 5 seconds.

The damage increase has been changed
-Current: 20% + SkillLevel * 6% (Total 50%)
-Change: 30% + SkillLevel * 4% (Total 50%)

Tracking: Duration
The effect has been changed.
-Current: Add 10 seconds to the duration of the Tracking buff.
-Change: Add 5 seconds to the duration of the Tracking debuff.

Eye of the Tiger
The minimum critical chance bonus has been changed.
-Current: SkillLevel * 6% (Total 30%)
-Change: 10% + SkillLevel * 2% (Total 20%)

The buff duration has been changed.
-Current: 20 + SkillLevel * 8 seconds (Total 60 seconds)
-Change: 30 minutes

image Arquebusier

Arquebusier: Cannon
This attribute has been deleted.

Arquebusier: Weapon
A new skill has been added.
-You will automatically learn this skill when becoming an Arquebusier.

The skillā€™s effects are as follows.
-When the skill is cast, you will acquire the [Arquebusier: Weapon] buff.
-The buff allows you to use Arquebusier skills while it is active.
-The weapon you have equipped will modify the attack attribute of Arquebusier skills.
-While using a musket, your attack attribute is [Pistol].
-While using a cannon, your attack attribute is [Cannon].
-Swapping weapons (including automatic swap) will cancel the buff, and if the buff is cancelled for any reason, the skill will be on cooldown for 60 seconds.

Pinpoint Fire
Skill factor changed.
-Current: 1808 + [SkillLevel -1] * 301.4 (Total 6027%)
-Change: 2799 + [SkillLevel -1] * 466.7 (Total 9333%)

Lucky Strike
Skill factor changed.
-Current: 5009 + [SkillLevel -1] * 835 (Total 16699%)
-Change: 3339 + [SkillLevel -1] * 556.6 (Total 11131%)

The attacking method has been changed.
-Current: Frontal shot
-Change: If you are targeted at an enemy, it will shoot that enemy. If you have no target, it will shoot forward as before.

Arquebus Barrage
Skill factor changed.
-Current: 1366 + [SkillLevel -1] * 227.7 (Total 4553%)
-Change: 1594 + [SkillLevel -1] * 265.8 (Total 5315%)

Precision Fire
Skill factor changed.
-Current: 1402 + [SkillLevel -1] * 1402 (Total 7010%)
-Change: 845 + [SkillLevel -1] * 845.5 (Total 4227%)

The attacking method has been changed.
-Current: Frontal shot
-Change: If you are targeted at an enemy, it will shoot that enemy. If you have no target, it will shoot forward as before.

image Matross

Explosion: Chain Reaction
-The chance for an explosion has been reduced to [AttributeLevel * 0.5]% in PVP.

[Arts] Crouching Strike: Lightning
-Buff duration increased from 10 to 15 seconds.

Roar
The skillā€™s function has been changed.
-Current: Increases cannon skill damage.
-Change: Increases damage dealt while equipped with a cannon.

The damage bonus has been changed.
-Current: SkillLevel * 6 (Total 60%)
-Change: 30 + SkillLevel * 3 (Total 60%)

Canister Shot
In PVP, it will only pull enemies once.

[Arts] Canister Shot: Gravity Adjustment
-The duration has been increased from 4 to 8 seconds.
-The damage relative to Canister Shot has been changed from 12.5% to 6.25%.

image Cannoneer

Cannon Shot
Skill factor changed.
-Current: 550 + [SkillLevel -1] * 91.7 (Total 1833%)
-Change: 824 + [SkillLevel -1] * 137.4 (Total 2747%)

Skill usage time has been reduced.

Siege Burst
Skill factor changed.
-Current: 2591 + [SkillLevel -1] * 431.9 (Total 8637%)
-Change: 2823 + [SkillLevel -1] * 470.6 (Total 9411%)

Skill usage time has been reduced.

Cannon Blast
Skill factor changed.
-Current: 2735 + [SkillLevel -1] * 455.9 (Total 9117%)
-Change: 3752 + [SkillLevel -1] * 625.4 (Total 12507%)

Skill usage time has been reduced.

Cannon Barrage
Skill factor changed.
-Current: 586 + [SkillLevel -1] * 152.1 (Total 1954%)
-Change: 902 + [SkillLevel -1] * 234 (Total 3008%)

Skill usage time has been reduced.

Sweeping Cannon
Skill factor changed.
-Current: 2361 + [SkillLevel -1] * 2361 (Total 11805%)
-Change: 1805 + [SkillLevel -1] * 1805.3 (Total 9026%)

Skill function added.
-When using Sweeping cannon, an area will be created that deals damage over time.
-The area lasts for 10 seconds and deals 10% of Sweeping Cannonā€™s damage every second.

Skill usage time has been reduced.

[Arts] Bazooka: Nimble
-Current: Movement speed fixed to 30. (In PVP, fixed to 15)
-Change: You can no longer dash. (In PVP, fixed to 15)

Cannoneer: Detonate
The conditions for use has been changed.
-Current: When attacking an enemy with Cannoneer or Matross skills.
-Change: While equipped with a cannon.

No longer increases SP consumption of skills by 10%.

Cannon Mastery: Penetration
The conditions for use has been changed.
-Current: When attacking an enemy with Cannoneer or Matross skills.
-Change: While equipped with a cannon.

image Arbalester

Guided Arrow
A new attribute has been added.

-When attacking an enemy while wearing a crossbow, there is a chance to fire a Guided Arrow. The damage dealt by the Guided Arrow is in proportion to the damage dealt.
-Guided Arrow Chance: 10% + [AttributeLevel] * 2% (Total 30%)
-Ignores 10% of the enemyā€™s Evasion and Block, and adds 15% if the enemy has a [Mark].
-Guided Arrows cannot critically hit.
-If you have this attribute and you swap to any weapon other than a crossbow, you will receive a 30 second debuff that prevents using Guided Arrows.
-Requires character level 200+ and Guided Shot level 5 or higher.
-Attribute Level Max: 10

Crossbow: Dagger Mastery
A new attribute has been added.

-While equipped with both a crossbow and dagger, 30% of dagger attack is converted into Physical Attack and your Block Penetration is increased by 5%.

[Arts] Guided Arrow: Additional Damage
A new art has been added.

-When a Guided Arrow hits, the characterā€™s [Additional Damage] stat is increased by 10% + [ArtsLevel] * 10% (total 60%).
-Requires Arbalester class level 45, character level 300+, [Guided Arrow] attribute level 5+.
-Attribute Level Max: 5

Arbalester: Destruction
This attribute has been deleted.

Arbalester: Precision
This attribute has been deleted.

Escape
The effects of this skill have been changed.

-Move back quickly while firing an arrow at an enemy in front of you, leaving the [Mark] debuff for 5 seconds.
-The following effects are activated depending on which weapon you have equipped while using the skill, and they will be canceled when the skill ends.
-With a Crossbow + Dagger, Evasion is increased by [SkillLevel * 5]%.
-With a Crossbow + Shield, Block is increased by [SkillLevel * 5]%.
-When the skill ends, Movement Speed is increased for [SkillLevel] seconds.

Skill factor changed.
-Current: 1592 + [SkillLevel -1] * 265.5 (Total 5309%)
-Change: 728 + [SkillLevel -1] * 728 (Total 3640%)

-The maximum skill level has been changed from 15 to 5.
-The number of hits has been changed from 2 to 3.

Escape: Shield Assistance
This attribute has been deleted.

Guided Shot
The effects of this skill have been changed.
-Shoot a total of 5 arrows at random enemies in front of you, inflicting them with the [Mark] debuff for 5 seconds.

Skill factor changed.
-Current: 468 + [SkillLevel -1] * 103 (Total 1910%)
-Change: 336 + [SkillLevel -1] * 56 (Total 1120%)

-The debuff duration of [Mark] has been changed from 20 seconds to 5 seconds.
-The number of hits has been changed from 2 to 5.

Fanwise Shots
Skill factor changed.
-Current: 267 + [SkillLevel -1] * 44.7 (Total 892%)
-Change: 725 + [SkillLevel -1] * 121 (Total 2419%)

-Overheats changed from 5 to 3.
-The number of hits has been changed from 1 to 3.
-The striking range has been increased by about 1.6x.
-When using the skill, the effect that grants the [Fanwise Shots: Precision] buff has been deleted.

Fanwise Shots: Double Shot
This attribute has been deleted.

Dark Judgement
The effects of this skill have been changed.
-Current: Hit the target, chance to fire Guided Arrows at enemies with [Mark].
-Change: Inflicts damage around the targeted enemy, leaving the [Mark] debuff for 5 seconds on damaged enemies.

Skill factor changed.
-Current: 697 + [SkillLevel -1] * 181 (Total 2326%)
-Change: 575 + [SkillLevel -1] * 149.2 (Total 1917%)

-The number of hits has been changed from 1 to 2.
-Now has an additional +10 AoE Attack Ratio.

[Arts] Dark Judgement: Black Curtain
This art has been deleted.

Dead Zone
Skill factor changed.
-Current: 250 + [SkillLevel -1] * 65.1 (Total 835%)
-Change: 319 + [SkillLevel -1] * 82.8 (Total 1064%)

Shining Burst
Skill factor changed.
-Current: 435 + [SkillLevel -1] * 435 (Total 2175%)
-Change: 197 + [SkillLevel -1] * 197.3 (Total 986%)

image Quarrel Shooter

Shield Mastery: Quarrel Shooter
A new attribute has been added.

-When equipped with a [Shield] and a [Crossbow], 15% of the Physical Defense on the shield is added as Physical Attack and your Accuracy is increased by 15%.
-Requires character level 100+.

Deploy Pavise
Can now only be used with a [Crossbow] and [Shield].

Deploy Pavise: Ready
This attribute has been deleted.

Scatter Caltrops
Skill factor changed.
-Current: 387 + [SkillLevel -1] * 64.6 (Total 1291%)
-Change: 1210 + [SkillLevel -1] * 201.7 (Total 4033%)

The skillā€™s attack method has been changed.
-Current: Throw multiple caltrops on the ground, enemies are attacked by individual caltrops.
-Change: Create a damaging area where caltrops are placed. Enemies take constant damage and have reduced movement speed while in the area. (Duration 10 seconds, hits every 1 second)
-If an enemy is in the caltrops area when it disappears, they are [Immobilized] for 2 seconds.

Stone Shot
The effects of this skill have been changed.

-Current: Fire a stone bullet into the target, has a chance to inflict [Stun].
-Change: Fire a stone bullet at one target, inflicting them with a stack of the [Stone Shot: Shock] debuff for 10 seconds. If 3 stacks are inflicted, inflict [Stun] on up to 6 nearby enemies for 4 seconds.

The stun chance has been changed.
-Current: 50%
-Change: 25% + [SkillLevel * 5]% (Total 100%) (The stun chance is calculated on each target)

Skill factor changed.
-Current: 383 + [SkillLevel -1] * 64 (Total 1279%)
-Change: 1559 + [SkillLevel -1] * 260 (Total 5199%)

-Overheats changed from 5 to 3.
-No longer increases damage dealt by 50% against feared enemies or enemies with Plate armor.

Rapid Fire
The effects of this skill have been changed.

-When using the skill, shoots arrows with explosives and hits 5 times.
-When using the skill with a shield, if the enemy is close to you, the shield will push them back a certain distance. Succeeding in pushing them back will increase your Block chance by 20% for 5 seconds. If you are not using a shield, you will only fire arrows and will not push the enemy.

Skill factor changed.
-Current: 123 + [SkillLevel -1] * 20.6 (Total 411%)
-Change: 1359 + [SkillLevel -1] * 226.6 (Total 4531%)

-Overheats changed from 3 to 1.
-Reduced the usage time of the skill.

Block and Shoot
Skill factor changed.
-Current: 858 + [SkillLevel -1] * 859 (Total 4294%)
-Change: 1606 + [SkillLevel -1] * 1606.3 (Total 8031%)

-Channeling duration changed from 5 to 3 seconds.
-Can now change directions while shooting.
-Increased the striking range by about 100%.
-Number of targets hit: 2 + (AoE Attack Ratio / 3)

Running Shot
Skill factor changed.
-Current: 194 + [SkillLevel -1] * 10.6 (Total 289%)
-Change: 141 + [SkillLevel -1] * 36.9 (Total 473%)

image Wugushi

Zhendu
The effects of this skill have been changed.

-During the Zhendu buff, the final damage of the casterā€™s attacks is increased by 5% + [SkillLevel] (Total 10%)
-During the Zhendu buff, the characterā€™s Additional Damage stat increases by (15 * [Character Level]) + ([Skill Level] * [Character Level] * 3.3).

-The many effects provided by Zhendu have been deleted.
-The function that reduces the duration of Zhendu by 10 seconds in PVP has been removed.
-The duration of Zhendu has been changed from 40 seconds to 30 minutes.

Zhendu: Advanced Detoxify
This attribute has been deleted.

Wugong Gu
Skill factor changed.
-Current: 188 + [SkillLevel -1] * 10.9 (Total 340%)
-Change: 564 + [SkillLevel -1] * 94.1 (Total 1881%)

-Overheats changed from 2 to 1.
-The hit interval has been changed from every 0.5 sec to every 1 second.
-The debuff will be removed from enemies if you move a certain distance away from the target.

Poison Pot
Skill factor changed.
-Current: 248 + [SkillLevel -1] * 12.8 (Total 427%)
-Change: 824 + [SkillLevel -1] * 137.4 (Total 2747%)

-The hit interval has been changed from every 0.5 sec to every 1 second.
-The skillā€™s attack attribute has been changed to [Physical - Pierce - Poison].
-The debuff will be removed from enemies if you move a certain distance away from the target.

Jincan Gu
Skill factor changed.
-Current: 371 + [SkillLevel -1] * 64.2 (Total 948%)
-Change: 304 + [SkillLevel -1] * 79 (Total 1015%)

-The skillā€™s attack attribute has been changed to [Physical - Pierce - Poison].
-The debuff will be removed from enemies if you move a certain distance away from the target.

Latent Venom
Skill factor changed.
-Current: 115 (Total 115%)
-Change: 93 + [SkillLevel -1] * 15.7 (Total 312%)

The duration has been changed.
-Current: 25 + [SkillLevel] * 5 seconds (Total 100 seconds)
-Change: 100 seconds

-Cooldown time reduced from 20 seconds to 5 seconds.
-The debuff will be removed from enemies if you move a certain distance away from the target.
-The gradual Skill Factor increase over time has been removed.
-No longer applies a healing reduction debuff.

[Arts] Latent Venom: Enervation
This art has been deleted.

Wide Miasma
Skill factor changed.
-Current: 244 + [SkillLevel -1] * 12.2 (Total 353%)
-Change: 510 + [SkillLevel -1] * 132.2 (Total 1699%)

-The skillā€™s attack attribute has been changed to [Physical - Pierce - Poison].
-The debuff will be removed from enemies if you move a certain distance away from the target.

Crescendo Bane
The effects of this skill have been changed.

-Current: Poison debuff duration reduced upon use by [SkillLevel * 10]%.
-Change: When the skill is cast, grant the [Crescendo Bane: Toxic Poison] buff for 30 minutes. Reduces the duration of poison debuffs that have limited range to persist is reduced by [SkillLevel * 10]% (Total 50%)

-The effect which modifies the damage of Wugushi attack skills has been changed.
-Current: [SkillLevel * 14]% (Total 70%) damage increase
-Change: [SkillLevel * 20]% (Total 100%) final damage increase

Crescendo Bane: Deadly Venom
This attribute has been deleted.

image Paladin

Barrier: Devotion
The effect of this attribute has been adjusted.
-Barrier is changed to become a channeling skill. (Max Channel Duration: 10 seconds)
-An additional cooldown is applied that changes the cooldown of Barrier from 30 seconds to 60 seconds.

19 Likes

Thanks bro for translating it.

anyway. STRIKE DMG CARD LETā€™S GOOOO