swift step do not reducing animation skill , if that happen cannoner can be good , archer do not have any DEX buff skill and class like cannoner is very slow with HIGH DEX and SWIFT STEP , i am talking about basic class BUFF not advance class like MERGEN or Status like DEX , +16% crit rate from concentrate is not high enough for counter crit resist from boss and Swift step is not increase skill animation but enable running for some skill and basic attack
Dex does not reduce casting time.
Raid for people with 6 archstones. Must be ultra difficult then, because this rules out 99% of the playerbase.
Still too expensive to craft and better buy them from market, because cost of the stone is lower than cost of all the mats required to craft it.
I donât remember exactly what the current effect does, but isnât that a huge nerf?
I suppose all those changes are only for the âgreenâ side of the class? No change for the DPS side?
Old effect is gone or new effect is added?
Seems itâs 10pm to 1am for every server using local time.
Donât worry, there will be so few people able to enter youâll never get a match anywayâŚ
There is still the non auto-matching possibility right?
And get 6 archstones, goddess ichors, full legend 440 setâŚ
I suppose since the icon of the class was green, all the changes are only for the âgreenâ (healer) part of the class and the DPS part is unchanged.
Ok then we have our answer. Good to see Crusader as DPS + a bit of heal like Druid.
Problem is removing points from other skills for that 
If you have Vaivora, you want Holy Smash and Condemn, and Sacred also canât really be skippedâŚ
Otherwise maybe switch to the exo vaivora?
Me too.
There go my expectations⌠
Or a buff to Carnivory
Or simply noticed that with 800% damage increase from arks, sets, armor and so on the DPS was too much so instead of nerfing those extra boosts they nerfed the skills to screw people that donât have them. We have soon reached the no turning back point where skills wonât simply matter as you will be able to do more damage from your base class + your equipment than any of the skills you could take.
Itâs definitely aiming 
Ktos has hated certain classes for a very long time, DPS cleric especially. Not even really comparable to mergen. Itâs also true that itos players perform at the same level or better than ktos players sometimes, often on classes not considered meta in ktos (something something Mr. Blue Bird), so thereâs absolutely a precedent. Itos DPS clerics regularly outDPS ktos ones on comparable WBR weeks. Some people donât need ktos approval to play the classes they wanna play at a high level.
I think the most hysterical and demanding group on ktos are archers reading the Korean forum, not to mention that most of these Korean youtubers are main archers, so it is to be expected that archers are favored, and in my opinion I think that IMC is afraid to make the clerics strong in the matter of damage since the tree is already very good at healing and buffing in general (obviously I think the tree deserves more because I am mainly a magical Dps). xD
I think all the veterans know how much clerics were once loved and archers are hated. We archers have one dominate class⌠mergen⌠wait falcon⌠or was it musket
nevermind
Year of the cannon when?
A couple months of mergen at the top isnât going to undo the trauma that was a year+ of dealing with missile hole in PVP, sorry not sorry.
So nice to see my fellow archers are surviving out in the wild like a shiny ditto
Hey fenatte I heard you seen the air bust skill from vv4 cannon in action. How is it? Does it work with multi hit skills or matross?
year of ele when 
Uhh i havent seen it in action, but judging from the description it activates once per cannoneer skill cast you do (cannoneer-only).
Have you ever heard of ⌠The Monk Waiting Room?
my hope for cannoner :
- Matross Crouching Strike Art effect work for all cannon skill
- increase damage limit effect from smoke screen
- Increase Bazooka effect , maybe like critical damage/minum critical chance
When would alchemist shine? where my humons??? they should just copy old ragna and tweak it a little bit ⌠kinda sad it got buried ⌠maybe make it craft higher tier potions and buffs âŚ
It has been -years- since IMC has even looked at alchemist, pardoner etc. They donât care about these classes. Theyâve had many opportunities to fix or change them and havenât taken any. they even removed the ability to make scrolls, which was something I enjoyed from Pardoner.
Anyway, Krivis/Plague Doctor sounds fun now with the new Krivis changes. Lots of synergy. Too bad Iâm not really playing the game much at the moment due to how theyâre taking away all of the things I typically enjoy about ragnarok-style MMOs. (interesting field farming, crafting classes, radial world design, item-trading-based market, etc)
They still havenât brought back player trade shops like in beta ⌠I miss haggling with player shop owners ⌠unlike market we cant even see who selling who in there ⌠XDDD
I think pardoner has a good kit (minus the useless crap like oblation and spell shop for main character). But it just doesnât really fit the style of content/class balances IMC has been putting out. It can do some stuff decently, but theres way too many very powerful support classes right now for cleric, that a âdecentâ option just doesnât have space to be included.
Alchemist on the other hand is a complete joke. Even its potions have been powercreeped by easily accessible PP elixirs hilariously enough (i hope nobody is spending shards on alchemist elixirs lol). Iâd love for alchemist to get either an update on its crafting gimmick (probably wont happen with how game/content is developed these days), or a rework into a DPS or Supporter that doesnt fit specifically into any of the wizard âarchetypesâ for versatility. Maybe with poison damage.
It probably wont happen though considering how long theyâve benched homunculus with promises of a soon return (shouldve happened around 2 years ago as of now)
pardoner is a good support for raid, heal is not bad, discerning evil can increase duration gevura,death sentence or other debuff from party,
Holy smash still out scaled Ring of Light based on the number. If you look at 19k SFR (Level 4 VVR + Max Holy Smash + Gem) for a single overheat every 5 seconds.
While Ring of Light has 3k SFR ish and hit over 60 times = 91k SFR every 75 seconds
75 (RoL Cooldown) / (5 Crusader VVR cooldown for holy Smash = 15 times difference.
19k x 15 times (5 sec cooldown holy smash) = 285,000 SFR. Which literally double/triple the damage of Ring of light. I personally find Ring of Light is much better with DoT build/Storm/Thunderbolt Ark with PD build.

This is the standard Holy Smash build with Ring of light changed. Keep in mind 3 extra skill points from 445-450.

This is non-crusader vvr build as it right now with RoL changed.
