Let’s take a look at some of the Goddess and Demon armor changes when they reach level 2 and 3.
Vaivoras provide +10% to the stats of the item and +16 to all stats at level 2 and 3, while the armors provide +5% stats to the item instead per level. They don’t provide an increase to all stats, but instead buff the damage benefit of the armor pieces, providing a 1.10x increase to the damage benefit per level in the case of Goddess armor, and around ~1.15x for Demon armor.
Finally, at level 3, they provide an increase in attack against boss monsters, with the exception of the healer set, which gets some Block and Critical Resistance.
Ziburynas Leather Armor - Overload Raid
They modified this set to no longer activate when you use a class skill. Now it will trigger automatically upon dealing damage to an enemy, activating the effect for 30 seconds and putting it into a 50 second cooldown. This cooldown cannot be modified. This applies to all levels of the set.
Lv1: 30% damage
Lv2: 35% damage, +5% stats on the item
Lv3: 40% damage, +5% stats on the item (10% total), Attack against Boss Monster ▲277
Kartas Leather Armor - Harsh Imperator
They modified this set to provide a cap on damage increase per piece rather than total. Instead of being a 60% cap across all pieces, each piece has a 15% cap, requiring you to use all 4 pieces for the maximum benefit. This applies to all levels of the set.
Lv1: 15% damage
Lv2: 17.5% damage, +5% stats on the item
Lv3: 20% damage, +5% stats on the item (10% total), Attack against Boss Monster ▲277
Rumpelstiltskin Leather Armor - Reckless Gambler
They modified this set to provide a cap on damage increase per piece rather than total. Instead of being a 60% cap across all pieces, each piece has a 15% cap, requiring you to use all 4 pieces for the maximum benefit. This applies to all levels of the set.
Sadly no other changes to this set. It became outclassed when they decided to buff Overload Raid. It is not common knowledge, but this set does not buff the damage dealt by owls, only the character. It is quite inferior to other options and serves no real purpose.
Lv1: 15% damage
Lv2: 17.5% damage, +5% stats on the item
Lv3: 20% damage, +5% stats on the item (10% total), Attack against Boss Monster ▲277
Gabija Armor - Holy Flame
They buffed this set’s secondary effect. Instead of only applying half the effect to skills that do not need to be fully cast, it now provides 75% of the effect. This applies to all levels of the set.
Lv1: 50% damage
Lv2: 55% damage, +5% stats on the item
Lv3: 60% damage, +5% stats on the item (10% total), Attack against Boss Monster ▲277
Dahlia Armor - Infinity Blessing
Lv1: 100% damage
Lv2: 110% damage, +5% stats on the item
Lv3: 120% damage, +5% stats on the item (10% total), Attack against Boss Monster ▲277
Vakarine Armor - Midnight Baptism
They changed this set to passively provide 25% damage at all times, and trigger a 75% damage boost when you block. This results in the same total damage, but decreases the need to always block to get some damage benefit.
Lv1: 75% damage on block, 25% damage passively
Lv2: 82.5% damage on block, 27.5% damage passively, +5% stats on the item
Lv3: 90% damage on block, 30% damage passively, +5% stats on the item (10% total), Attack against Boss Monster ▲277
Zemyna Armor - Saint Oath
Lv1: 20% damage
Lv2: 22% damage, +5% stats on the item
Lv3: 25% damage, +5% stats on the item (10% total), Attack against Boss Monster ▲277
Austeja Armor - Divine Enigma
Lv1: Healing 7.5%, Urgent Healing 25%, Movement Speed +1,
Lv2: Healing 7.5%, Urgent Healing 30%, Movement Speed +1, +5% stats on the item
Lv3: Healing 7.5%, Urgent Healing 35%, Movement Speed +1, +5% stats on the item (10% total, EXCEPT SP/SP Recovery which does not increase again), Block ▲265, Critical Resistance ▲265