Tree of Savior Forum

KToS General Thread v5.0

Plague Doctor
Increases the final damage of Black Death Steam by 100%.”

Exorcist
Increases the final damage of Rubric by 100%.”

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Chaplain
Increases the final Skill Factor of Aspergillum by 30%.”

Are you kidding me? rly? haha

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What differece in “Increases the final Skill Factor” and “Increases the final damage”?

Increases the final Skill Factor
Skill factor 500%*30% = 650%

Increases the final damage
Final dmg with buff and more 30%?

Am I right?


I know, it’s drama, haha

2 Likes

Sheriff’s Vaivora:

Fanning + 100% dmg

1 Like

:thinking:

Skill Factor of lv6 Maxed Attributes Ripper = 8976% x10

Total Factor of Ripper + Breaking Wheel (Ripper only) = 8976% x20

Total Factor of Ripper + Breaking Wheel + lv4 Outrage 2H Mace (Ripper only) = 8976% x40 (359040%)

Yes.

Good.

1 Like

Can Air Burst work with Matross Skill?

When you bring Kpop culture to TOS.

1 Like

Or Sett from League of Legends

3 Likes

Probably Weight, we had them in some packs before too.

It says Cannoneer attack skill, so probably not, but can be tested on the test server.

bcuz its a korean game?

yey, new villain!. something to look forward to for the next art festival!


he kinda reminds me of Belial from Granblue Versus

3 Likes

Damn i need that Lada card

RIP lv4 crusader vv
cooldown of holy smash may be 5 sec but the skill casting duration/animation is super suck, super slow
even worse, the skill can be cast without no target but when there is target and its too far it cant be casted due to “enemy too far” even when actually the balls range is actually can go quite far when theres no target
personally i would rather they slap +100% final damage to sacred instead of trying to be creative when its unecessary

also here they go showcasing special costume they will never release.nice.

long story short increase final damage is more op. thats what make skills of meta class like ranger critical shot and bb startup broken

Vaivora lvl 4 for for Sadhu when the VV itself isnt released yet. Katadikazo VV will add rubric final dmg? O:

would be great if they made baubas an alexander robot just for the lolz XD

Let’s take a look at some of the Goddess and Demon armor changes when they reach level 2 and 3.

Vaivoras provide +10% to the stats of the item and +16 to all stats at level 2 and 3, while the armors provide +5% stats to the item instead per level. They don’t provide an increase to all stats, but instead buff the damage benefit of the armor pieces, providing a 1.10x increase to the damage benefit per level in the case of Goddess armor, and around ~1.15x for Demon armor.

Finally, at level 3, they provide an increase in attack against boss monsters, with the exception of the healer set, which gets some Block and Critical Resistance.

Ziburynas Leather Armor - Overload Raid

They modified this set to no longer activate when you use a class skill. Now it will trigger automatically upon dealing damage to an enemy, activating the effect for 30 seconds and putting it into a 50 second cooldown. This cooldown cannot be modified. This applies to all levels of the set.

Lv1: 30% damage
Lv2: 35% damage, +5% stats on the item
Lv3: 40% damage, +5% stats on the item (10% total), Attack against Boss Monster ▲277

Kartas Leather Armor - Harsh Imperator

They modified this set to provide a cap on damage increase per piece rather than total. Instead of being a 60% cap across all pieces, each piece has a 15% cap, requiring you to use all 4 pieces for the maximum benefit. This applies to all levels of the set.

Lv1: 15% damage
Lv2: 17.5% damage, +5% stats on the item
Lv3: 20% damage, +5% stats on the item (10% total), Attack against Boss Monster ▲277

Rumpelstiltskin Leather Armor - Reckless Gambler

They modified this set to provide a cap on damage increase per piece rather than total. Instead of being a 60% cap across all pieces, each piece has a 15% cap, requiring you to use all 4 pieces for the maximum benefit. This applies to all levels of the set.

Sadly no other changes to this set. It became outclassed when they decided to buff Overload Raid. It is not common knowledge, but this set does not buff the damage dealt by owls, only the character. It is quite inferior to other options and serves no real purpose.

Lv1: 15% damage
Lv2: 17.5% damage, +5% stats on the item
Lv3: 20% damage, +5% stats on the item (10% total), Attack against Boss Monster ▲277

Gabija Armor - Holy Flame

They buffed this set’s secondary effect. Instead of only applying half the effect to skills that do not need to be fully cast, it now provides 75% of the effect. This applies to all levels of the set.

Lv1: 50% damage
Lv2: 55% damage, +5% stats on the item
Lv3: 60% damage, +5% stats on the item (10% total), Attack against Boss Monster ▲277

Dahlia Armor - Infinity Blessing

Lv1: 100% damage
Lv2: 110% damage, +5% stats on the item
Lv3: 120% damage, +5% stats on the item (10% total), Attack against Boss Monster ▲277

Vakarine Armor - Midnight Baptism

They changed this set to passively provide 25% damage at all times, and trigger a 75% damage boost when you block. This results in the same total damage, but decreases the need to always block to get some damage benefit.

Lv1: 75% damage on block, 25% damage passively
Lv2: 82.5% damage on block, 27.5% damage passively, +5% stats on the item
Lv3: 90% damage on block, 30% damage passively, +5% stats on the item (10% total), Attack against Boss Monster ▲277

Zemyna Armor - Saint Oath

Lv1: 20% damage
Lv2: 22% damage, +5% stats on the item
Lv3: 25% damage, +5% stats on the item (10% total), Attack against Boss Monster ▲277

Austeja Armor - Divine Enigma

Lv1: Healing 7.5%, Urgent Healing 25%, Movement Speed +1,
Lv2: Healing 7.5%, Urgent Healing 30%, Movement Speed +1, +5% stats on the item
Lv3: Healing 7.5%, Urgent Healing 35%, Movement Speed +1, +5% stats on the item (10% total, EXCEPT SP/SP Recovery which does not increase again), Block ▲265, Critical Resistance ▲265

9 Likes

Isnt saint oath 20% per stack currently? Thats what tos.neet.tv says anyhow.
It follows the same progression as the other pieces do.

Since Sorcerer’s Vaivora Rod release I’ve been waiting for a dagger (or shield, but dagger makes more sense since it is pure offensive) into MATK attribute… sadly IMC took too long to add it

Let’s look at the goddess cards…

Goddess cards are purchased through the new reputation shops. They have 10 levels to them and are upgraded using materials obtained from the same shops. They do not level up like regular cards. They come with three effects that all scale with the star level on the card.

Goddess Lada Card

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Effect 1
After using an HP potion, gain a buff for 5 seconds. Both you and any targets that attack you within 250 range are inflicted with the [Contract of Trust] debuff for [★ * 3] seconds.

[Contract of Trust]
Both you and the target deal 15% less damage to each other. (Cooldown: 60 seconds)

Effect 2
Movement Speed while dashing +[★ * 1.5]

Effect 3
Evasion, Block +[★ * 30]

Goddess Saule Card

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Effect 1
When you attack a target, attach a [Sun Crystal] to them that explodes after 2 seconds.

[Sun Crystal]
Deals [★ * 3600]% damage to the target and 3 other targets within 75 range. (Cooldown: 10 seconds)

Effect 2
STR or INT +[★ * 2]
(Your current STR and INT stats are compared, and only the higher of the two is increased)

Effect 3
Accuracy +[★ * 20]

Goddess Austeja Card

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Effect 1
Triggers when attacking a target with Slash, Strike, or Piercing skills, inflicting the [Joint Responsibility] debuff.

[Joint Responsibility]
Deals [★ * 3600]% damage twice to 6 enemies within a range of 75. The attack property is the same as the skill that inflicted the debuff. (Cooldown: 20 seconds)

Effect 2
STR, DEX +[★ * 1.5]

Effect 3
Accuracy, Block Penetration +[★ * 10]

Goddess Dalia Card

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Effect 1
Triggers when using a magic circle skill. Inflicts the [Invasion of Chaos] debuff to 6 enemies within a range of 100 for a duration of [★ * 0.5] seconds.

[Invasion of Chaos]
Deals 10800% magic damage every 0.5 seconds. The attack property is the same as the skill that inflicted the debuff. (Cooldown: 30 seconds)

Effect 2
INT, SPR +[★ * 1.5]

Effect 3
Block Penetration +[★ * 20]

Goddess Vakarine Card

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Effect 1
Triggers when you block with a shield. Grants a buff for 3 seconds that causes you to inflict enemies that attack you within a range of 250 with the [Mark of the Evening Star] debuff for [★ * 0.5] seconds.

[Mark of the Evening Star]
Deals 16200% damage every 0.5 seconds. The debuff will be removed from enemies if the caster unequips their shield. (Cooldown: 30 seconds)

Effect 2
Physical, Magic Defense +[★ * 0.5]%

Effect 3
Critical Resistance +[★ * 30]

7 Likes

Yes level 4 Exo vvr will give 100% final damage to Rubric. Sadhu vvr feels super strong for sadhu alone. Those sadhu’s soul management from the vvr alone + 1 extra hit on Vashita is amazing.

Goddess Vakarine Card
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Effect 1
Triggers when you block with a shield. Grants a buff for 3 seconds that causes you to inflict enemies that attack you within a range of 250 with the [Mark of the Evening Star] debuff for [★ * 0.5] seconds.

[Mark of the Evening Star]
Deals 16200% damage every 0.5 seconds. The debuff will be removed from enemies if the caster unequips their shield. (Cooldown: 30 seconds)

Effect 2
Physical, Magic Defense +[★ * 0.5]%

Effect 3
Critical Resistance +[★ * 30]

Do you know if this damage dealt is Physical or it can be magic? I’m thinking about using this card instead of Lada’s on an healer.