Murmillo

Skills that were low in usefulness have been changed to a new form, and changes have also been made to the skill tree.
Frenzied Slash â Frenzied Burst
The Frenzied Slash skill has been removed and replaced with the Frenzied Burst skill.
Frenzied Burst is a skill that causes you to fly high in the sky, then fall to a designated location to attack enemies within range. The skill inflicts Strike damage with your shield and uses the Shield Attack attribute. [Stun], the core function of the previous Frenzied Slash, has been inherited.
Evade Thrust â Butterfly

The Evade Thrust skill has been removed and replaced with Butterfly.
Butterfly uses a sword and shield to attack consecutively. It deals Strike attribute damage, and is a powerful skill that draws on the shieldâs defense to increase attack power similar to Rodeleroâs Shooting Star. It also inherits the Minimum Critical Chance bonus from Evade Thrust with no conditions.
Emperorâs Bane â Headbutt: Emperorâs Bane

The Emperorâs Bane skill has been removed and replaced as a trait for Headbutt.
Headbutt has been changed to class level 16 with a maximum skill level of 10, and will deal two additional hits against Medium-sized enemies, including player characters.
Emperorâs Bane, which was a separate skill, can be used as before by learning the new [Headbutt: Emperorâs Bane] attribute, and several adjustments have been made to its effectiveness.
Sprint: Melee

The current effect of the Melee trait, which was difficult for players to predict and control, has been removed, and changed to a completely different buff that provides immunity to knockdown and knockback, along with some debuffs for a period of time.
Shield Train, Scutum Hit


The bleeding effect of Scutum Hit has been removed.
Shield Train has been changed to a class level 31 skill, alongside changing its maximum skill level to 5. Its Skill Factor has been adjusted.
Peltasta

Existing skills that have the same concept have been converted to new attack skills.
Umbo Blow â Langort

The Umbo Blow skill has been removed and replaced with Langort.
Langort, which attacks enemies by stabbing with a sword and striking with a shield at the same time, deals Strike attribute damage, and uses the Shield Attack attribute to increase damage to opponents.
Like Shooting Star and Butterfly, raising your shieldâs defense will lead to a higher attack power. You can also block enemy attacks during its use.
Rim Blow

The total number of Overheats has been adjusted, and the stun function from the removed Umbo Blow has been inherited to [Rim Blow: Stun].
Shield Lob

Throws your shield in a straight line, causing damage to enemies in its path, before it returns to you causing damage once more. You can now attack a larger number of enemies by just holding a direction without having to manage and specify distance.
Common Shield Class Changes
Shield Attack
The ratio of converting shield defense into attack power has been slightly increased.
Midnight Baptism
Midnight Baptismâs activation benefit has been changed. Instead of providing +100% damage on block, it will now provide +25% damage passively and +75% damage after blocking. The maximum damage increase is still +400% as before when a block is successful.
General Swordsman Changes
A balance adjustment has been made to reduce the variance in attack attributes between class builds for classes in Swordsman.
The effectiveness of some buff skills as part of this change has been increased or decreased, and powerful skills important for specific classes, such as Start Up and Epee Garde, will now be limited to only apply to skills with the same attack attribute as the class using them. In the future, balance adjustments on Swordsmen will focus on narrowing the power cap between the three different types of attack attributes (Slash, Strike, Pierce), so players can build their character based on the weapon that they enjoy.