look at the change of possesion
it doesnt even have spirit-y animation vibe like the old one
its like a cheap reusage of lightning/divine punishment ark effect
damn i hate it already
Taoist
The biggest change to Taoist is the change of the skill Lightning Charm that previously duplicated the damage of all attacks regardless of attribute, hitting them with the Lightning attribute.
Upper Level → Flame Level
The Upper Level skill has been removed and replaced with Flame Level.
Throws a flame talisman to a designated area, creating a fire magic circle for a brief period of time, dealing fire damage to enemies within range.
The ability for magic circles to hit enemies in the air is inherited by the new attribute [Flame Level: Ascending Current].
Begone Demon → Destruction
The Begone Demon skill has been removed and replaced with Destruction.
Destruction is a skill that deals damage by burning flame talismans and radiating flames forward from them.
Storm Calling → Snow Storm
The Storm Calling skill has been removed and replaced with Snow Storm.
Snow Storm creates a cold wind, inflicting Ice property damage to enemies.
Lightning Charm → Reinforcement
The Lightning Charm skill has been removed and replaced with Reinforcement.
Reiforcement has a chance to inflict additional damage to enemies when Fire, Ice, or Lightning damage is dealt while the buff is active. The extra damage dealt is the same property as the damage that triggers the effect.
Creeping Death Charm
Attack property changed to [Ice].
Eradication
The required class level to learn the skill is changed from 31 to 16, and the maximum skill level has been changed to 10.
Eradication: Transfer has been changed to increase final damage instead of reducing the skill’s overheats. Crevox Note: I think they might have mixed this up with Divine Punishment?
Thanks for all your work Crevox!
hes not done yet
btw arent we supposd to get 4 new classes? or they cut it down to 2?
hypocrisy in its entirety are you the one who ALWAYS complains about anything minimally related to physical clerics with huge texts always comparing and speaking rubish of some magic class why are you so worried about him?
you literally did what you always do a few posts ago … complain based on a photo or gif.
Sadhu
Sadhu is a Holy property magic damage class that can use the [Sadhu Soul] buff to grant additional effects to Sadhu skills.
The more stacks of [Sadhu Soul] you have, the stronger the additional effects are on skills. By using skills that create stacks of [Sadhu Soul] evenly with skills that use them, you can manage stacks of [Sadhu Soul] effectively according to the combat situation. Managing them is key.
[Arts] Cloth Mastery: Communion → Holy Soul (tentative name)
The effect of the art has changed.
Regardless of your armor equipped, your Minimum Critical Chance is increased when attacking with the Holy attribute.
Spirit Blow
A new skill.
Cast for a period of time, dealing damage to enemies in front, and charge 1 [Sadhu Soul] into the caster.
Damage and SP cost is increased for each [Sadhu Soul].
Out of Body
The skill effect has been changed.
Summon your own spirit to follow you. The spirit periodically provides 1 stack of [Sadhu Soul].
Astral Body Explosion
The skill effect has been changed.
Consumes all stacks of [Sadhu Soul] to damage enemies within a certain range. The damage increases for each [Sadhu Soul] stack consumed.
Prakriti
The skill effect has been changed.
Generates a magic circle that lasts for a certain period of time by consuming a portion of your [Sadhu Soul] stacks. Standing in the magic circle increases the damage of Sadhu skills.
Possession
The skill effect has been changed.
Channels to inflict damage to your target while consuming all stacks of [Sadhu Soul]. The damage increases for each [Sadhu Soul] stack consumed.
▲ Using Possession
Vashita Siddhi
The skill effect has been changed.
Consumes all stacks of [Sadhu Soul] to damage and stun enemies within a certain range. The damage and duration of the stun increases for each [Sadhu Soul] stack consumed.
Prana
An effect has been added to the skill.
Creates 5 [Sadhu Souls].
Yes, one or a few posts compared to a long spam of posts spanning way over 100 posts. At least I complain about Physical Clerics during Physical Cleric patches (heck, I stopped for quite some time and kept it to a few posts with how little IMC addresses things), imagine complaining about Scouts when there’s no Scout changes yet to discuss and when IMC said they were going to buff Scouts.
Sadhu true Stand user class now .
I think it was 2, only if I lost some info in the beginning: Arquebusier and Clown.
Nak Muay
Nak Muay is the key to improving effectiveness with Strike attacks.
Ram Muay
The Skill Factor has been adjusted greatly, and the opponent’s defense is partially ignored when striking during the buff.
When hitting with a basic attack, you will inflict the [Ram Muay: Shock] debuff instead of the normal [Shock] debuff. This changed debuff decreases the victim’s defense against Strike attacks, and stacks with the ignore defense effect provided by Ram Muay.
▲ Nak Muay’s new Vaivora weapon effect
In addition, the new Vaivora weapon added with the update will further expand Ram Muay’s uses.
The existing [Arts] Ram Muay: Warrior will be removed.
Muay Thai
The skill’s duration has been increased, and the cooldown has been shortened and cannot be changed.
Khao Loi has been excluded from the automatic skill activation, but Te Kha, Sok Chiang, and Te Trong have been improved to include item bonuses that affect basic attack damage, and their final damage will increase in proportion to the number of the 3 skills you have learned.
The Muay Thai art has had its magic damage taken increase removed, while the cooldown on Muay Thai will still apply.
Khao Loi
Khao Loi can now be learned at class level 1 instead of 16, and the maximum skill level has been changed to 15. It will not automatically activate with Muay Thai, and the Skill Factor has been adjusted as a result to be a separate unique attack skill.
If you learn the new Khao Loi art, it will cause you to teleport to the enemy and deal damage, stunning them.
Te Kha, Sok Chiang, Te Trong
Te Kha, Sok Chiang, and Te Trong will automatically activate during Muay Thai, with an increased Skill Factor and a longer cooldown.
Regardless of your class level, the maximum skill level of these three skills is 5, so mastering all of them will only require 15 skill points. All of the attack properties have been unified as Strike, and when you use them alone, their cooldown is longer than before.
Thanks crevox!
That Clean Hit Buff looks hard to maintain in pvp though so you have 3 stacks ? then to maintain it you need the wall mathingy and basic attack to gain stacks, i wonder if that wall thingy will make you tankier enough if it does then it might be possible we’ll see, again thanks Crevox!
Wizard
Rod Mastery
The effect of Rod Mastery has been changed to convert a certain percentage of Dagger weapon attack to Magic Attack when equipped with both a Rod and a Dagger.
Elementalist
Elementalist, which previously used 4 attack properties, has been updated to use 3, excluding Earth.
Elemental: Amplify
The Earth property has been removed, and the damage increase and duration have been slightly improved.
Storm Dust → Blizzard Storm
Storm Dust has been changed to Blizzard Storm as an Ice attribute skill.
Blizzard Storm creates a blizzard at the specified location, continuously inflicting Ice property damage.
Stone Curse → Lightning Orb
Stone Curse has been changed to Lightning Orb.
▲ [Lightning Orb] being used
Lightning Orb generates lightning crystals while casting, and after finishing casting, they will fly toward enemies in front of you dealing damage.
Elemental Essence → Elemental Burst
Elemental Essence, a skill that was affecting the four attribute damage capabilities, has been replaced with Elemental Burst, a multi-attribute attack skill.
Elemental Burst is a skill that gathers Fire, Ice, and Lightning energy in one location before radiating it forwards, inflicting damage of all 3 elements in sequence.
Rune Caster
Rune Caster becomes a class that can use Earth, Psychokinesis, and Non-Property attack attributes.
Rune of Ice → Rune of Earth
The Rune of Ice skill has been removed, and it is replaced with Rune of Earth which summons a stone from the underground to deal damage to enemies.
Rune of Giants → Rune of Repulsion
Rune of Giants has been removed and replaced with Rune of Repulsion.
When you use Rune of Repulsion, it will fire a Psychokinesis sphere forwards, dealing damage and knocking back enemies.
The existing effects of Rune of Giants will be moved to the new attribute [Rune of Protection: Giant].
Rune of Origin
A new skill that strengthens Non-Property, Earth, and Psychokinesis skills you use for a period of time.
Rune of Gravity
Rune of Gravity is a new skill that attacks enemies by rotating a Psychokinesis sphere around your character.
Onmyoji
Onmyoji has also been updated to a Wizard that uses Earth, Psychokinesis, and Non-Property magic like Rune Casters.
Fire Fox Shikigami
Fire Fox Shikigami has been removed and replaced with the Psychokinesis Shikigami skill.
Summons a Psychokinesis shikigami to follow the caster. The summoned shikigami will automatically attack enemies around the caster and will first target enemies the caster attacks.
Water Shikigami → Wind Shikigami
The Water Shikigami skill has been removed and replaced with the Wind Shikigami skill.
Using the power of the Wind Shikigami summons wind to strike enemies, dealing Non-Property damage to enemies.
Shikigami Essence
Shikigami Essence is a new skill that fires a chunk of Psychokinesis energy forwards, moving a certain distance from the caster to damage enemies in its path, before returning to the caster and dealing damage once more on its return.
Yin Yang Harmony
The attack attribute has been changed to [Non-Property], [Earth], and [Psychokinesis].
What a fitting name for an overused & over-recycled skill mechanic.
Nak Muay’s Muay Thai allowing item bonuses that affect basic attack damage, does this mean Swift Ark and Saint Oath synergy with Nak Muay? Sounds interesting at the very least.
I believe they intend to fit Nak Muay into Shield classes, as they noted NakMuay - Rodelero - Murmillo as optimal build. But who knows?
Was there a note for when these changes are going online on kTOS?
Because I wanna know from when should I count 3 months to get here.
God. Bless.
They changed Lightning Charm. That skill was waaaaaaay too good.
I’m curious about how Rod Mastery will work though, in terms of cast classes and in general. Is there any particular difference between Rod+Dagger and Staff+Trinket now, or is it purely Vaivora choice/visual preference?
Assuming that Rod Mastery lost it’s cast speed bonus, anyway. That wording leads me to believe that’s the case.
Quarrel Shooter
For Quarrel Shooter, Kneeling Shot has been removed and the Running Shot skill for Crossbow has been added.
Kneeling Shot → Running Shot
The Kneeling Shot skill has been removed and replaced with Running Shot.
Running Shot is a buff skill that improves the effectiveness of Crossbow basic attacks with Swift Step active.
Kneeling Shot: Fortress has been changed to Deploy Pavise: Fortress, and creates the shield near the installed Pavise.
Chaplain
Some follow-up changes have been made to the last balance patch.
Shield Mastery: Chaplain
A new attribute has been added.
Increases your Additional Damage stat by a percentage of the defense on the shield you have equipped.
Visible Talent
Visible Talent no longer deals the accumulated damage during the duration all at once, but instead divides it across the next 25 basic attacks.
Even if the accumulated damage exceeds the maximum damage limit, with time, you will fully inflict the accumulated damage through the divided hits, and you also gain the synergistic effect of having Additional Damage apply for each hit. However, as a result, it is no longer possible to cause sudden and large burst damage immediately after the duration ends.
Enchanter
The build for being a party support versus being a personal buffer has been slightly separated.
Enchant Lightning → Enchant Weapon
Enchant Lightning, which previously changed the attack attribute of party members to Lightning, now only applies to yourself and is replaced with Enchant Weapon which increases the Additional Damage stat. The bonus stat value no longer scales in proportion to Strength and Dexterity, and instead scales based on character level and skill level, while having been improved over the previous value.
Agility
The Movement Speed bonus of Agility now scales in proportion to the skill level. The required class level to learn the skill has been changed from 1 to 16, changing the maximum skill level from 15 to 10.
Enchant Earth
Enchant Earth no longer increases block chance, and instead becomes a buff (like Enchant Glove) that increases Block Penetration of party members by a percentage.
The required class level to learn the skill has been changed from 16 to 1, changing the maximum skill level from 10 to 15.
Thaumaturge
Thaumaturge no longer increases the income of party members.
Swell Body, Shrink Body
Swell Body can no longer be cast on enemies, and instead buffs party member HP and Physical/Magic Defense. The current art becomes the basic function. (Art removed)
Shrink Body cannot be used as an allied buff, and can only be used as a debuff (its current function) that decreases enemy combat abilities.
All existing Swell Body and Shrink Body arts have been reset and returned.
Swell Hands
The attack power increase from Swell Hands has been changed to scale with the effectiveness with the caster’s secondary weapon (limited to Pistols and Daggers) as well as the skill level. If you have a high power weapon, you can get a stronger effect than the current Swell Hands.
In addition, the secondary function of the skill for calculating and improving Minimum Attack based on the difference between minimum and maximum attack has been changed. It now operates similarly to [Barbarian: Animal Instinct] in that it only improves Maximum Attack, and the amount it provides is different for each party member based on their type of weapon.
Other Classes
Scout
The attack conversion rate of one-handed swords from Double Attack has been increased, and the Stamina consumption when dashing has been reduced.
Assassin, Outlaw, Corsair, Rogue, Arditi, Sheriff, Rangda
The Skill Factors of each attack skill have been increased.
Bullet Marker
The Skill Factor on the debuff [Tase] from Napalm Bullet has been slightly increased. R.I.P. will no longer ignore a portion of enemy defense when used during Outrage, and instead significantly increases the final damage dealt. The damage reduction when using Mozambique Drill with Outrage has been mitigated and the Skill Factor of all attack skills has been improved.
Cryomancer has a damage boost attribute to Ice property skills when using a Rod. +15%.
And Elementalist also has one that works with Rod as well. +9%.
And math shows that attack conversion should be very generous to Rod+Dagger get close to Staff+Trinket on terms of brute MATK.
No ■■■■■■■ way…
considering the swell gold/silver mob for 1m in baubas doesn’t work anymore this is a welcome change