Tree of Savior Forum

KToS General Thread v5.0

Lord Camelot!!!

5 Likes

Mh, they’re also mentioning changes to epee garde and something like that - google translate really doesn’t help. Seems like they’re compartmentalizing such buffs further, i guess?

Try microsoft word translate.
It’s decent enough , at least I can understand the changes.

Could do that, but those changes are barely mentioned, so until they give us more details there isn’t much to think about.

14 Likes

Art skil maybe.

20 characters

oh my… MASHU ALTER ARCHER CONFIRMED!? okno, but looks good this class -///-

Seems interesting but can’t say for sure without proper translation. What gets me is the fact they’re changing onmyoji elements, the onmyodo is composed of metal, wood (both element that isn’t part of the property system but were kinda adapted), fire, earth and water (along yin and yang, as shadow and light) so why the hell they’re changing this dynamic?

1 Like

Easier balance. And logic, even if it is far away from the more realistic POV.
“Elementalist”, a master of all four primordial elements, now only uses Fire, Ice and Lightning.

And why “Metal” cannot become “Non-property”? Like all the physical classes?
I know it is weird, but I am trying.

Metal is White Tiger, which is already non-property with bonus towards plant (reference to wood). They’re killing fire and water/ice (unless google is pulling a prank) with these changes.

They always do that, sacrificing soul for the sake of their idea of balance
Rip Runecaster giant form

1 Like

An alternative to Paladin maybe? :thinking:

image Arquebusier

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After Medzio Diena, the army of the Kingdom felt the need for snipers. The army reinforced its existing training process for snipers, which soon resulted in the wonderful creation of Arquebusier. Arquebusiers are excellent snipers which never fail to hit their target by firing with calm even in the harshest environments.

Arquebusier is a class that attacks a single target from a distance with a firearm, enabling use of both Muskets and Cannons.

The class has a number of skills that can attack enemies from a distance, with some skills that damage the first enemy in a straight line. This requires proper measuring of the distance and path towards the enemy in order to use the skill effectively. It can be very powerful.

In addition, Arquebusier skills have a mechanic to generate and consume the [Clean Hit] buff. Skills that consume the [Clean Hit] buff while it is activated become enhanced in specific ways compared to the default skill. Managing this buff is key.

Prediction

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Look ahead to predict and prepare for the next battle.
For a short time, your Accuracy is increased and the [Clean Hit] buff gains 3 stacks.

[Arts] Prediction: Perfect Hit
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Removes Prediction’s Accuracy increase effect, changing it to a final damage increase in proportion to your Accuracy while the buff is active.

Pinpoint Fire

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Fire at the target, dealing damage.
Consumes 1 stack of [Clean Hit], increasing the Minimum Critical Chance of Pinpoint Fire.

Lucky Strike

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Shoot your firearm forward, dealing damage to the first enemy in a line.
When an enemy is hit, gain 1 stack of [Clean Hit].

Lucky Strike: Long Range Shooting
Increases the damage of Lucky Strike the further away you are from the enemy.

Arquebus Barrage

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Shoot your firearm, dealing damage to enemies in a radial range behind the target.
Consumes 2 stacks of [Clean Hit], increasing the number of hits of Arquebus Barrage by 1.

Dusty Salute

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Fires a shot towards the sky that spreads out in the air, dealing damage to enemies within its range.
Consumes 1 stack of [Clean Hit] to inflict [Silence] on damaged enemies.

Dusty Salute: Ceremony
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Enemies struck by Dusty Salute have their Evasion temporarily reduced for attacks received from the caster.

Desperate Defense

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Builds a wall in the area around you and gives you the [Positioned Shooter] buff.

During this buff, the Movement Speed penalty of Sniper’s Serenity is negated, and the [Clean Hit] buff gains 1 stack when you basic attack.

When the leave the wall, it will immediately disappear and the [Positioned Shooter] buff is canceled.

During [Positioned Shooter], Lucky Strike and Pinpoint Fire will strike all enemies in the path toward your target.

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▲ Lucky Strike is used after Desperate Defense.

Desperate Defense: Maintenance
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Increases the duration of the wall with each attribute level.

[Arts] Desperate Defense: Courage
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The effect of Desperate Defense is changed to a targeted party member buff skill.

When using the skill, the [Courage] buff is stacked on the specified party member in an amount equal to your current [Clean Hit] buff stacks. For the duration of [Courage], the party member takes less damage based on the number of stacks.

When the caster is near a character that has received the [Courage] buff, they will gain stacks of [Clean Hit] at regular intervals.

Precision Fire

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Channels constant shots at a target, dealing damage over time. The first enemy in a straight line toward your target will be damaged.

Removes all stacks of [Clean Hit] to reduce the skill’s cooldown in proportion to the number of stacks consumed, and each time an enemy is hit with this skill, 1 stack of [Clean Hit] is gained.

Precision Fire: Ranged Fire
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Increases the damage of Precision Fire the further away you are from the enemy.

Sniper’s Breathing
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When using [Leap], you will no longer jump backwards but instead will take reduced damage for a short time.

18 Likes

It’s not like Scout was planned to have a buff nor was it their priority in this patch anyway, just be glad they are prioritizing Scouts and giving it attention. Who knows, maybe SFR buffs are what will save its damage. IMC stated in the past that they can’t buff SR too much due to their ease of use anyways, it’s going to go back to the SR vs Skill-spamming Scouts argument all over again, lol.

It’s not like the patch is even out for you to pass judgement anyway, just be glad IMC noticed Scout’s troubles, wait patiently for the buffs before criticizing its usefulness, and stop flooding the thread with needless Scout whining when IMC is on the job and there are new and better things to discuss at the moment.

1 Like

go go kimchi boys show us what omegalul op builds you will go now.

image Clown

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Only recently did a group known as Clowns began making their name in the history of the Kingdom. Despite living in the peaceful guise of a Clown, their daggers are without mercy in eliminating enemies. The clan became famous on the continent beginning with the genius master Yorick Shaw.

Clown is a dagger class that attacks targets by throwing daggers at a distance.

By using some skills to sprinkle [Pocket Knives] on the ground, you can then use other attack skills to send them towards enemies to inflict additional damage. This can also be useful in party play as a means to keep your opponents at bay with debuff effects that can help in battle.

Spinning Knife

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Throw a dagger like a boomerang to damage enemies. When a [Pocket Knife] is on the ground, a random one of them will fly toward the target to deal damage.

[Arts] Spinning Knife: Juggling
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Reduces the final damage of Spinning Knife, but Spinning Knife is triggered automatically at nearby enemies at regular intervals. (While this is activated, there is no cooldown on Spinning Knife.)

The activation conditions are as follows, and there is waiting time between each activation:

-There must be an enemy nearby
-SP is required to use for each active knife
-Will not activate during quest cutscenes

Replica

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Throw multiple [Pocket Knives] into the sky. The knives will stay in the air for a while before falling down in an area around the caster, dealing damage to enemies in the location they fall.

The [Pocket Knives] will stay in their fallen location for a certain period of time.

[Arts] Replica: Theory
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[Pocket Knives] will move forward in the air for a moment when thrown.

Climax

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Throws multiple daggers at enemies consecutively, dealing damage. If a [Pocket Knife] is on the ground, one will fly to each target hit and deal damage.

Climax: Bleeding
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Enemies hit by Climax will bleed.

Trick or Treat

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Reach into your sleeve to drop a [Pocket Knife] on the ground around you, while giving a [Trick] debuff to nearby enemies or a [Treat] buff to yourself.

[Trick]: A portion of enemy defense is ignored for a short time.
[Treat]: Your Clown skills ignore a portion of enemy defense for a short time.

Clown Walk

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While holding the key, nearby enemy characters are dazzled, inflicting the [Slow] debuff. (Monsters are inflicted with [Immobilize] instead of [Slow].)

Clown Walk: Cheating Box
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While using Clown Walk, a box is periodically summoned, exploding at the end of Clown Walk to deal damage to nearby enemies. (The Skill Factor of the attribute is separate and scales with skill level of [Clown Walk].)

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▲[Clown Walk] with [Clown Walk: Cheating Box] active
(Spotlight costume effect is a separate effect item)

Combining [Clown Walk] and the [Clown Walk: Cheating Box] attribute can cause damage while also interfering with enemy movement.

Fatal Roulette

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While holding the key, rotate and throw daggers at nearby enemies. [Pocket Knives] will fall to the ground at regular intervals.

Fatal Roulette: Infinity
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When a thrown dagger hits a target, it will bounce and damage other nearby enemies.

13 Likes

image Bokor

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Bokor is a dark attribute class that attacks opponents with buffs/debuffs such as [Dark Power], [Curse of Weakness], [Contamination], and [Corruption].

[Dark Power] stacks with the caster through Bokor skills while the debuffs of [Curse of Weakness] and [Corruption] are continuously debuffed on enemies.

Some skills will consume stacks of [Dark Power] to improve their effects.

Hexing → Curse of Weakness

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The Hexing skill has been removed and replaced with Curse of Weakness.

Inflicts the [Curse of Weakness] on the target, reducing Magic Defense and dealing damage over time.

If you learn the new art [Curse of Weakness: Power of Darkness], you will gain a chance of receiving [Dark Power] upon using the skill instead of using [Dark Power] to inflict increased damage.

Effigy

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Effigy has been changed to a skill that inflicts the [Contamination] debuff to enemies affected by [Curse of Weakness] for 30 seconds. Enemies affected by [Contamination] take damage over time.

Samediveve

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Samediveve has been changed to instead inflict the [Corruption] debuff to enemies with a certain range of the curse.

Using [Samediveve: Enhanced Pattern] will increase final damage dealt to enemies affected by [Corruption].

Zombify

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Creates a zombie for a period of time that does not attack, charging the caster’s [Dark Power] at regular intervals.

Only one zombie can be created, and different effects apply based on the attribute used.

Large Zombies inflict the [Corruption] debuff on nearby enemies, while Wheelchair Zombies inflict [Curse of Weakness].

Damballa

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Damballa has been changed to a skill that damages enemies while consuming some of your [Dark Power].

In addition, the new Bokor Vaivora weapon will enhance the effects of both Damballa and [Dark Power].

Mackangdal

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Mackangdal provides an effect that reduces the damage you take, and its duration increases based on your total number of [Dark Power] stacks.

Bwa Kayiman

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When using the new version of Bwa Kayiman, it will summon a magic circle that lasts for a period of time, consuming your [Dark Power] stacks.

This circle removes [Curse of Weakness], [Contamination], [Corruption], and your remaining [Dark Power] stacks to deal damage to enemies within the circle in proportion to everything removed. In addition, allies within the circle will gain increased Physical and Magic Defense.

15 Likes

Well seems like a fun class

I guess they should change Bokor’s class icon color, it really hasn’t got much to do with summons anymore. Seems a nice change, though.

2 Likes

Those changes to the wizard tree… dayum