Tree of Savior Forum

KToS General Thread v5.0

I didn’t say is garbage.
I’m saying they’re the lowest damage class in the whole game and has the worst damage modifiers.
Ppl take Sheriff for the crit dm and crit rate.

Dude, scout is in a good position right now
If scouts need more damage they can just…

check notes

+40 their weapons

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I assume you are talking about the recent kToS Weekly Boss with a magic/dark weak boss where a Shadowmancer got 25.4B damage while Magic Cleric got 12B and Scout got 7.4B.

On that same week, Physical Cleric got 3.2B on Inquisitor-Druid-Zealot and 2.4B on Inquisitor-Monk-Zealot (bad match-up for physical IIRC). I don’t really put Magic and Physical Cleric in the same category at this point as both Clerics vary widely in terms of their equipment set-up and more, and Magic Clerics don’t represent the whole of the tree just like how SR does not represent the whole of Scout. Every week, I notice Scout’s best damage is usually in-between Magic Cleric on top and Physical Cleric below. Even in the best of match-ups for Weekly Boss, Physical Cleric struggles to achieve beyond 6B while Magic Clerics and Scouts can reach 10+B in the best of match-ups and 5B at their worst.

I’m not saying Scout doesn’t need a buff, I’m just saying that unless IMC considers a Scout buff urgent/important enough or kToS makes enough noise, a Scout buff will take a long time to come.

Dont have to look far, look at last week itos.

Scouts have 50% output advantage over swordsman and this happens.

If that doesn’t tell you what is happening, may god will save you.

S/N : Delete scout ●▅▇█▇▆▅▄▇

It’s not last week, it’s EVERY week.
Scout consistently has the lowest dps every week even with the best gear existed in the whole game

Tyhz is a WHALE and his gears pretty much beat every wizards on the leaderboard yet every single week he’s doing half or less damage compare to wizard.

Let me repeat, it’s every single week , not one week thing.

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Same week, Physical Clerics. And yes I know, this is the case every week with Scouts and Physical Cleric (unless good match-up). To be fair, how IMC pushed Fencer that far up (even does better than other Swordsmen on bad match-ups) is beyond me.

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Nerf scout buff cannon

Yeah I know there are some weaker setup for some subclass.
I am mainly talking about the available choice a class can go.

For example, you mentioned phy cleric low dps, but it has better alternative which is magic cleric which is doing a lot of dm. It also has support option, and also is so demanding that hard WW is using 3 clerics , making them the most wanted class in every single contents.

My main point is Scout literally has no choice.
The best setup is doing half dm compare to other class’s best setup.
The other alternative is even worse.
There’s nothing a scout can go into to make them better after meta shifted like what happened to wizard/ archer which got huge dps buffs across the board.

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I kinda want to emphasize that you should take Physical and Magical cleric separately as their gears does not match and not reusable. Same reason why would you take Scout separately because literally no once else uses their weapon and gear setup.

Yes you can always reroll to Magic Cleric as a Physical one but that same amount of effort is plausibly for Scouts to switch to other class tree too.

In my opinion, nothing easy will save scout that the current game direction goes. Unless it is a big overhaul where you look again at each sub-classes purpose, I don’t think it will change anytime soon.

Maybe just give them Swordy/Archer Treatment and buff the modifier 2 times/ 3 times?
Honestly mechanically mergen has 0 change, they just got straight modifier buff which works.
On the other hand, IMC seem to be very reluctant to buff Scout’s modifier across the board.
The Corsair “buff” is laughable compare to ranger/ mergen buff.

It’s not rocket science really.
SR Limacon / lightning hand can have even higher modifier so they can compete?
Also why not make retreat shot on par with other channeling skill buffed modifier?
It’s hard to use as is, yet is doing pitiful damage. (870% dm modifier in current version of game? how?)
Also for other dagger setup too.

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By that logic, you can also change class trees since you’re in a weaker “class tree” or change into a Flagbot support build since those are available, just saying. You have your choices as well.

The biggest investments holding one back from switching builds is the gear (especially Karaliene/Luciferie), and its easy to level another alt up (more than enough videos online to show people levelling up one in 6 hours). Physical Clerics are limited to about 4-5 classes as going Hybrid with Magic or Support Clerics is a bad idea, while Dagger/Gun Scouts can mix and match with almost the whole tree, and uses the same gear aside from weapon (unless you use an Additional Damage build). While Magic Clerics aren’t performing as badly as Physical Clerics and Scouts, they can only compete with the other 3 class trees when a good match-up presents itself, otherwise they also perform worse despite sacrificing all the support classes they could’ve gone in the pursuit of DPS. One might even say they should just change into Full Supports.

I’ll also point out, that BOTH Cleric and Scout tree’s DPS as a whole loses out greatly to Swordsman/Archer/Wizard. Everyone’s waiting for their turn to get buffs, and both Scouts and Physical Cleric just got theirs in this latter half of the year. Unless its urgent, IMC won’t be touching them again for some time.

Mergens have a very strong kit, it needed some sfr help, they have ranger and also appraiser which are perfectly fined tuned support unit for their main dps. Also, 40% min crit is not a small thing you know.

SR kit is perfectly fine, but totally ruined by Saint Oath being only buffing normal attacks, and by that much. Without saint oath, you can see SR damage distribution is very equal. Problem is every SR has only 1 class flexibility while the main 2 class, SR/Ench does not provide enough as a class alone. SR damage is totally not usable without Saint Oath because just how much that factored in that shaped every SR have to be Limacon Focused.

On the other hand, arba does have this problem by having a full kit around it that is similarly, revolve around 1 skill.

One big difference between this 2 example is the gameplay, or play style, or i should say, the time investment you need to give. Everything in the game now is Time limited. Named from WBR,Raids,JSR and such. SR deals damage by consistently keeping up their limacons and each second you not limacon-ing results in a huge dps loss, which means its is heavily situational and hard to maintain output. On the other hand. Arba’s just let their Shining Burst goes brrrr and have like what? 20 seconds of free time to do something else and repeat? The time investment arba requires to maintain their overall dps is lower, or i should say, the amount of time a SR had to keep up its time investment is HIGHLY surpasses the other class. Hence, SR being the only class that can DPS and move is totally a balanced thing.

If lets say we just bump scout numbers up again, without doing any meaningful investigation, this problem will just go over and over again until TOS becomes Diablo III numbers. We are up to the point where the class mechanical design, gear availability itself, and content are the bottlenecks of whether each class can perform in this game. Bumping numbers is just a way to bruteforce it.

I wholeheartedly agree with this.

The amount of work you need to invest into upgrading your gear for end game is complete insanity. I’ve never seen anything like this in any other game:

  • Normal upgrading
  • Transcendence
  • Fixed Ichors
  • Random Ichors
  • Awakening
  • Gems
  • Enchant Jewels
  • Set stats
  • Seal upgrading
  • Ark upgrading

I’m not surprised new people are checking out and refuse to learn all of the required mechanics and dedicate the rest of their life farming the necessary items. The game hardly explains anything at all when it comes to upgrading your gear for end game and new people have to go out of their way finding info how all of this works on forums, discord, etc.

9 Likes

cries in cannoneer who was already weaker than mergen pre-buff

cannoner get nerfed last update , removing Critical attribute from roar , Sad

i’m very sad and almost givin up my cleric, IMC chages all classes but cleric keeping the same trash, forgot and they are giving a sh**

3 Likes

nerf pistol scout, buff MORE arditi.

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Pistol Scout already is the worst dps class in the whole game even though it’s the best for Scout category on its own.
I agree buff other stuff like arditi too but why beat a dead horse of nerfing something that’s already mediocre?

Everyone wants wizard now, and wizard has insane aoe too and cast and forget, making them best to do all those hard solo contents as well. (Like Solo Moring/ Solo Teh)
Oh don’t get me started wiz also best in DS5, best in WW Hard, best in WBR, everything.

4 Likes

I mean at this point they should just give equal treatment to every classes.
It’s too late to turn back.

Or you want them to just nerf Wiz/ Archer/ Swordy back down and make over toned end game content even harder? Might as well just give Scout same treatment and give out twice/ thrice modifier.

I kinda suggest that IMC might need to erase Main Weapon physical damage and Sub Weapon physical damage, then just combine them altogether. Make it the damage system same as magic damage calculation. Therefore I believe Scouts will deal good amount of damage when compared to those two-handed physical classes.

As for Shield users (Murmillo/Peltasta/Rodelero), they can boost up amount of shield’s DEF to become physical attack, make it comparable to dagger users on any Swordsman dagger class build (Fencer/Retiarius/Hakapell). Put it as an attribute for every Shield user classes.

Also with this kind of physical damage calculation, wouldn’t it be good if later any physical build Clerics can use one-handed mace and dagger (I’m talking about you, Chaplain) to actually come into surface as Top DPS dealer?

IMC can make physical damage of one-handed sword/mace/spear/rapier and dagger combined to be a bit less than two-handed weapons and trinket.

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