Tree of Savior Forum

KToS General Thread v5.0

The Additional Damage stat increases damage dealt by a flat amount that works for all attacks.

Sorry, I misread his question. The text doesn’t specify basic attacks only, so it should work on every 20th attack, whether it’s from a skill or a basic attack.

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this weeks patch notes are just bug fixes.

By the way, did you check out the new packages for TP? Again there is a package with 3 diamond anvils, and the package with the new accessory set looks broken:

For those who’re wondering about the accessories(they come as +11 T10):

Stats Necklace:
+50 CON
+2 movement speed
+5 AOE Defense Ratio
+30% HP potion recovery

Stats Bracelet:
+50 CON
+1 movement speed
+2 AOE Attack Ratio
+15% SP potion recovery

Set stats:

2 set items (until level 450):

  • Looting Chance +1000
  • +200% experience point gain

3 set items (until level 450):

  • +100% damage against episode 12 quest bosses and challenge mode bosses
  • -50% damage from episode 12 quest bosses and challenge mode bosses
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CM slave set. Not really that broken IMO

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only the 3 set seems relevant not really OP

they said we’ll have content-focused items on EP12+, so…

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massive new ktest patch:

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Next Goddess Cube: Little Prince

Costumes
item_icon_txbox_redfox item_icon_selectbox_littleprince02 item_icon_selectbox_littleprince01

Wings
item_icon_wing_littleprince

Helmet
item_icon_helmet_box_littleprince

Effect
item_icon_Effect_littleprince

School Dodo Pet
icon_item_egg_school_dodo

Buff: SP Potion Effect +20%

Hair Accessories
item_icon_accessory_littleprince04 item_icon_accessory_littleprince05 item_icon_accessory_littleprince06 item_icon_accessory_littleprince07 item_icon_accessory_littleprince01 item_icon_accessory_littleprince02 item_icon_accessory_littleprince03

Weapon Skins
item_icon_littleprince_shield item_icon_littleprince_spear item_icon_littleprince_sword item_icon_littleprince_thmace item_icon_littleprince_thspear item_icon_littleprince_thsword item_icon_litteprince_crossbow item_icon_littleprince_bow item_icon_littleprince_cannon item_icon_littleprince_dagger item_icon_littleprince_mace item_icon_littleprince_musket item_icon_littleprince_pistol item_icon_littleprince_rapier item_icon_littleprince_rod item_icon_littleprince_staff

New Emotes

malsuns_emotion07 malsuns_emotion06 malsuns_emotion04 malsuns_emotion05 malsuns_emotion03 malsuns_emotion02 malsuns_emotion01 malsuns_emotion10 malsuns_emotion08 malsuns_emotion09 malsuns_emotion19 malsuns_emotion17 malsuns_emotion18 malsuns_emotion16 malsuns_emotion15 malsuns_emotion14 malsuns_emotion12 malsuns_emotion13 malsuns_emotion11 malsuns_emotion20 malsuns_emotion24 malsuns_emotion22 malsuns_emotion23 malsuns_emotion21 malsuns_emotion11

18 Likes

Another patch, another lack of nerfs for BB/Doppels (and no, a general nerf on swordsmen defenses isn’t a solution, since it hits every swordsmen class equally…even the ones that weren’t good to begin with). Let’s keep deliberately ignoring the problem…

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dam i cant translate it with google page translate saying its too big

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The unfortunate spiral of already strong classes getting inexplicably buffed together with weaker classes continues.

There will be no semblance of balance achieved this way.

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There’s a large series of changes for Shinobi on those patch notes. To whoever does us the favor of translating it fully, be aware you’ll have all the power of my upvote :smiley:

At a first glance, it seems like a great buff. I know they reduced the duration of clones to half, but animation times were also halved, and since the bunshin art introduction, less duration equals to higher DPS.

TL:DR

[Bunshin no Jutsu] is now [Start Up]

:omegapopo: but yes seriously. 2 clones, 50% damage ea (I’m not sure), 35sec CD at max level, 10sec dura, no more SP and CD penalty, clones inflicts debuff stacks.

[Mijin no Jutsu] is now a 33k SFR when maxed and 2 clones, and inflict more damage based on stacks and provides a DMG% buff to player upon cast for 60sec that scales of the stacks too.

Best part, item consumption [Ninjutsu Bomb] is removed.

Based purely on the Cleric changes alone, other than a few needed class changes (like Miko, Paladin etc), I’ll just say this:

IMC has lost their minds once again with planning these Cleric changes. IMC really likes to take a few steps forward and take a dozen back.

Can someone link me to the QS changes? This class is desperately in need for a rework
I think it got lost in the deleted ktos 5.0 thread

the changes in druids were interesting and I want to see the tests … changes from miko I thought they would be better, I feel this is very weak and I hope there are more.

Nobody talks about that assistor thing?

" A new content assister is added .

The assister is the normalized content of the [ Tear Grimore ] event, and is a content that acquires and grows monsters that directly or indirectly help combat .

Acquired assists can be summoned from specific content to help fight, and through growth and combination You can increase your character’s stats . "

:scream: We will have pokemons at last

As I understand you will be able to summon them in some casual content.

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25 Likes

image Shinobi

We improved the usability of Shinobi’s skills, and adjusted Bunshin no Jutsu so that the clones can now receive the attributes of your character along with some buff effects, allowing it to become very effective at dealing burst damage to enemies.

Also, depending on your attributes and buffs currently active, your clone’s attacks will be changed, and its effectiveness will depend on your timing of using Shinobi skills and the damage buffs you have active.

Kunai

The skill’s range has been increased by about 10%, and the hit method has been changed.

AoE Attack Ratio has been changed.
-[Character’s AoE Attack Ratio] + 5

The skill factor has been changed.
-Current: 143 + [skill level -1] * 24 (Total 479)
-After: 315 + [skill level -1] * 52.7 (Total 1052)

The damage increase for Kunai when used by clones has been removed.

Mokuton no Jutsu

The skill’s maximum level has been changed from 15 to 5.

The effect of the skill has been changed.
-The duration limit on the log has been removed. (The effect will be activated when you are hit, and you will still disappear when hit)
-When hit, a log will appear in your position and you will become cloaked for 3 seconds, increasing your Movement Speed by 10 and reducing your damage taken.
-Reduced damage taken: [Skill Level] * 6%

Katon no Jutsu

The skill factor has been changed.
-Current: 362 + [skill level -1] * 60.4 (Total 1207)
-After: 460 + [skill level -1] * 76.7 (Total 1534)

The skill’s usage time has been changed from 0.8 seconds to 0.5 seconds.

The skill no longer requires or consumes Ninjutsu Bombs on use.

Bunshin no Jutsu

The skill’s maximum level has been changed from 10 to 5.

The user’s attributes and some buffs are now transferred to the clones, and damage dealt by the clones is 50% of normal. In addition, you will gain stacks of [Jutsu: Explosion] while attacking.

The number of clones created has been changed.
-Current: [Skill Level] (up to 3)
-After: Fixed at 2

The duration of clones have been changed.
-Current: 20 seconds
-After: 10 seconds

The cooldown of Bunshin no Jutsu has been changed from 45 seconds to 45 seconds - [Skill Level * 2] seconds.

The chance for debuffs to be removed on use has been changed.
-Current: [Skill Level] * 10% (max 100%)
-After: [Skill Level] * 20% (max 100%)

Additional SP costs and additional cooldowns added to skills have been removed from using skills while Bunshin no Jutsu is active.

Bunshin no Jutsu: New Attribute 1
-Katon no Jutsu, Raiton no Jutsu, Mijin no Jutsu are enhanced.
-Katon no Jutsu: After use, nearby enemies (up to 3) have a chance to generate flame on the ground that lasts for 7 seconds.
-Raiton no Jutsu: Immediately after use, dissipate further electricity outward in a forward circle that strikes additional enemies within range.
-Mijin no Jutsu: Your clones will continuously explode and deal damage to enemies in range.

Bunshin no Jutsu: New Attribute 2
-Reduces both you and your clone’s damage taken by 30%, and increases Movement Speed by 10.
-While clones are active, you cannot be knocked down or knocked back.

Bunshin no Jutsu: New Attribute 3
-When your clones attack enemies, they will apply one of the following debuffs: [Slow], [Blind], [Silence], or [Stun].
-The chance for [Slow] is increased when using Kunai.
-The chance for [Blind] is increased when using Katon no Jutsu.
-The chance for [Silence] is increased when using Raiton no Jutsu.
-The chance for [Stun] is increased when using Mijin no Jutsu.

Mijin no Jutsu

The skill factor has been changed.
-Current: 2549 + [skill level -1] * 661 (Total 8498)
-After: 5644 + [skill level -1] * 1463.4 (Total 18814)

The skill’s usage time has been changed from 3.5 seconds to 1.1 seconds.

The effect of the skill has been changed.
-When using the skill, you will gather energy and explode after 1.5 seconds, damaging nearby enemies.
-The buff [Jutsu: Explosion] will increase the damage by 3% for each stack you have active.
-After use, you will gain a new buff [Jutsu: Flesh] that increases your damage by 1% for each stack of [Jutsu: Explosion] you had for 60 seconds. (This buff does not increase the damage of Mijin no Jutsu)

The skill no longer consumes any HP on use.

The skill’s synergy with Hallucination Smoke has been removed.

Raiton no Jutsu

The skill no longer requires or consumes Ninjutsu Bombs on use.

29 Likes

image

image

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Ok, I’m interested on the changes for Clerics.

:hey: