Fletcher Class Reorganization
Fletcher: The conventional Fletcher’s skillset consisted of only active attack skills, making it inconvenient to use, and the attack skills had a dry concept with no features. Accordingly, the Fletcher class has been completely redesigned to simplify operation and give the class a personality.
The reworked Fletcher will be able to use all 4 Fletcher Arrow skills with one key skill [Fletcher Arrow Shot], and gain temporary wide-area attack ability and mobility with the [Catena Chain Arrow] skill.
The Fletcher is an all-weather ranged dealer class that can be a good choice when attacking skills are lacking in the Archer class tree configuration because two weapons are compatible with the two-handed bow and crossbow.
(플레쳐 애로우 샷) - (Fletcher Arrow Shot)
level 5 master | 0 second cooldown | Activated when you have one or more Fletcher Arrow buffs
When used, fires a Fletcher arrow at a single target.
It is consumed from the Fletcher Arrow skill buff with a short cooldown, and the cooldown is applied to the fired Fletcher Arrow skill.
Fletcher Arrow Skills
- Barbed Arrow
- Bodkin Point
- Cross Fire
- Singijeon
Skill range n (increased with skill level)
All Fletcher Arrow skill factors increase in proportion to skill level
(보드킨 포인트_ - (Bodkin Point)
level 15 Max Level | 15 seconds cooldown | Automatically used upon acquisition
- If it is not on the cooldown of this skill, the [Bodkin Point] buff is given to the character. The given Fletcher Arrow buff can be fired with the [Fletcher Arrow Shot] skill.
- Bodkin Point ignore some of the enemy’s physical defense.
(바브드 애로우) - (Barbed Arrow)
level 15 Max Level | 10 second cooldown | Automatically used upon acquisition
- If it is not on the cooldown of this skill, the [Barbed Arrow] buff is given to the character. The given Fletcher Arrow buff can be fired with the [Fletcher Arrow Shot] skill. Barbed Arrow partially ignores enemy dodge.
(크로스 파이어) - (Cross Fire)
level 10 Max Level | 12 seconds cooldown | Automatically used upon acquisition
- If it is not on the cooldown of this skill, the [Crossfire] buff is given to the character. The given Fletcher Arrow buff can be fired with the [Fletcher Arrow Shot] skill.
- Crossfire deals wide-area damage in a cross area centered on the target, and hits enemies located in the center of the skill range twice.
([아츠] 크로스파이어: 발파장치) - [Arts] Crossfire: Blasting Device
- Cooldown increased by 5 seconds
- Draws the hit target to the center of the skill range
- Stun target for 2 seconds
(신기전) - (Singijeon)
level 10 Max Level | 20 seconds cooldown | Automatically used upon acquisition
- If this skill’s cooldown is not on, the [New Warfare] buff is given to the character.
- The given Fletcher Arrow buff can be fired with the [Fletcher Arrow Shot] skill.
The new attack inflicts wide-area damage in a narrow area 3 times centered on the location of impact.
(카테나 체인 애로우) - (Catena Chain Arrow)
level 5 Max Level | 40 seconds cooldown
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Fires a chain arrow at a designated location, linking the installed arrow with your body.
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Each time you use a Fletcher Arrow shot, it inflicts AoE damage in a straight path range where you and your chain are located.
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If you use a skill again while installing an arrow, or if you are more than 300 distances from the connected arrow, it will be removed. The cooldown of the skill is applied from the time the arrow is removed.
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Duration 20 seconds | Number of targets 10
(카테나 체인 애로우: 필중) - Catena Chain Arrow: Strike
- Changed the number of targets to 1.
- Ignore the target’s evasion, block and hit unconditionally
([아츠] 카테나 체인 애로우: 하켄 무브) - [Arts] Catena Chain Arrow: Haken Move
- Reduced arrow installation duration by 5 seconds
- If you use a skill again while installing an arrow and uninstall it, the character jumps to the location of the arrow it is connected to.
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Vaivora Vision - Protest Intensification
Lv1 effect
- Gives 2 stacks when applying the Bodkin Point buff.
- Gives 2 stacks when applying the Barbed Arrow buff.
Lv4 effect
- Singijeon Final Damage +100%.
※ Item options will be revealed later.
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Mergen Class Reorganization
Mergen: In order to strengthen the identity of the wide-area damage dealer class, the overall skill range is increased. The maximum level of the skills is changed and the skill factor is also adjusted. Zenith skill has been changed to a passive skill that improves other attack skills. Provides a high AoE attack ratio to Mergen’s skill or increases final damage. Also, all of the arts that Mergen previously had have been redesigned.
(메르겐: 상처 파열) - Mergen: Wound Rupture
The attribute is deleted.
(메르겐: 사거리 증가) - Mergen: Increased Range
The attribute is deleted.
New arts are added!
([아츠] 메르겐: 사냥 속행) - [Arts] Mergen: Continuous Hunting
- Recovers HP equal to 20% of HP recovery when killing small and medium-sized monsters with Mergen’s attack skill (Cooldown: 5 seconds)
(스프레드 샷) - Spread Shot
- The effect of increasing damage to enemies in fear has been removed.
- AoE attack ratio changed from 3 to 1.
- Skill factor is adjusted.
(다운 폴) - Down Fall
Skill factor is adjusted.
(다운 폴: 광역화) - Down Fall: Broaden
The attribute is deleted.
([아츠] 다운 폴: 연발 사격) - [Arts] Down Fall: Rapid Shot
The arts attribute is deleted.
(제니쓰) - Zenith
Available from class level 1 | level 5 Max Level | Always applied upon acquisition
The AoE attack ratio of Mergen’s attack skill is increased.
Applied skill
- Spread shot
- Homing Arrow
- Triple Arrow
Increases Mergen’s skill wide-area attack ratio [3 * skill level]
(제니쓰: 효력사) - Zenith: Efficacy
ON/OFF characteristics
- Removed the effect of increasing the AoE attack rate
- Increases Mergen attack skill final damage by [n * Zenith skill level]%
Damage increase application skill
- Spread shot
- Triple Arrow
- Homing Arrow
- Arrow Sprinkle
- Down Fall
(호밍 애로우) - Homing Arrow (Also known as Targeted Arrow)
- Overheat changed from 2 to 1.
- Cooldown changed from 25 seconds to 20 seconds.
- AoE attack ratio changed from -1 to 7.
- Skill range (length) changed from 130 to 200.
- Skill factor is adjusted.
(호밍 애로우: 속박) - Homing Arrow: Restraint
New attributes are added. (Character level 350 or higher can be acquired)
- Upon hitting a non-boss monster, [impossible to move] for 2 seconds
- Increases SP consumption by 30%
(화살비) - Arrow Sprinkle (Also known as Arrow Rain)
- Changed to casting skill.
- Skill range changed from 200 to 250.
- Skill range (round) changed from 45 to 80.
- The range (circular) of a falling arrow has been changed from 9 to 15.
- The size of the falling arrow effect is increased, and the fall speed is increased.
- The frequency of arrows falling during the duration is increased.
Max casting time 1 second
- Increases holding time by 0.5 seconds per 0.1 seconds of casting time
- Up to 5 seconds of arrow rain
Skill factor is adjusted.
([아츠] 화살비: 탄막) - [Arts] Arrow Sprinkle: Barrage
Arts will be deleted.
(트리플 애로우) - Triple Arrow
- The skill max level lowers down to 5, and it is acquirable from class level 31.
- Cooldown changed from 20 seconds to 15 seconds.
- Skill range (fan-shaped length) changed from 140 to 175.
- Explosion range changed from 25 to 30.
- AoE attack ratio changed from 6 to 3.
Changes the way the explosion effect is applied.
- Previously: Damage equal to 10% of the damage dealt by Triple Arrow. Applied as a basic hit.
- Changed: Applied as a separate hit with a factor of 40% of the triple arrow skill factor.
Skill factor is adjusted.
([아츠] 트리플 애로우: 제피르) - [Arts] Triple Arrow: Zephyr
New arts are added.
- Removed explosion effect
- Cast 2 times at a time when using a skill
Vaivora Vision - Orbital Arrow: Some Lv1 effects have been changed
Before:
- Drops a huge arrow every 1 sec at the location where Arrow Sprinkle is cast, dealing additional damage to 20 enemies within range.
- Duration 3 seconds
(Orbiting arrow has the same skill factor as 1 Arrow Sprinkle)
After:
- Drops a huge arrow every 1 sec at the location where Arrow Sprinkle is cast, dealing additional damage to 20 enemies within range.
(Orbiting arrow has the same skill factor as 1 Arrow Sprinkle)
- Same duration as the arrows fired