Tree of Savior Forum

KToS General Thread v5.0

They always do that, sacrificing soul for the sake of their idea of balance
Rip Runecaster giant form

1 Like

An alternative to Paladin maybe? :thinking:

image Arquebusier

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After Medzio Diena, the army of the Kingdom felt the need for snipers. The army reinforced its existing training process for snipers, which soon resulted in the wonderful creation of Arquebusier. Arquebusiers are excellent snipers which never fail to hit their target by firing with calm even in the harshest environments.

Arquebusier is a class that attacks a single target from a distance with a firearm, enabling use of both Muskets and Cannons.

The class has a number of skills that can attack enemies from a distance, with some skills that damage the first enemy in a straight line. This requires proper measuring of the distance and path towards the enemy in order to use the skill effectively. It can be very powerful.

In addition, Arquebusier skills have a mechanic to generate and consume the [Clean Hit] buff. Skills that consume the [Clean Hit] buff while it is activated become enhanced in specific ways compared to the default skill. Managing this buff is key.

Prediction

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Look ahead to predict and prepare for the next battle.
For a short time, your Accuracy is increased and the [Clean Hit] buff gains 3 stacks.

[Arts] Prediction: Perfect Hit
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Removes Prediction’s Accuracy increase effect, changing it to a final damage increase in proportion to your Accuracy while the buff is active.

Pinpoint Fire

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Fire at the target, dealing damage.
Consumes 1 stack of [Clean Hit], increasing the Minimum Critical Chance of Pinpoint Fire.

Lucky Strike

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Shoot your firearm forward, dealing damage to the first enemy in a line.
When an enemy is hit, gain 1 stack of [Clean Hit].

Lucky Strike: Long Range Shooting
Increases the damage of Lucky Strike the further away you are from the enemy.

Arquebus Barrage

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Shoot your firearm, dealing damage to enemies in a radial range behind the target.
Consumes 2 stacks of [Clean Hit], increasing the number of hits of Arquebus Barrage by 1.

Dusty Salute

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Fires a shot towards the sky that spreads out in the air, dealing damage to enemies within its range.
Consumes 1 stack of [Clean Hit] to inflict [Silence] on damaged enemies.

Dusty Salute: Ceremony
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Enemies struck by Dusty Salute have their Evasion temporarily reduced for attacks received from the caster.

Desperate Defense

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Builds a wall in the area around you and gives you the [Positioned Shooter] buff.

During this buff, the Movement Speed penalty of Sniper’s Serenity is negated, and the [Clean Hit] buff gains 1 stack when you basic attack.

When the leave the wall, it will immediately disappear and the [Positioned Shooter] buff is canceled.

During [Positioned Shooter], Lucky Strike and Pinpoint Fire will strike all enemies in the path toward your target.

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▲ Lucky Strike is used after Desperate Defense.

Desperate Defense: Maintenance
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Increases the duration of the wall with each attribute level.

[Arts] Desperate Defense: Courage
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The effect of Desperate Defense is changed to a targeted party member buff skill.

When using the skill, the [Courage] buff is stacked on the specified party member in an amount equal to your current [Clean Hit] buff stacks. For the duration of [Courage], the party member takes less damage based on the number of stacks.

When the caster is near a character that has received the [Courage] buff, they will gain stacks of [Clean Hit] at regular intervals.

Precision Fire

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Channels constant shots at a target, dealing damage over time. The first enemy in a straight line toward your target will be damaged.

Removes all stacks of [Clean Hit] to reduce the skill’s cooldown in proportion to the number of stacks consumed, and each time an enemy is hit with this skill, 1 stack of [Clean Hit] is gained.

Precision Fire: Ranged Fire
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Increases the damage of Precision Fire the further away you are from the enemy.

Sniper’s Breathing
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When using [Leap], you will no longer jump backwards but instead will take reduced damage for a short time.

18 Likes

It’s not like Scout was planned to have a buff nor was it their priority in this patch anyway, just be glad they are prioritizing Scouts and giving it attention. Who knows, maybe SFR buffs are what will save its damage. IMC stated in the past that they can’t buff SR too much due to their ease of use anyways, it’s going to go back to the SR vs Skill-spamming Scouts argument all over again, lol.

It’s not like the patch is even out for you to pass judgement anyway, just be glad IMC noticed Scout’s troubles, wait patiently for the buffs before criticizing its usefulness, and stop flooding the thread with needless Scout whining when IMC is on the job and there are new and better things to discuss at the moment.

1 Like

go go kimchi boys show us what omegalul op builds you will go now.

image Clown

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Only recently did a group known as Clowns began making their name in the history of the Kingdom. Despite living in the peaceful guise of a Clown, their daggers are without mercy in eliminating enemies. The clan became famous on the continent beginning with the genius master Yorick Shaw.

Clown is a dagger class that attacks targets by throwing daggers at a distance.

By using some skills to sprinkle [Pocket Knives] on the ground, you can then use other attack skills to send them towards enemies to inflict additional damage. This can also be useful in party play as a means to keep your opponents at bay with debuff effects that can help in battle.

Spinning Knife

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Throw a dagger like a boomerang to damage enemies. When a [Pocket Knife] is on the ground, a random one of them will fly toward the target to deal damage.

[Arts] Spinning Knife: Juggling
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Reduces the final damage of Spinning Knife, but Spinning Knife is triggered automatically at nearby enemies at regular intervals. (While this is activated, there is no cooldown on Spinning Knife.)

The activation conditions are as follows, and there is waiting time between each activation:

-There must be an enemy nearby
-SP is required to use for each active knife
-Will not activate during quest cutscenes

Replica

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Throw multiple [Pocket Knives] into the sky. The knives will stay in the air for a while before falling down in an area around the caster, dealing damage to enemies in the location they fall.

The [Pocket Knives] will stay in their fallen location for a certain period of time.

[Arts] Replica: Theory
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[Pocket Knives] will move forward in the air for a moment when thrown.

Climax

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Throws multiple daggers at enemies consecutively, dealing damage. If a [Pocket Knife] is on the ground, one will fly to each target hit and deal damage.

Climax: Bleeding
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Enemies hit by Climax will bleed.

Trick or Treat

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Reach into your sleeve to drop a [Pocket Knife] on the ground around you, while giving a [Trick] debuff to nearby enemies or a [Treat] buff to yourself.

[Trick]: A portion of enemy defense is ignored for a short time.
[Treat]: Your Clown skills ignore a portion of enemy defense for a short time.

Clown Walk

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While holding the key, nearby enemy characters are dazzled, inflicting the [Slow] debuff. (Monsters are inflicted with [Immobilize] instead of [Slow].)

Clown Walk: Cheating Box
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While using Clown Walk, a box is periodically summoned, exploding at the end of Clown Walk to deal damage to nearby enemies. (The Skill Factor of the attribute is separate and scales with skill level of [Clown Walk].)

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▲[Clown Walk] with [Clown Walk: Cheating Box] active
(Spotlight costume effect is a separate effect item)

Combining [Clown Walk] and the [Clown Walk: Cheating Box] attribute can cause damage while also interfering with enemy movement.

Fatal Roulette

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While holding the key, rotate and throw daggers at nearby enemies. [Pocket Knives] will fall to the ground at regular intervals.

Fatal Roulette: Infinity
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When a thrown dagger hits a target, it will bounce and damage other nearby enemies.

13 Likes

image Bokor

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Bokor is a dark attribute class that attacks opponents with buffs/debuffs such as [Dark Power], [Curse of Weakness], [Contamination], and [Corruption].

[Dark Power] stacks with the caster through Bokor skills while the debuffs of [Curse of Weakness] and [Corruption] are continuously debuffed on enemies.

Some skills will consume stacks of [Dark Power] to improve their effects.

Hexing → Curse of Weakness

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The Hexing skill has been removed and replaced with Curse of Weakness.

Inflicts the [Curse of Weakness] on the target, reducing Magic Defense and dealing damage over time.

If you learn the new art [Curse of Weakness: Power of Darkness], you will gain a chance of receiving [Dark Power] upon using the skill instead of using [Dark Power] to inflict increased damage.

Effigy

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Effigy has been changed to a skill that inflicts the [Contamination] debuff to enemies affected by [Curse of Weakness] for 30 seconds. Enemies affected by [Contamination] take damage over time.

Samediveve

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Samediveve has been changed to instead inflict the [Corruption] debuff to enemies with a certain range of the curse.

Using [Samediveve: Enhanced Pattern] will increase final damage dealt to enemies affected by [Corruption].

Zombify

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Creates a zombie for a period of time that does not attack, charging the caster’s [Dark Power] at regular intervals.

Only one zombie can be created, and different effects apply based on the attribute used.

Large Zombies inflict the [Corruption] debuff on nearby enemies, while Wheelchair Zombies inflict [Curse of Weakness].

Damballa

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Damballa has been changed to a skill that damages enemies while consuming some of your [Dark Power].

In addition, the new Bokor Vaivora weapon will enhance the effects of both Damballa and [Dark Power].

Mackangdal

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Mackangdal provides an effect that reduces the damage you take, and its duration increases based on your total number of [Dark Power] stacks.

Bwa Kayiman

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When using the new version of Bwa Kayiman, it will summon a magic circle that lasts for a period of time, consuming your [Dark Power] stacks.

This circle removes [Curse of Weakness], [Contamination], [Corruption], and your remaining [Dark Power] stacks to deal damage to enemies within the circle in proportion to everything removed. In addition, allies within the circle will gain increased Physical and Magic Defense.

15 Likes

Well seems like a fun class

I guess they should change Bokor’s class icon color, it really hasn’t got much to do with summons anymore. Seems a nice change, though.

2 Likes

Those changes to the wizard tree… dayum

look at the change of possesion
it doesnt even have spirit-y animation vibe like the old one
its like a cheap reusage of lightning/divine punishment ark effect
damn i hate it already

image Taoist

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The biggest change to Taoist is the change of the skill Lightning Charm that previously duplicated the damage of all attacks regardless of attribute, hitting them with the Lightning attribute.

Upper Level → Flame Level

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The Upper Level skill has been removed and replaced with Flame Level.

Throws a flame talisman to a designated area, creating a fire magic circle for a brief period of time, dealing fire damage to enemies within range.

The ability for magic circles to hit enemies in the air is inherited by the new attribute [Flame Level: Ascending Current].

Begone Demon → Destruction

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The Begone Demon skill has been removed and replaced with Destruction.

Destruction is a skill that deals damage by burning flame talismans and radiating flames forward from them.

Storm Calling → Snow Storm

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The Storm Calling skill has been removed and replaced with Snow Storm.

Snow Storm creates a cold wind, inflicting Ice property damage to enemies.

Lightning Charm → Reinforcement

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The Lightning Charm skill has been removed and replaced with Reinforcement.

Reiforcement has a chance to inflict additional damage to enemies when Fire, Ice, or Lightning damage is dealt while the buff is active. The extra damage dealt is the same property as the damage that triggers the effect.

Creeping Death Charm

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Attack property changed to [Ice].

Eradication

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The required class level to learn the skill is changed from 31 to 16, and the maximum skill level has been changed to 10.

Eradication: Transfer has been changed to increase final damage instead of reducing the skill’s overheats. Crevox Note: I think they might have mixed this up with Divine Punishment?

13 Likes

Thanks for all your work Crevox!

2 Likes

hes not done yet
btw arent we supposd to get 4 new classes? or they cut it down to 2?

hypocrisy in its entirety are you the one who ALWAYS complains about anything minimally related to physical clerics with huge texts always comparing and speaking rubish of some magic class why are you so worried about him?

you literally did what you always do a few posts ago … complain based on a photo or gif.

2 Likes

image Sadhu

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Sadhu is a Holy property magic damage class that can use the [Sadhu Soul] buff to grant additional effects to Sadhu skills.

The more stacks of [Sadhu Soul] you have, the stronger the additional effects are on skills. By using skills that create stacks of [Sadhu Soul] evenly with skills that use them, you can manage stacks of [Sadhu Soul] effectively according to the combat situation. Managing them is key.

[Arts] Cloth Mastery: Communion → Holy Soul (tentative name)

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The effect of the art has changed.

Regardless of your armor equipped, your Minimum Critical Chance is increased when attacking with the Holy attribute.

Spirit Blow

A new skill.

Cast for a period of time, dealing damage to enemies in front, and charge 1 [Sadhu Soul] into the caster.

Damage and SP cost is increased for each [Sadhu Soul].

Out of Body

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The skill effect has been changed.

Summon your own spirit to follow you. The spirit periodically provides 1 stack of [Sadhu Soul].

Astral Body Explosion

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The skill effect has been changed.

Consumes all stacks of [Sadhu Soul] to damage enemies within a certain range. The damage increases for each [Sadhu Soul] stack consumed.

Prakriti

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The skill effect has been changed.

Generates a magic circle that lasts for a certain period of time by consuming a portion of your [Sadhu Soul] stacks. Standing in the magic circle increases the damage of Sadhu skills.

Possession

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The skill effect has been changed.

Channels to inflict damage to your target while consuming all stacks of [Sadhu Soul]. The damage increases for each [Sadhu Soul] stack consumed.

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▲ Using Possession

Vashita Siddhi

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The skill effect has been changed.

Consumes all stacks of [Sadhu Soul] to damage and stun enemies within a certain range. The damage and duration of the stun increases for each [Sadhu Soul] stack consumed.

Prana

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An effect has been added to the skill.

Creates 5 [Sadhu Souls].

13 Likes

Yes, one or a few posts compared to a long spam of posts spanning way over 100 posts. At least I complain about Physical Clerics during Physical Cleric patches (heck, I stopped for quite some time and kept it to a few posts with how little IMC addresses things), imagine complaining about Scouts when there’s no Scout changes yet to discuss and when IMC said they were going to buff Scouts.

Sadhu true Stand user class now :thinking:.

I think it was 2, only if I lost some info in the beginning: Arquebusier and Clown.

image Nak Muay

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Nak Muay is the key to improving effectiveness with Strike attacks.

Ram Muay

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The Skill Factor has been adjusted greatly, and the opponent’s defense is partially ignored when striking during the buff.

When hitting with a basic attack, you will inflict the [Ram Muay: Shock] debuff instead of the normal [Shock] debuff. This changed debuff decreases the victim’s defense against Strike attacks, and stacks with the ignore defense effect provided by Ram Muay.

FileDownloader
▲ Nak Muay’s new Vaivora weapon effect

In addition, the new Vaivora weapon added with the update will further expand Ram Muay’s uses.

The existing [Arts] Ram Muay: Warrior will be removed.

Muay Thai

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The skill’s duration has been increased, and the cooldown has been shortened and cannot be changed.

Khao Loi has been excluded from the automatic skill activation, but Te Kha, Sok Chiang, and Te Trong have been improved to include item bonuses that affect basic attack damage, and their final damage will increase in proportion to the number of the 3 skills you have learned.

The Muay Thai art has had its magic damage taken increase removed, while the cooldown on Muay Thai will still apply.

Khao Loi

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Khao Loi can now be learned at class level 1 instead of 16, and the maximum skill level has been changed to 15. It will not automatically activate with Muay Thai, and the Skill Factor has been adjusted as a result to be a separate unique attack skill.

If you learn the new Khao Loi art, it will cause you to teleport to the enemy and deal damage, stunning them.

Te Kha, Sok Chiang, Te Trong

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Te Kha, Sok Chiang, and Te Trong will automatically activate during Muay Thai, with an increased Skill Factor and a longer cooldown.

Regardless of your class level, the maximum skill level of these three skills is 5, so mastering all of them will only require 15 skill points. All of the attack properties have been unified as Strike, and when you use them alone, their cooldown is longer than before.

19 Likes

Thanks crevox!

That Clean Hit Buff looks hard to maintain in pvp though so you have 3 stacks ? then to maintain it you need the wall mathingy and basic attack to gain stacks, i wonder if that wall thingy will make you tankier enough if it does then it might be possible we’ll see, again thanks Crevox!