I calculate that the vv mergen will still be easy to do lvl 10?)
new skin looks cool!
bow
xbow taser
cannon looks like RE1 rocket launcher
musket assault rifle
dagger
helm&costume
hehe
This is a terrible way to look at things. I bought my Vaivora Spear at 240M and now they are 110M each. But if I had waited 3-5 months, that would be 3-5 months of me not being able to do contents efficiently.
KTEST Patch 7/7/20
Legend Raid Improvements
1. Adjustments to the number of entries per week
The number of times you can enter Legend Raids per week has been changed. When the live server is updated, your number of entries will be reset.
Lolopanther / Solmiki
Current Entries: 5
New Entries: 1
Velcoffer’s Nest
Current Entries: 5
New Entries: 1
Tomb of the White Crow
Current Entries: 5
New Entries: 3
Lepidoptera Junction (Easy / Normal)
Current Entries: 5
New Entries: 3
White Witch’s Forest (Easy / Normal / Hard)
Current Entries: 5
New Entries: 3
2. Reward Changes
Due to the number of entries being changed, the rewards have also been adjusted.
-The amount of basic rewards you obtain from the raids (Skiaclipse Feather, Glacier Heart, etc) will be increased.
-The chance of obtaining fully crafted equipment has been increased.
Lolopanther / Solmiki
Current: 1 to 5 essence from each floor by chance
New: Fixed reward of 25 essences, fragment drop increased by 5 times.
Velcoffer’s Nest
Current: 1 Velcoffer Spirit Fragment, chance of 2
New Entries: 7 Velcoffer Spirit Fragment
Tomb of the White Crow
Current: 1 Skiaclipse Feather, chance of 2
New: 2 Skiaclipse Feather, chance of 4
Lepidoptera Junction (Easy)
Current: 1-3 Moth Dust at random
New: 2, 3, or 5 Moth Dust
Lepidoptera Junction (Normal)
Current: 1 Moth Powder
New: 2 Moth Powder
White Witch’s Forest (Easy)
Current: 1 Glacier Heart
New: 2 Glacier Hearts
White Witch’s Forest (Normal)
Current: 1 Glacier Heart
New: 3 Glacier Hearts
White Witch’s Forest (Hard)
Current: 1 Glacier Heart
New: 4 Glacier Hearts
3. Reward Adjustment: Points
The number of points you receive from the clearing the raids will also be changed. (Applies to Class Change Points, Guild Mileage, and Content Shop Points)
Lolopanther / Solmiki
Class Change Points: 5 -> 25
Guild Mileage: 4 -> 20
Content Shop Points: 50 -> 250
Velcoffer’s Nest
Class Change Points: 20 -> 100
Guild Mileage: 4 -> 8
Content Shop Points: 50 -> 250
Tomb of the White Crow / Lepidoptera Junction (Easy / Normal / Hard) / White Witch’s Forest (Easy / Normal / Hard)
Class Change Points: 20 -> 35
Guild Mileage: 4 -> 8
Content Shop Points: 50 -> 85
4. Increase the cost of the cube
The cube that appears after clearing raid dungeons, used to obtain more rewards, will have its costs increased.
-You will earn the new adjusted rewards again.
Lolopanther / Solmiki
Velcoffer’s Nest
Current Cost: 2,047,500 silver
New Cost: 10,237,500 silver
Tomb of the White Crow
Current Cost: 4,800,000 silver
New Cost: 8,000,000 silver
Lepidoptera Junction (Normal)
Current Cost: 9,600,000 silver
New Cost: 16,000,000 silver
White Witch’s Forest
Current Cost: 9,600,000 silver
New Costs
16,000,000 silver (Easy)
20,000,000 silver (Normal)
24,000,000 silver (Hard)
Vaivora Weapons
A new NPC has been added to Fedimian.
-This NPC allows you to use “Vaivora Weapon Synthesis” and “Vaivora Weapon Upgrade” functions.
1. Vaivora Synthesis
-Synthesize 3 Vaivora weapons or ichors and you will receive 1 random Vaivora weapon.
-You cannot synthesize [Lv2] Vaivora weapons.
2. Vaivora Weapon Upgrade
-To upgrade, you need 2 identical Vaivora weapons (or ichors) and a “Vaivora Polishing Stone” item.
-Upgraded Vaivora weapons require level 450 to use, and have their stats increased accordingly.
-Vaivora Polishing Stones are obtained with a low chance from Challenge Mode stage 6-10 (stage 8 or higher), and with a high chance in the new content [Challenge Mode: Split Singularity].
-A [Lv2] Vaivora Polishing Stone is required for [Lv2] Vaivora upgrades.
Example:
Vaivora Sword - Echo +
Vaivora Sword - Echo +
[Lv2] Vaivora Polishing Stone =
[Lv2] Vaivora Sword - Echo
-The upgraded result is given as a weapon, regardless of what you give to the NPC (weapon or ichor).
Challenge Mode
1. Added [Challenge Mode: Split Singularity].
※ Challenge Mode: Split Singularity is a challenge mode in which portals are created at fixed locations in different maps for each day of the week. The following areas are the maps where the portals are created.
Challenge Mode: Split Singularity can only be entered by using [Challenge Mode: Singularity Entry Ticket].

-The ticket can be obtained with a low chance when clearing Challenge Mode stage 6-10.
-The ticket can be obtained with a low chance from the Fedimian tavern lottery.
When you clear Challenge Mode: Split Singularity with a [Challenge Mode: Split Singularity Multiply Token], you can receive another reward.
-Only party members that use the multiply tokens will receive additional rewards.
-When using the multiply token, you will receive both the basic rewards and the clear rewards.
-When using the multiply token, no additional entries are consumed (the rewards are just increased).
You can purchase [Recipe: Challenge Mode: Split Singularity Multiply Token] from the Sage NPC in West Jungers Road.
-By combining 3 tickets to enter the mode, you can use the recipe to make multiply tokens.
Challenge Mode: Split Singularity is divided into 1-5 stages, and the higher the stage, the higher the Attack and Defense stats of the monsters, and more monsters will appear.
-Two elite monsters will appear.
-When you reach a certain point in each stage, two elite monsters and 1 boss monster will appear simultaneously.
-If you defeat the elite monsters and the boss monsters, the challenge mode gauge will increase, and you will receive rewards when you clear the stage.
The list of rewards are as follows:
Reward List
[Lv2] Vaivora Polishing Stone
Goddess Armor Fragment (Name of the Goddess)
Vaivora Weapon
Level 430 random stat items
Blessed Shard
Nucle and Sierra Powder
Urbas Seal
Level 430 Awakening Abrasive
The chance to obtain “[Lv2] Vaivora Polishing Stone” and the “Goddess Armor Fragment” increases based on the stage cleared.
[Lv2] Vaivora Polishing Stone
Stage 1: 10% chance
Stage 2: 15% chance
Stage 3: 25% chance
Stage 4: 50% chance
Stage 5: 80% chance
Goddess Armor Fragment
Stage 1: 50% chance
Stage 2: 70% chance
Stage 3: 100% chance
Stage 4: 100% chance, 50% chance to obtain another
Stage 5: 100% chance to obtain 2
When you use all six stones acquired from each map, you will create a “Goddess Armor Piece.” You must obtain two of these in order to obtain a Goddess Armor recipe.
The recipe then requires the same material used by the demon sets, Archenium.
Archenium
Mystic Tome Page x20
Goddess’ Blessed Gem x20
Practonium x10
Archstone Fragment x1
2. Challenge mode difficulty has been adjusted.
In Challenge Mode stage 6 and 7, normal monster Attack/Defense/HP stats have been lowered.
-Stage 6: 5% decrease
-Stage 7: 10% decrease
In Challenge Mode stage 9 and 10, the boss monster’s Attack stat has been lowered.
-Stage 9: 15% decrease
-Stage 10: Will now have the same attack power as stage 9.
Goddess Armor
New Goddess Armor has been added.
Vakarine: Midnight Baptism
STR ▲84
CON ▲60
Critical Rate ▲277
Block ▲274
Physical Critical Attack ▲544
Magic Critical Attack ▲544
Activates [Midnight Baptism] in areas other than PVP.
[Midnight Baptism]
-When you successfully block with a shield, the damage of the next shield attack skill within 3 seconds is increased by 100% per armor piece worn.
-The cooldown of shield attack skills is decreased by 20% when wearing all 4 pieces.
Zemyna: Saint Oasis
STR ▲84
DEX ▲84
CON ▲60
Critical Rate ▲277
Physical Critical Attack ▲544
Activates [Saint Oasis] in areas other than PVP.
[Saint Oasis]
-When hitting with any attack skill other than basic attack, provides a stacking [Saint Oasis] buff for 10 seconds (max 5 stacks, cannot use the same skill twice in a row to stack).
-Increases basic attack damage by [Armor Pieces Worn * Buff Stacks * 20]%.
Dalia: Infinity Blessing
STR ▲84
INT ▲84
CON ▲60
Critical Rate ▲277
Physical Critical Attack ▲544
Magic Critical Attack ▲544
Activates [Infinity Blessing] in areas other than PVP.
[Infinity Blessing]
-Channeling attack skills (skills that require you to hold down the skill key) that deal direct damage have their damage increased by 100% per armor piece worn.
-Reduces damage taken by 5% per armor piece worn while channeling these types of skills.
-Reduces the cooldown of these types of skills by 20% when wearing all 4 pieces.
Gabija: Holy Flame
STR ▲84
INT ▲84
CON ▲60
Critical Rate ▲277
Physical Critical Attack ▲544
Magic Critical Attack ▲544
Activates [Holy Flame] in areas other than PVP.
[Holy Flame]
-Skills with cast times that have their casts fully completed have their direct attack damage increased by 50% per armor piece worn.
-Reduces damage taken by 5% per armor piece worn while casting these types of skills.
-Reduces the cooldown of these types of skills by 20% when wearing all 4 pieces.
-Being interrupted while casting will provide half of the benefits.
Austeja
STR ▲84
DEX▲84
INT ▲84
SPR ▲84
CON ▲60
Critical Rate ▲277
Physical Critical Attack ▲544
Magic Critical Attack ▲544
-Increases Healing by 20% when wearing all 4 pieces.
Items
1. Boruta Seal - Common has been added.
-This is a seal that can be worn by all classes and has the following effects depending on its enhancement stage.
Stage 1: Damage +15%
Stage 2: Critical Rate ▲110
Stage 3: Dragon Strength Level 1
Stage 4: Critical Rate ▲110
Stage 5: Dragon Strength Level 2
-You can convert seals into common seals from a new NPC in Fedimian.
-In addition to a seal, “Medal of Honor: Boruta” x30 is required to convert a seal into a common seal, and it will maintain the same enhancement stage it was at previously.
-Common seals can be traded with other players or sold through the market.
2. Ark - Dummy has been added.
-This ark has no stats and is used to store experience for the purpose of transferring EXP between arks.
-Can be purchased for 1 Vaivora Coin at the Wings of Vaivora shop.
Master Cards
-The class master NPC cards available through the Mercenary Badge shop have been changed.
Vilnius Card (Purple)
Accuracy +[★x10]
Yena Havindar Card (Red)
Additional Damage +[★x40]
Improvements
1. The stats of field boss monsters, Lepidoptera Junction boss, and weekly boss raids have been changed.
Field Bosses
Demon Lord Moringponia
Physical Defense +470%
Magic Defense +660%
HP -77%
Skiaclipse
Physical Defense +500%
Magic Defense +500%
HP -78%
Lepidoptera Junction (Easy, Normal)
Moringponia
Physical Defense +300%
Magic Defense +300%
HP -65%
Tantalizer
Physical Defense +300%
Magic Defense +300%
HP -65%
Lepidoptera Junction (Hard)
Moringponia
Physical Defense +300%
Magic Defense +300%
HP -65%
Tantalizer
Physical Defense +300%
Magic Defense +300%
HP -67%
Weekly Boss Raid
Defense +187%
Because of the change in Weekly Boss Raid stats, the cumulative damage reward goals have been changed.
※ These changes will take place on July 13th.
2. The Gemstone Feud Uniform Mode store has been overhauled.
The Store UI has been improved.
The items in the store have been changed.
-Vaivora weapons, Karaliene acessories, Arks, and Boruta Seals are available.
-The current Savinose weapons and 350 accessories have been removed.
-Arks provided are level 10.
-Boruta Seals provided are stage 5 common seals.
The effects of the Goddess Power and Goddess Blessing buffs obtained in the field have been improved.
Goddess Blessing
Current: Attack and defense of equipment becomes +11/Trans10 level 400 unique equipment.
New: Attack and defense of equipment becomes +16/Trans10 level 400 legend equipment.
Goddess Power
Current: Attack and defense of equipment becomes +21/Trans10 level 400 legend equipment.
New: Attack and defense of equipment becomes +40/Trans10 level 400 legend equipment.
3. The name of type specific attack bonus modifiers on skills and items have been modified to be more clear across the board.
4. The character information UI in Guild Territory Wars has been improved.
5. There is now a cap on damage reduction effects applied to targets.
-This cap applies to Legend Raid bosses, Field Bosses, Weekly Boss Raid, and Boruta.
-The cap on reduction on targets with the [Toughness] buff is 15%.
※ This is the same cap that is applied to defense decreases.
wow, all 5 goddess armor are not useful for archer
New Goddess Cube: Police Theme
Doggo
Pet Buff
Increases Gun Attack by 500.
Costumes
Helmet
Effects
Toy
Hair Accessories
Weapon Skins
after ep12…
mergen: who am i ? where am i?
IMC did not say anything about a chance.
The inevitable conclusion of the vaivolra lv 2 system.
Max lv 10 VV, with lv 5 and 10 being the additional modifier to the skill effect or straight boost.
Then like seal, it will take 2 lv 2 seals to make lv 3 and so on.
Omg!!! Love it all
Hell yeah, a freaking rocket launcher. Canonie is saved.
Wait a minute. Don’t both Ripper and Rubric benefit from this set?
Rubric yes, but I’m pretty sure ripper functions like hoplite stabbing meaning you spam the key not hold it therefore to u would not deal bonus dmg
For Ripper and Stabbing you CAN hold the key down, you just dont have to, so idk if it’ll work.
So Chaplain Healers maybe?
Would have been 100 that much? Why are they always so mean with additional damage?
I don’t see how an “oversight” this case, whereby it completely trivializes the encounter by lowering the bosses attack to an abnormally low amount can be considered ok for people to continue to abuse.
Does a bug abuse have to break the economy for it to be taken away from the abuser? Say you found a bug that let’s you +40 all your items but makes the item unmarketable or tradeable. Would the devs let you keep it? It wouldn’t affect the economy as you couldn’t sell or trade it.
Imagine being a party trying to get server first against this party who used this bug. How disappointed would you be that the devs allowed something like this. It’s clearly not the intent of the encounter nor even remotely close as it trivialized it such that they even made a post detailing it. I think it’s just the wrong way to go about this and sets bad precedent for future decision making on how they handle these kinds of situations.
I agree, and it discredits any future challenge in the game, because the correct way to win is to find a way to abuse it rather than overcoming the challenge the intended way.
I think they put themselves in a corner when they announced they were removing it without fully understanding the details of the clear. At this point, if they said they were keeping their decision even after the details came to light, they would have gotten a lot of community backlash. It’s even worse now that they’re changing it, so the group that abused it and got their clear(s) did so easily while future clears will be harder on everyone.
This isn’t the first time it has happened though. The first clear of Skiaclipse in KR was done by rotating pass and Mackangdal for full invulnerability while ignoring all of the mechanics. That was also nerfed promptly afterward and IMC let them keep those titles too.
Even indirectly, the growing number of very expensive, hard to obtain items locked behind long grindwalls and RNG that provide a lot of power just reward those that exploit the systems in place. The extreme abuse of alt accounts, the Turn Undead DCP strategies, the RMT, the botting, the exploits to obtain high end items (LV10 Legend Card)… IMC does not take an active stance against preventing or fixing these behaviors, and those that abuse them benefit now more than ever compared to those that do not. When the BIS gear is so expensive and hard to obtain, and provides so much more power, just simply having it puts you above and beyond to a point where others have no hope of reaching besides grinding for a multitude more amount of hours compared to those that abused these tactics. IMC seems intent on trying to have a full BIS character be a completely unreasonable or unachieveable goal, between items like Karaliene, Boruta Seal 5, Ark 10, Vaivora Lv2+, Legend Card 10 (before exploits), etc.
I do not find the “competition” at that point to be anywhere close to a fair playing field, and it reaches into the same kind of problem outlined here. Almost of all the end game content is either a competition, or extremely rewarding if you already have a high amount of power, causing those who are already ahead to just snowball further. Content like CM10, Singularity 5, Glacier Hard, Field Bosses, and Weekly Boss Raid are extremely difficult yet reward players who are already geared with even more money and items to become even stronger. Heaven forbid you also don’t play the current meta build(s) dictated by IMC, it will only be even harder on you.
Keep in mind this is coming from someone who has been at this top tier of gearing for a very long time… I can easily still be, but I do not find this grind enjoyable anymore, and even “winning” in this sense simply by being so ahead of the curve just feels like terrible design and unrewarding, especially when there are others exploiting the game to get everything you do faster and easier.
The amount of content and item and currency/fragment bloat is pretty overwhelming. What’s IMC’s fascination with having so many different types of items and fragments of things just to make an item that is basically another fragment or sub material for something else.
Vaivora synthesis is also such a garbage system, why is the resulting vaivora random? People haven’t even found one vaivora and they expect people to get 3 to reroll to a random one. Jesus.