Translation of the new dev blog.
http://tos.nexon.com/lab/dev/view.aspx?n4ArticleSN=86http://tos.nexon.com/lab/dev/view.aspx?n4ArticleSN=86
[Re: Build] Overview
Hello, this is the Tree of Savior development team.
While we will provide more information on [Re: Build] soon, we would like to go over the most important changes, the rank system reform, with you.
This post is given prior to the exact specific details for the update, for everyone who loves Tree of Savior.
Limitations with the current rank system
Since the beginning of Tree of Savior, we wanted players to enjoy Tree of Savior by creating their own unique character built out of various classes, and have fun playing it through various different content.
In order to accomplish this, each choice for your class build needs to be meaningful and what it provides must be valuable to you.
The current [Vertical Rank Structure] causes the power of each skill (SFR) to be determined by the rank of the class. Because of this, lower ranked classes (subclasses) are fundamentally not capable of being competitive in performance to higher ranked classes. This means that lower ranked classes only have the choice of buffing/debuffing higher ranked classes, and several low ranked classes are not even capable of this and thus lose their usefulness regardless of the uniqueness/personality of the class.
As a result of this, only 23 different class builds currently demonstrate value through making multiple choices. The general build, outside of summon builds and some others, comprises of high rank classes 7-8+ and some low rank classes to support them.
Under these circumstances, having infinite class building is no longer an advantage to Tree of Savior. This is because itās too easy to make class builds that are regretted except those specific 23.
As a result, [Rank Reset] becomes an inevitable choice to players. However, this only increased the speed at which all users chose powerful classes and these builds became the only builds played, and users did not get to play their desired class choice.
New Direction
The core of the restructure is to ensure that no matter which class you pick, you will not lose that classesā unique personality and value. This is what occurs in the current system with lower ranked classes.
To this end, we want to eliminate choices that arenāt important within the current complex system of ranking, along with the uneven distribution of stats. The classification and placement of each class will be completely redesigned.
As a result, the new system will be simplified, more intuitive, and more convenient. The abandoned lower rank classes will be revived through this system, and more class builds with versatility and fun will appear.
Along with the restructure of the rank system, the main content of the overall game is a little lacking and more has been added and improved, so that users can have more fun playing these new builds.
Here is a summary.
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The existing rank system has been abolished and transformed into a new one, named "ex."
-You can pick any class within your base class tree, regardless of its current rank.
-There will be a new [Class Change] system to change your class choices more readily than existing rank resets, as an in game feature.
-The new class level maximum is 45, allowing you to choose a total of 1 base class and 3 other classes within your base class tree. This creates the possibility for a large variety of combinations of classes. (For example, Swordsman has 560 different combinations)
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A new base class is being added, and this will alter some of the existing base classes as a result.
-[Class Tree Changes] will be allowed for a limited time, allowing you to change your base class.
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Because the rank system is abolished, the power gap between low and high classes and their skill ranks will be removed, and all individual classes and their skills will be adjusted so they are all effective.
-Magic attacks will be changed so that they can be a critical strike and they can be dodged or blocked.
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The attribute system is changed.
-All attribute costs are being significantly reduced.
-A new feature to extract attribute points from a character is being added.
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The stat system is being changed.
-The stats you get from leveling up are being allocated automatically based on class choice, and the effects of each stat are being changed/adjusted.
-Stat points you gain from quests, demons, or statues can still be invested however you like.
[Re: Build] is currently undergoing internal testing with the aim of updating in Mid-November.
More details will be posted through development team blogs soon.