Good to know they’re getting the job done.
Quick, somebody translate D:
In short, Tree of Savior EX
Here’s what google translates the summary XD
1. The existing rank system was abolished , it will be transformed into a new system, EX .
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the former poem , you can freely former one of all classes of that series .
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in the game - the class change ] system through , you can change their class has already been selected at any time .
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the maximum level class 45 is extended to , one character is significant, respectively 4 (1 + 3) is changed to a shape having a combination of a variety of classes .
(For example , the Sodman series can combine 560 species )
2. A new line is added to the class , it will change some of the existing class family .
- [ Change series ] is supported for a limited time .
3. As the abolition of the rank system , disappears and the performance gap between the upper and lower skill ranks ,
will be adjusted to the skills of each individual class, everyone can fulfill their role .
- magic attack is activated, or even critical , avoidance / changes to the block .
4. The characteristic system is changed .
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All traits cost significantly reduced .
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Feature point extraction function is added .
5. The stat system is changed .
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The class attribute and the stat according to the level up are changed to increase automatically and the effect of the stat is also changed or adjusted .
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Direct investment of additional points acquired by quests , demons or statues will be maintained .
Just the TOS:remake devblog. Some players called it tos 2.0. Not unexpected.
Ranks going away is expected?
Well, I expected it. The power gap of rank 7-8-9 vs lower ranks was too big.
-A new base class is added (sword, wizard, archer, cleric, 1 new job)
-some classes are moved around to the new job, and some added to fill the gaps
-ranks abolished and may be chosen at any time now, with proper scaling (expected skillfactor % scale on stat x char_level or something like that).
-with the new free class changes, more combinations of classes will be possible
-magic attacks will crit, get blocked, get dodged.
-some more things
Oh snap, it’s actually happening!
Whatever Google translate is trying to tell me
here…
So are they using another engine or the same shitty rotten potato they have been using necromancy on to keep alive?_?
WHAT THE HELL IS GOING ON?
Tree of Savior [Re: Build] is undergoing internal testing with the aim of updating in mid- November .
I think the new cls will be thief lol.
Cls that would fit : SR/Bulletmarker/Rogue/Corsair/Retiarius/Hackapelle/Scout/Fencer/Outlaw/shinobi/Matador
Tfw need more cannon classes
wait wait wait… why Retiarius
and please leave shinobi where it is
New class will be the bartender
Retiarius steal shields and use a dagger ^^
Using ropes (or bondage?) is obviously thiefish.
. . .
ok
I think the word you are looking for is fetish
Tree of Savior EX
Same broken engine? Same unhealthy focus on RNG? Same culture of releasing buggy, broken, untested content? Are they finally going to pick a direction and decide if they want a combat game or a casual/social game?
Nothing will change if people who are in charge aren’t replaced.
They can call it however they want: revamp, refresh, renewal, EX, “2”, Re:Birth, nothing will change if they keep doing what they do now.
Can’t wait for more game-breaking bugs and crazy class synergies to come out of this, resulting in more reworks and more rebalancing, thus the coming of overly nerfing of buffing, which will bring out more complaints and problems to yet again overly nerf and buff. This will keep going on to the point where there is a need for a huge change to fix everything from the ground up and start over AKA ToS 3.0 so players come back.
The cycle repeats.
I hope they Re:build the horrible laggy engine