That’s odd that the rewards can be only receive once per team but you can only get the rewards if that character completes the episodes.Basically the EXP you get from certain episodes will be more beneficial if you start a character from lv 1 and do all episodes.
What a foolish restriction,should of just let anyone from your team accept the rewards upon completion on any character in your team,since the rewards can only be received once.I hope they will change it or maybe it’s an error from IMC…I’ll wait when it comes live.
It’s like the Austrine statues should be unlocked to all your characters on your team since you already explore them once already.
true.why would i need the exp for toon that already maxed? well maybe its good to open it when they open higher level caps but we need those items. i wonder why they dont go with tradable exp card instead.
also

I really hope the Terramancer is a defensive / or tank class like Cryomancer is. We need more of those. 
Or…hear me out a healing class that still does decent damage like palladino or druid.
That’s what Astrologians are for, if they ever implement such a class. I’d love to play one with a galaxy themed outfit of course.
Sage: Am I a joke to you?
you are wrong
sneak hit lv 10
Critical Chance: +[50]%
Duration: [70] seconds
first, max sneak hit is +50%, not +100% like what you wrote.
second, lt add crit chance directly, (not crit rate like wastrel sword) your crit rate stat wont increase at all.
So if you already have 1600+ critrate (roughly 50-60% crit chance) againts legend skia, add +50% crit chance from sneak hit, et voila!
there are still 2 possibility outcome tho
60%+50% sneakhit=110%
or
60%+50%sneakhitx60=90%
well, only one way to find out is when the patch come and all your hit is yellow damage from the back
It add like min crit chance.
iirc crevox said sneak hit is different than legend marnox card,doesnt add min crit chance
Sneak Hit isn’t Minimum Critical Chance, it’s just a critical chance modifier. Most critical chance modifiers in this game work the same way, and Sneak Hit should be no exception. Similar to things like Leather Mastery, it increases your critical chance multiplicatively.
If your final critical chance is 50% based on the difference between your critical rate and the enemy’s critical resistance, then you would have a 75% chance to critically hit with Sneak Hit level 10 (+50% chance). This would stack additively with other modifiers like Leather Mastery (+20%) and it would become 85%.
It’s always possible Sneak Hit works differently, but then it would be an exception to all the rules in the game and its description would likely need to be changed. It did used to work in some of the ways described here (adding a flat % amount of chance to critically hit), but this was all changed with the Re:Build update.
KLIVE Patch 11/27/19.
Patch notes not up yet, details coming soon…
Tree of Savior Episode 12 is coming December 19th.
My oh my … IMC having the right ideas to new content. 
Heck yeah! Let’s all get this and the lag will be BURNING IN HELL!
f*** lag , who cares about lag! i would be beautiful with this and pyro costume.
I want everything from that cube, might even make more characters for the costumes XP
Also give me the Blossom Blader master’s hairstyle please






