Tree of Savior Forum

KToS General Thread v4.0

That in-game BGM player is pretty neat.

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I played with my Fencer on ktest before going to work and damn, the damage is kinda ridiculously high.

:eyes:

image

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Definetly reminds me of this class in Continent of the Ninth (dead game) with all that flower-petals-sword theme

What is up with the giant skill factor increases for some classes on ktest? Are they trying to prepare us for something, or is the IMC in-house janitor in charge of balancing this month?

Im at work what classes were buffed this time?

It’s the same thing that was posted before but some of the damage formulas look like they were adjusted so idk. Like for example wugushi skills (not all) have been brought down from like 700 to like 400

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Yeah this one was an adjustment to the previous patch and it looks like they nerfed most of wugushi skills with the exception of jincan and crescendo bane. Poison went from like 800% to almost 400%. Basically pre nerfed before rebuild

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Didn’t they say they were trying to buff Wugushi though?

It was already buffed they just buffed it to much so they toned it down

https://www.youtube.com/watch?v=AEaLl6j1S2E&feature=youtu.be dunno hope fencer dont stay better than lancer. since is a 1h weapon class

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It has almost no benefits that being 1h weapon class usually has.

And after Scout, dagger does nothing.

I m still waiting for a day they will fix the Templar’s Horse quality of life and rework the Forge…

no benefits? 4 ichor? LUL pog

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almost*

20 chaaaaars

Even with 4 ichors you can’t make up the difference in physical attack between one and two handed weapons. Using 400 legend weapons for this example, at +11 TRA 10, and using the average value for the two handed weapon (value that’s going to raise once the barbarian art is out, by the way) the difference between them is 1939, and you would need a lvl 8 red gem (since you have an additional gem slot overall) and over 400 str between 4 ichors at level 420 (the bonus from STR depends on your level) to make up for the inferior physical attack - and that’s assuming those two handed weapons give no str themselves. Some physical critical attack may help with crits, but since it doesn’t work on the logarithmic part of the formula, its impact won’t be much significant (i did some calculations in that regards, and it comes out that red gems end up better than yellow gems in all cases, as long as the defense of the enemy is like over 1500 or so…and endgame bosses have far more than that).
And since the swordman one-handed sword attribute works strictly for those, you don’t even have the additional attack speed (with daggers) or defense (with shields). I should add that it makes especially absurd that they gave templars a rapier for their skills, since they will lose defense in doing so (as they’ll be likely using a shield with that). A one handed sword for them would have made more sense.

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2 possibilities:

  1. IMC finally realized that some classes having less damage on all skills than one class on one skill doesn’t help with class diversity and build freedom

  2. Korean fanbois cried loud enough for buffs for special classes so IMC threw them a bone to shut up

I personally doubt the first choice because this would call for a Re:Re:build.
In all honesty, the current situation of the game is devastating.

Not only are few classes actually viable for the game, endgame content made some of them so crucial that they cannot be replaced (e.g. the tao-chrono-rc for damage, priest for revive/resurrection).

In my opinion this game needs an overhaul in a way that different classes work together in different ways, opening different paths to clearing content.
The current setup is just a lame regurgitation of the old support-healer-dealer trias which renders most classes this game has to offer completely useless.

The arts system made this even worse by throwing the best arts to the most popular classes again (exo, linker, taoist, lancer, peltasta, cataphract,etc),
Worst thing is that most arts don’t even have any downside effect or a mediocre “negative” effect because of the skillset in general (like that Guardian arts that provides now magic damage reflect instead of just damage reduction, meaning the weakness of wearing full plate armor is even more mitigated than just from using Hard Shield and High Guard combined) negates the downside completely or marginalizes it.

At this point I wouldn’t be surprised if the developers are just throwing darts at a dart board to decide what to change about classes every week or do a lottery.

That’s because every single time they justify the changes in their developer blogs their reason as to why the change should happen is completely out of touch with reality and/or ingame mechanics.

e.g. that latest matador patch made matador a generic red class. The original intention of introducing matador was to provide the swordsman tree with a defensive advancement option for fencer players, focused on provoking enemies, evading their attacks and buffing your critical chances.

The new patch changed the attack skill factors so much that now you won’t be able to focus on defense anymore unless you are willing to sacrifice a significant amount of damage for a mediocre effect compared to what e.g. peltasta can offer instead.

So far for the class identity, the developers just made 1/3 of the matador skillset completely useless.

I believe the developers completely lost the overview of the game as a whole.
Content coming out is no longer canon (e.g. new classes being random and their story involvement feels forced, especially scout classes, events having no relation to the story, events and their banners using artwork of captured goddesses [Medeina holding the lottery while she is ,at the same time, kidnapped by Kartas]) and feels more and more generic.

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To be fair, the story kinda starts with an alchemist master (at the time rank 5 class) getting kidnapped by level 10 or so vubbes. Whereas other masters deal with demon lords. It’s not like it ever made much sense to begin with.

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i’m really sorry, i got lost on the previous arguments in the comments above.
so your saying 2Hsword is still going to outmatch 1Hsword :slight_smile:

As far as attack goes, yes. Those two ichors and the additional gem slot aren’t enough to offset the superior attack of two handed swords.Of course, in normal circumstances you can put a shield and get some more defense in return, and even more with peltasta…but offense-oriented fencers don’t have that luxury.

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