Tree of Savior Forum

KToS General Thread v4.0

Onmyoji

  • New Skill: seems to be a charging skill that deals both holy and dark damage. It says that, during Harmonization, your cast cannot be interrupted and you are immune to knockdown and knockback. Besides the enhance attribute, there is another one that increases Holy and Dark damage for a certain amount of time, after using the skill

  • Fire Shikigami attribute: summons a bigger fox depending on your level. The bigger the Fox is, higher is the damage

  • Water Shikigami attribute: doubles the number of hits (number of strokes)

  • Earth Shikigami attribute: canā€™t understand it clearly, but seems to create Stone Debris to deal residual damage to flying monsters (Pokemonā€™s Stealh Rock, anyone?)

6 Likes

Well Iā€™m kinda disappointing on Sage c3ā€¦
Was waiting for the ā€œMazeā€ thingā€¦ icon_wizar_maze

4 Likes

OCRā€™d it with my phone and used Google translate.

First skill: itā€™s Overestimate for the main weapon along with a duration attribute

The next two are modified Enchant Rounds. One raises critical rate adds the Burn debuff (if the pastebin below is right); the other reduces all incoming damage.

The last one is an Agility attribute that turns Agility into Haste. Iā€™m not sure if itā€™s for the party or just for the caster.

3 Likes

As long as one hailstone can hit multiple targets at the same time when it drops, my Frieno set will be happy. XD

Zealot

  • New Skill Emphasis Thrust: when enemy deals damage within the area, you receive a buff that increases your Holy Damage. Couldnā€™t see anything about being stackable

  • Beady Eyed new attribute: upon using the skill, crit attack will land for a small amount of time (sounds like a guaranteed critical attack for me, but I can be wrong)

  • Immolation new attribute Melt Armor: it says that will reduce the enemies defense, as it does to you (it says in a way that Immolation already do that to youā€¦ never knew about this def reduction)

  • Fanaticism new attribute Martyrdom: if you die while fanaticism is active, you will receive a ā€œsecond lifeā€, where your cooldowns will be instantly reseted and you will be immune for a small amount of time

10 Likes

Tree Of Cleric.
Look at all the Clerics badass-looking and huge damage skills(and ofcourse, unblockable).
Matador gets the wierd-ass looking skill and weak damage, and i bet it can be blocked too.
Matador C3 will be as weak as when it first came out last year.
weak damage, useless attributes.
glad iā€™ve reset my Mata main to Retiarius.
sorry, but it looks ā– ā– ā– ā– .

Keep dem translations coming
:satisfaction:

How about next hidden classes? or please fcking change my Sorc c3ā€™s skills

Rip ele3 2018

Thank you imc

Dev Blog Translation Work in progress.

Classes with increased melee range and skills that have had their cast times removed done.

Weapon Mastery attributes done.

Class changes worked on. :white_check_mark:

10 Likes

what if the damage looks weak cuz itā€™s actually a multi-hit skill? :heeey:

Haha iā€™m using translators, it is really hard to translate images.

Iā€™m just teasing what I can, we should wait for the k-pop native guys haha

Aiming

Increased area will be based on monsterā€™s size: small monsters will have a larger area, bigger monsters will have a small one

4 Likes

looks convincing though
:haha:

1hand sword p.atk + shield def = total p.atk :heeey:

Zealot seems like got a Gear nullified attribute?
and Pied can controls Sorceressā€™s Summoning?

IMC : lets make some good rank 10 class and buff all classes. oh sorry, nerf wiz.

ON PROGRESS: ( Warning: Rough Trans; there will be errors; feel free to correct. )

image

Basically, if you use a one hand sword + shield. Some of the PATK from your sword adds on your defense. If youā€™re not wearing a shield, your attack speed increases.

image

Two Hand Blunt Mastery: Increases AOE(?) RATIO.

image

Gun Mastery: Additional Damage
It says that attacks have a fixed probability to hit twice for SRs and BMs. Not sure if they are talking about Auto Attacks or every attack in general though.

image

Dagger Mastery : Assault

Increase in damage depending to the level of the character when attacking with a dagger behind the enemy.

image

They changed: Rifle Mastery: Hunting to Musket Mastery: Musketeer.

Damage increases proportionally to your characterā€™s level as well as your target. The maximum character level is increased from 4 to 5 . (30 % increase in maximum range x 5 levels. ).

5 Likes

ohh, i thought it was the other way around

Thank u I had it reversed when I double checked :ok_hand:

@greyhiem :sad:

while the new Clerics skills hit around 70-80k per hit with Velcoffer weapon.
Mataā€™s new skill only hits around 35k per hit, it looks 300-400% at best.
to me, it looks even weaker than Fencerā€™s skills unless itā€™s 400%x20.
plus, that doesnā€™t look like a pierce skill to me, that means Preparation does nothing to it.