Tree of Savior Forum

KToS General Thread v4.0

translations please :sad:

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And Taoist still garbage

Enchanter = Chronomanser ??

Sounds like SReiter will suffer another change on cd. Hope that isnā€™t a nerf.

Iā€¦ canā€™t really express myself.

It is pretty much Ornn ult I guess, but without hitting the bull to make him go back.

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There will be changes on SP consumption, hit area o f some melee skills too

Matador looks fun to use! Hope the damage is nice too!!!

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:tired:
x2 lower dmg
x2 time for hit
its not hail anymore, its rain

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but ķƒ€ź²©ģ„±ź³µģœØ is now 100%!!!

ā€¦whatever that is.

Seems like the main reason to get BM 3 will be the attributesā€¦ if they are any good.
The new skill seems nice but i doubt itā€™s worth getting 3rd rank just for this.

100% accuracy?

I believe most jobs upon release have less skills, they kinda leave to put the real stuff in the future.

But I would say that less skills isnā€™t that bad, because less skills = more points to put on what is already good and therefore a easier build (although not that variable).

yeah, but 100% accuracy of what?

magic is already 100%.

Maybe more true AoE, instead of lots of little random spots.

And hey, giant scissors for giant boobs.

2 Likes

Hail shards now have 100% chance of hitting the enemies inside the AoE. It probably means the skill wonā€™t lose lots of damage if you donā€™t have a Falconer in your party.

Text hooked with https://www.newocr.com/ and translated with Google Translate:

Hale [1 Circle Skill]

The performance of each attack of Hale changed Nita
[-
Flux time: 10 sets Flux time: 10 sets

Striking cycle: 1 st / 0.1 st striking cycle: 1 st / 0 st grade

Hitting Success - Mule: 65% Hitting Success - Mule: 100%

Damage coefficient: 603% ~ 1067% Damage coefficient: 255% ~ 451%

Bombardment of a single blow Bombay: Separate blow of a nine bombie: 18

Falling Floor Range of Hot Sounds: Falling Floor Range of Hul0 Hot Sounds Range: 40

The traditional hail blowing beam was small, so the hunting in the usual hunting was not impressive.
I was able to inflict a very large damage to the boss doom when I received the help of the emem.

The changed Hale is increased to 2 times the number of each hit, and 35%
The basic damage coefficient is the number of hits per kilofuso

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i hope all this new skill wont make us crashā€¦ :tired:

2 Likes

hit with 400% and 1000% its 2 different things
you can lost x2 x3 dmg
and 20 sec duration, how many mobs or bosses stay 20 sec in 1 place
:tired:
too many 400% skills already broken, dmg with hail like storm dust or gravity psycho haha
and all multiply like rune if ice or set on dmg cant buff this, even on old dmg without buffs

Matador New Attributes

  • Avoiding a hit with Backslide will reduce the cooldown of Paso Doble

  • Successfully counterattacking with Muleta will reduce other Matadorā€™s skills cooldowns

  • Faena will receive an attribute to increase its own probability of a critical attack

  • Paso Doble has a square area. They will change it to be circular, and will slightly increase

6 Likes

Meh. Fencer3 Matador2, thatā€™s it, then.
I hope that there are at least a few hidden interactions with the new skill. Juggling the mad cow with taunt skills to make it go back and forth while trampling enemies and becoming stronger with each taunt skill used would make it a really fun skill to use.

The new skill already has an attribute, Encore, that makes the bull run towards you, apparently, only 1 more time.

Me, playing Mergen:

6 Likes