this gargoyles can even damage immortal statue ofcourse they hit through all immortality
maybe elite monsters can too with “purple crap on ground” timestop or freez, didn’t tried
Well, if Gargoyle, Velc, Elite monsters and some PVP skills can inturrupt your skill, we can all agree Rampage isn’t an invulnerability skill.
I’ve never got hit by gargoyle during Bloody Overdrive
ok, redemption 100% dodge chance like rampage so it’s not immortality too
only 2 left
Redemption have even a warning “You will not be able to evade undodgeable attacks.”, so, yes.
Bloody Overdrive and Annihilation can. Really want those two to be changed.
You guys should make a invulnerability skills guide thread instead of this. Just saying.
Relax guys cleric has better stats options than any other class especially resistance, Raw stats ,hp/sp , can’t wait the invulnerable patch come so abit exciting tension to play with scout is alot squishy avoidance is okay but too much invulnerable makes game broken and look at wizard can be tanker too much shield.
It sounds fair, unless you take the fact that Ignas has a hit-kill skill.
I’m all about this change, as long as they remove that skill from Ignas.
They expect you to jump the 2 hk waves, but well, we can’t with all the lag/desync
Guild Territory Wars Exhibition + Boruta Additional Updates
Additional updates for Guild Territory War
There will be an addition of 3 new maps to conquer which bring the current total GTW maps to 6 in total. These new maps will be classified as “Challenger League” while the current GTW maps will be classified as “Champions League”.
The new “Challenger League” maps are:
- Nuodin Falls
- Sventimas Exile
- Salvia Forest
Challenge League Regional Final Occupation Compensation
If the occupational rewards are set to equal or higher than the current GTW rewards for the Champion League maps then it would encourage current map holders to also compete for the Challenger League maps which are meant to encourage participation of the smaller-medium sized guilds.
If such an event were to exist then it would would have the possibility to widen the gap between the larger scale guilds and the smaller-medium sized ones even more.
Therefore the occupation compensation rewards for the GTW maps are adjusted as follows:
Champions League
- Genar Field
- Aquaduct Bridge Area
- Baron Allerno
Rewards:
- Weekly City tax funds
- Tax exemption at location.
Challenger League
- Nuodin Falls
- Sventimas Exile
- Salvia Forest
Rewards:
- Talt x 100
- Attribute Point(1000) Voucher x 150
Additionally this update will also provide more changes in terms of honor rewards with the costumes of different colours for winning guilds.
Champions League
- Genar Field - Red Champion Costume + Conqueror’s Armband
- Aquaduct Bridge Area - Black Champion Costume + Conqueror’s Armband
- Baron Allerno - White Champion Costume + Conqueror’s Armband
Challenger League
- Nuodin Falls - Blue Champion Costume
- Sventimas Exile - Blue Champion Costume
- Salvia Forest - Blue Champion Costume

(from left to right, red, blue and white champion costumes)
Rule Changes for GTW
Some changes will be made in regards to feedback for the “forced teleportation of guilds” after a successful capture of a map.
These changes are as follows:
Previously for:
- A) Players belonging to guild who lost the map
- B) Players not belonging to the guild who lost the map or captured the map
Once a period of 5 seconds has passed, both A and B players will be teleported to a neighbouring town.
After the change for:
- A) Players belonging to guild who lost the map
- B) Players not belonging to the guild who lost the map or captured the map
A players will be teleported to a neighbouring town after 5 seconds and they are also unable to enter the spot location for 20 seconds.
B players who are inside the spot location will be teleported to a random location within their current GTW map and are not allowed to enter the spot location for 20 seconds.
Improved Occupation Buff
Changes to Protector buff are as follows:
Currently the Protector buff provides:
- 20% reduction in damage taken
- Additional 5% damage taken reduction per stack
- For up to 3 stacks (stack every 5 minutes)
After changes the Protector buff will provide:
- 10% reduction in damage taken
- Additional 5% damage taken reduction per stack (10% reduction from 6th stack)
- For up to 7 stacks (stack every 3 minutes)
Amplifier Changes
[Before Change] Amplifier Generation Time:
- Generation of Amplifiers after colonization in 8 to 10 minutes
- After the amplifiers are destroyed , they will regenerate in 8 to 10 minutes
- Prohibits the generation of colony amplifiers 10 minutes before the end of the colony.
[Before Change] Amplifier Point Reward:
- When the Amplifier is destroyed, it provides 200 points to the destroying player’s guild
[After Change] Amplifier Generation Time:
- Generation of Amplifiers after colonization in 5 to 7 minutes
- After the amplifiers are destroyed , they will regenerate in 5 to 7 minutes
- Prohibits the generation of colony amplifiers 10 minutes before the end of the colony.
[After Change] Amplifier Point Reward:
- When the Amplifier is destroyed, it provides 300 points to the destroying player’s guild
Territory Boss Monster Changes
The current effects of the [Hard Skin] buff obtained from killing the boss monster has been judged to be insufficent and thus the effects will be improved as follows:
Before Change:
- 30% less damage received
- Immune status in knockback , knockdown
After Change:
- 50% less damage received
- 50% increase in damage
- Immune status in knockback , knockdown
- 20% increase in state resistance
- Movement speed + 5 increased
As the effects of the [Hard Skin] buff has been improved, the levels and stats of the boss monsters will also be adjusted:
Champions League
- Boss Monster Level = 420
- Boss Monster Stats = Adjusted based on Velcoffer’s stats
Challenger League
- Boss Monster Level = 360
- Boss Monster Stats = Adjusted based on Tainted Gargoyle’s stats
Addition of new type of utility item
This item is for GTW exclusive use only.
[Territory War] Abnormal Resistance Potion

Effects:
When used, remove all rank 3 and below debuffs along with providing the following effects:
- Five seconds knockback , knockdown immunity
- Immune status to debuffs that are rank 3 and below for 5 seconds
- Movement speed increases greatly and then decreases gradually for 5 seconds
- Only available in spot areas .
Other Improvements
Change of Guild emblem border skins for occupying guilds who have won a GTW map:
Champion’s League:

Challenger’s League

Addition of the ability to uninstall/remove constructed balistas and barricades, this option is exlusive to the player who placed the structure down.

Transparency is applied for Guild Territory war announcements:

Special Guild Mission and RvR: Boruta Kapas
Boruta Kapas content will be changed with the addition to this update in Guild Territory Wars.
It will be split into:
- Guild Mission: Ancient Presence
- RvR: Boruta Kapas
Both of these can be participated in as long as you are a member of a guild.
Guild Mission : Ancient Presence
This content is for guilds that are level 15, and will be available as a special instance based location for guilds. Only members of their own guilds will be able to enter the instance and the existing Boruta Kapas dungeon scenario will be adjusted. Instead of the use of Urbas seals, the Goddess Austeja and her kupoles will help keep the player’s guilds in the instance.
RvR: Boruta Kapas
This content will be reorganized with the same configuration as existing Boruta Kapas, however it will have some rules changed. Originally you would only be able to enter the instance map without restriction by using an Urbas Seal, but in the RvR: Boruta Kapas which will be reorganized, only guilds who have participated in the Guild Territory Wars before entering the spot will be able to.
More details of this will be posted via a separate post .
(translation done with google translate + personal understanding/grammar)
its not like people in primus are bursting through ignas right now before he even casts his first wave, let alone the second (since first will be eaten by revive anyway) eh? /s
Err that’s 150 million silver worth of AP. Me thinks it’s a much better reward than simply the weekly tax for a city, especially if you’re not aiming for Genar Field (Klaipeda). Basically big guilds will want to secure these too if they can, and small guilds won’t be able to do anything…
it depends. if your guild decides to tax high(lets say 15-20%) then its totally possible to get around 200m+ in silver for the week.
on klaipeda, we tax orsha 5%(already pretty low) and obtain around 100-150m per week depending on activity.
also you have to remember that attribute point vouchers are only for attribute use, whereas the pure silver is usually more useful.
if a big guild decides to monopolize small maps they will have to split their forces to them which makes their original map vulnerable to attack. the force that is split is also lesser in number so a small-medium sized guild may be able to hold off there.
Are both leagues running at the same time? Or is it on different times? Or can a guild only participate in 1 of the leagues each week?
I guess its the same or else the overall idea of giving medium sized guilds a chance would be for naught.
i might be wrong but it looks to be running at the same time since i dont see any mention of different times for it
Not it doesn’t depend on Dedimian
We tax Klaipeda 20% and got max 150m
This new league is not scaled to Fedi server at all if you ask me. But the concept is really cool
I have a weapon Velcoffer with trans 9. Don’t go talking about what you don’t know.
Now back on topic, this “remove invulnerability” from Foretell will hurt even more medium geared players. I hope they revert this change.
No, 150M was the total, including market
do you guys think that they ll ever add more cities? for those extra GTW territories
We need a city of winter
Setting the tax only changes the amount you are getting from NPCs, most of your GTW silver is coming from the market which is a set amount.
Maybe some sort of shelter in the middle of the Capital, one day, analyzing the story of the game so far. Besides this, no new/different city within Kingdom’s territory is mentioned. Roxona could be one, but it is cursed with the petrifying frost. Nicopolis could also be another, but monsters took over it… and it is way related to the Wizards.

