Tree of Savior Forum

KToS General Thread v4.0

Paladin on suicide watch after those oracle changes. Plz don’t nerf paladin IMC

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edit. for the memes

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Paladin don’t deserve any nerf. The class is a jack of all trades master of none, everything that they can do, other classes can do waaay better, Oracle for example. I really hope IMC gives the class some more unique identity. We’ll have to wait and see.

It should be point based with points ticking while capped and if you do “sidequests” on the maps.

nerf paladin

How exactly could they even nerf anything lol

Its literally only for the conviction bonus with god smash and smite, and we all know they will never touch kims precious inquisitor.

That’s actually the opposite, Paladin defensive buff class inclined to magic protection while Oracle is THE jack of all trades that by being overtuned can outclass other clerics.

Re:Build Oracle took a lot of the Paladin space by the fact it can mitigate mitigate damage completely and also has a dedicated magic defense skill in Counter Spell (that also has better uptime), the sole fact Paladin is more specialized and Oracle isn’t but can do more is a clear issue and even with Foretell change it won’t be better. Additionally the side skills for Paladin are all offensive while Oracle has a good share of support skills, the only “deal breaker” is Restoration but taking the regen interval and how it is ground based it isn’t that good either.

Maybe a beacon system, that farms something if held by the defending team or makes capture easier by the attacking team.

That could solve the massive FPS drop by encouraging 5-man skirmishes, spreading the lag

But again, that’s just a maybe

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This might sound dumb but I have a question regarding ichor transmutation.

If I use 3 items (one that has 1/10 potential) the success rate is like 64% I believe.
What happens if the transmutation fails? Do all items lose potential?

And then they called it Alterac Valley. :tired:

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So, we have no more invulnerability skills in the game anymore with the foretell change, right?

I can see the armor enhancement buff being a direct result out of this change to make up for it. IMC is still planning to buff Paladin based on an announcement a few weeks ago, which most likely means even more defense and tank capabilities without having a direct way to nullify dmg through skills.

scout have 4
/202020/

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Mackandal: am i a joke to you?

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If you say that then:

  • Swordmans have 1 (paso doble)

  • Archer have 2 (Base Jump - Matross Jump)

  • Wizz have 2? (teleport - Shadow Pool)

  • clerics 0?

  • Scouts 4 (Bloddy - Annihilation - Redemption - Arditi Jump)

They didn’t state buffs they said small class rework which could mean anything.

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You lose all of the items.

jumps not immortality
and you forgot rampage

Rampage don’t give you invulnerability. It makes you evade all damage. BUT, if you are attacked by any CC/Knockdown/Knockback during the animation, your skill will be interrupted.

Bloody Overdrive and Annihilation should be reworked this way too… O.O

what? show me atleast one mob which can interrupt rampage
im sure u even didnt tried this skill

I’m a main outlaw player LOL
Any boss with knock skills can interrupt it and any skill that knocks you down/freeze/etc on PVP can interrupt it too.

1- Sorry but it’s kind funny you saying " im sure u even didnt tried this skill ". This skill is the reason I play Outlaw. I love it

my main outlaw too and im getting interrupt only in pvp, only couple skills can do it

Well, maybe there is another step to it to get interrupted. But just yesterday, on Velcoffer, I was interrupted by Gargoyle and Velcoffer a couple of times.

Edit 1- Oh, I don’t remember which mob did it, but I was interrupted during a CM too (yesterday)!